Seeking Peasant's Quest and the redemption of RPGM

Goblin Baily: DILF

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PQ is one of the best games out there with decent story, humor, renders and quests, it also has a varied range of fetishes, but unfortunately it has t o suffer the engine's hatred generated by tons of crappy games with a cumslut protagonist. How many good RPGM with make protagonist, lactation and pregnancy are there really besides this one?
 

TheBlueKnight

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PQ is one of the best games out there with decent story, humor, renders and quests, it also has a varied range of fetishes...
Just for the technical (not fetish etc) side of things have you seen , if it didn't have the tag I wouldn't of guessed it was RPGM from the screenshots.
 

Avaron1974

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There are a ton of decent RPGM games they just aren't designed for a few people here. I read one review on Venture Seas that highlighted a big problem with why some games, especially RPGM ones, get a bad rep .... not everyone here is a gamer, some are here just for sex.

RPGM and RPG's in other engines all have gameplay. The review I mentioned said Venture Seas was incredibly complex and you needed to be a gaming mastermind to play it, you don't, it's a basic game that you can pick up in minutes if you've ever played a game in your life.

Anything more complicated than clicking and it confuses some people. It may soundlike a dig, and in a way it is, but it's also said by the people that rage against RPGM. They get lost in maps is a common one despite most games in RPGM, especially RPG's, giving clear instructions on where to go. The lack of quest marker saying "here numpty" throws them off. They didn't read the quest, they just want the next scene.

There is also the fact that RPGM games aren't porn games no matter how you spin them. They are RPG's with adult elements. You need to play to get to the porn and there is always far more gameplay than sex.

No matter how many complaints people have against RPGM it's not going anywhere for a while yet.

As far as peasants quest goes, how good it is will remain subjective. I completely disagree with you, Last Sovereign, Roundscape, Daughter of Essence, Renryuu Ascension, Desecration of wings and Caliross are all far better for me.
 

TheBlueKnight

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The lack of quest marker saying "here numpty" throws them off. They didn't read the quest...
That would be me... But I do know it's partly my fault, having a crappy memory for names and places etc in most games. I have a odd soft spot for (probably because of ), but couldn't play it as I have no idea where I'm going anymore.
 

Avaron1974

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That would be me... But I do know it's partly my fault, having a crappy memory for names and places etc in most games. I have a odd soft spot for (probably because of ), but couldn't play it as I have no idea where I'm going anymore.
Like I said, I know it sounds like a dig, and it is partly but mostly it's just pointing out the difference in the kind of people that come here.

Some, like me, are gamers and love RPG's but I know full well they aren't for everyone. I will admit RPGM games can be grindy but that never bothers me. I have a lot of spare time so spending 70+ hours on one game is great for me. I've got hundreds of hours in games like Last Sovereign and Roundscape.

That being said there are a lot of people that don't play games like that and aren't used to them so won't enjoy them more than likely.
 

Duke Greene

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I think a lot of the flak RPG Maker gets is also due to the overuse of the RTP. This was always an issue, even as far as the Don Miguel era of RM2k, but when Degica started to give official localizations of the engines - therefore allowing their use in commercial games - we ended up with a flood of hastily made games sold for money using nothing but RTP. Moreover, the style used by the RTP since VX is very specific and easily recognizable.

The end result is that most RPG Maker games look absolutely identical. They don't have to be but art assets are really expensive so the allure of a premade set of resources is strong.
 
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TheBlueKnight

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Like I said, I know it sounds like a dig...
No offense at all taken. I love rpgs too. I'd hate to find out how much time I spent on FF8 trying (and failing) to get a power generator. I just really need a quest log, and the RPGM game's I've played often don't have them (or i just don't like the content).

I'd hate to know how much time I spent with a certain witch of the wilds too (playing all the origins), and on the awkward PS3 version.
 
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Goblin Baily: DILF

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RPGM and RPG's in other engines all have gameplay. The review I mentioned said Venture Seas was incredibly complex and you needed to be a gaming mastermind to play it, you don't, it's a basic game that you can pick up in minutes if you've ever played a game in your life.

Anything more complicated than clicking and it confuses some people. It may soundlike a dig, and in a way it is, but it's also said by the people that rage against RPGM. They get lost in maps is a common one despite most games in RPGM, especially RPG's, giving clear instructions on where to go. The lack of quest marker saying "here numpty" throws them off. They didn't read the quest, they just want the next scene.
right but still a bit harsh. it can't be really that bad
 
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I've been a gamer since I was old enough to hold a controller but I still sometimes get frustrated at the lack of direction in rpgm games. It is completely on me though as sometimes with the rpgm games I'm less interested in I do a bit of dialogue skipping and skip past the screen with the directions on wtf i'm supposed to be doing. I have to say though with the ones i really enjoyed they could have easily been converted to ren'py and been more enjoyable to play. The rpgm unique aspects seem utterly superfluous to the story and art. The rpgm unique elements are basically a developer shortcut for navigation and building a game world. Combat it does well, i'll give it that.
 
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DaHySim

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Reference to save with a large amount of money and max character stats. (There is nothing in this save) Name of the character Adam, but you can change it in the Mayor 's house.
Save Link:
https:
//mega.nz/#!viBghI7K!iWYS32l5cIJWgb_ag-3Cd5vkuAWx1M2p3N0NBKMeDZk
Checked on NYD182.
If you simply transfer the received file to the Save folder, the game does not "see" it. We start a new game, we run a little bit, we save, file "file6.rpgsave" rename "file1.rpgsave", insert in the folder "Save" agree to replace.
 

Alfius

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I know I'm late to the party on a 2 year old thread, but I thought I would add my opinion.

When starting out playing adult games I played a few RPGM games and it actually cause a very negative reaction from me based on the following reasons:

1) Lack of direction. Lack of hints, or detailed quest logs caused you to become lost in the game.
2) Huge maps with little to do. Tying in with Nr 1 would be huge maps. So you would walk around aimlessly for hours trying to figure out what to do.
3) Touching on Avaron1974 's point. Lack of adult reward for sometimes hours of gameplay.

So I started avoiding RPGM games like the plague.

NLT started changing my perceptions with their two brilliant games (Lust Epidemic and Treasure of Nadia.)
Their first game My Summer with Mom & Sis actually falls into "not so nice to play RPGM game" category. The game was actually not bad, but RPGM detracted from that game. I actually played a Renpy conversion of that game to finish it!

Then more followed. Struggle with Sin, Peasant's Quest, Paradise Beach, Wicked Rogue... etc. etc.

So in my view, it's definitely on a redemption path. I'm still hesitant to pick up an RPGM game, but the good ones are so good, that it surpasses most Renpy Games in my opinion . I enjoy spending time in that world and there's actually stuff to do, BUT the dev needs to know what they are doing. Most adult RPGM games I tried are a bit "meh" for me, but There are some VERY good ones, that now let me have a second look if the game looks good, even though it's on RPGM.
 
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Pretentious Goblin

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Funnily enough, though a lot of my favs are on RPGM, I couldn't stand PQ. Yeah, let's start the player as an absolute dogsbody, a peasant without a farm, who can barely take down a goblin. Imagine if Dungeon Siege started out that way, making you play Medieval Vagrant Simulator for 2 hours before allowing you to get on with the story.
 
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Avaron1974

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Funnily enough, though a lot of my favs are on RPGM, I couldn't stand PQ. Yeah, let's start the player as an absolute dogsbody, a peasant without a farm, who can barely take down a goblin. Imagine if Dungeon Siege started out that way, making you play Medieval Vagrant Simulator for 2 hours before allowing you to get on with the story.
Quite a few RPG's follow that plotline.

Elder Scrolls games always start the player off as a nobody, usually a prisoner. In Oblivion you wandered through sewers getting mullered by rats before you start your path to glory. Skyrim you start off about to have your head separated from your body.

Dragon Age is similar. Start off as an unknown who lands in the shit and has to become a Grey Warden to live .... next minute you are the hero of Ferelden and banging Morrigan to make a old god baby.

DA2 you've lost everything and trying to get to a new life in Kirkwall escaping the tail end of the Blight. One of your siblings die and you are begging and pleading to get into the city. Next minute you are the Champion of Kirkwall wearing spiky armour and taking down corpse golems.

DAI you are a prisoner on the verge of execution and the next you are the Inquisitor and probably the most powerful person in the game both physically and politically ..... but then they retcon everything in Trespasser and somehow we are answering to the Chantry again despite us not answering to anyone and we're either ending up as Chantry bitches or disbanded..... apologies, never liked the way they ended that. I know the most powerful organisation needed to be disbanded or DA4 would easily be solved but I hatethat they went all through the game saying they were going to improve everything just to end the game right back where it started with the Chantry in control. The same Chantry that constantly fucks up ................. i'm not bitter, honest.

But, yeah, common theme.

Start from the bottom and work your way up. Not always but it's common enough.
 
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Alfius

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Funnily enough, though a lot of my favs are on RPGM, I couldn't stand PQ. Yeah, let's start the player as an absolute dogsbody, a peasant without a farm, who can barely take down a goblin. Imagine if Dungeon Siege started out that way, making you play Medieval Vagrant Simulator for 2 hours before allowing you to get on with the story.
Have you played Kingdom Come Deliverance?

I kind of liked it. The growth is part of the fun.
 

Pretentious Goblin

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Quite a few RPG's follow that plotline.
I haven't played most of these, but I know TES 4&5 give you a linear tutorial section where you are introduced to various aspects of the gameplay, plus the start of the main questline. And when you're let loose, the world is supposed to scale to your level, so you get a good bit of leeway as to where you can go. I don't mind rags -> riches RPGs, but it should not start as drudgery.
 

Alfius

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I haven't played most of these, but I know TES 4&5 give you a linear tutorial section where you are introduced to various aspects of the gameplay, plus the start of the main questline. And when you're let loose, the world is supposed to scale to your level, so you get a good bit of leeway as to where you can go. I don't mind rags -> riches RPGs, but it should not start as drudgery.
In Kingdom come deliverance, you start as a blacksmith's son and for the first hour + of the game, you can not beat anyone carrying a sword. It basically consists of you running for your life.

Very different from most other games where you start of being able battle multiple enemies.
 
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