Okay, this is a hard one for me. Well, no matter how good a story can be, it will never be for everyone - and this one really isn't for me.
That's hard because it's clear that the dev is trying hard to make a product for themselves and for the people that resonate with it, but maybe exactly because of that it will also severely put off people that do not resonate with it.
Let's address a few points. First of all, if you have issues with either music or other languages being in the forefront of your story, then you should skip this. Music isn't really the flavor to the story here, it is the story. Beginning, middle and end to everything is about music - from gathering inspiration, to experiencing a sort of synesthesia, to crossing the lines between reality and memories through shared senses (through music) it's all here. And it's a lot. I went in obviously expecting music, I mean it's called "perfect pitch", but that's way over what I expected. Which backfired for me, but could be great for you.
Now, to the story itself, it is at best porn writing and at worst annnoying melodrama. You're hired by the principal of a music school to basically fuck all of her students. Because that will activate their creative juices or some crap. I'd wager there's more to it, but that's the general gist of things. Now, that'd be fine by me - it's porn. The issue is that it's also taken seriously, like there's this girl that comes from an awful home (father was a pimp and her mother was a prostitute), she's incredibly rude to you at every turn, and you're forced to deal with this storyline though A LOT of events (including her assaulting you because of a bet). So the story overall sits in this weird place where I'm supposed to take it seriously but it's also nonsensical, and it just didn't work for me.
Finally, I really didn't like the gameplay loop in terms of triggering the events. You don't really have a choice in this game, as you have to see all events in order to trigger the next stage of things. Thus, why have you try to figure out how to keep triggering all of them? If there's no real choice, make them all linked, I say. Or at the very least, make up a trigger system where it goes "you have an event to be unlocked in x location, go there". What it does instead is display different lists of events to be unlocked, which was just not helpful to me at all and very confusing because of the ui made to appear like music playlists.
Anyway, I'm rather sad to have disliked this game so much because it's clearly a labor of love for the author. It just didn't vibe with me at all. I wish them the best, but maybe this review can further help with filtering through the intended audience here.
That's hard because it's clear that the dev is trying hard to make a product for themselves and for the people that resonate with it, but maybe exactly because of that it will also severely put off people that do not resonate with it.
Let's address a few points. First of all, if you have issues with either music or other languages being in the forefront of your story, then you should skip this. Music isn't really the flavor to the story here, it is the story. Beginning, middle and end to everything is about music - from gathering inspiration, to experiencing a sort of synesthesia, to crossing the lines between reality and memories through shared senses (through music) it's all here. And it's a lot. I went in obviously expecting music, I mean it's called "perfect pitch", but that's way over what I expected. Which backfired for me, but could be great for you.
Now, to the story itself, it is at best porn writing and at worst annnoying melodrama. You're hired by the principal of a music school to basically fuck all of her students. Because that will activate their creative juices or some crap. I'd wager there's more to it, but that's the general gist of things. Now, that'd be fine by me - it's porn. The issue is that it's also taken seriously, like there's this girl that comes from an awful home (father was a pimp and her mother was a prostitute), she's incredibly rude to you at every turn, and you're forced to deal with this storyline though A LOT of events (including her assaulting you because of a bet). So the story overall sits in this weird place where I'm supposed to take it seriously but it's also nonsensical, and it just didn't work for me.
Finally, I really didn't like the gameplay loop in terms of triggering the events. You don't really have a choice in this game, as you have to see all events in order to trigger the next stage of things. Thus, why have you try to figure out how to keep triggering all of them? If there's no real choice, make them all linked, I say. Or at the very least, make up a trigger system where it goes "you have an event to be unlocked in x location, go there". What it does instead is display different lists of events to be unlocked, which was just not helpful to me at all and very confusing because of the ui made to appear like music playlists.
Anyway, I'm rather sad to have disliked this game so much because it's clearly a labor of love for the author. It just didn't vibe with me at all. I wish them the best, but maybe this review can further help with filtering through the intended audience here.