game seems pretty decent, wasn't sure if I was going to like it so I tried it from here first, but now I'll probably pick it up on steam next time an update drops.
It needs more outfits, like lots of outfits and maybe a color picker if possible would be awesome, I like the second outfit cuz nipples and tight bum, but not a fan of the pink lol. Also, apparently there used to be an ability in the gallery (which no longer exists) to wear the scene variant of the outfit, It would be cool if there was a secret item you could find that let you equip that version of the outfit.
I do have some gripes with the player movement as a couple other people have mentioned, if the character just ran ever so slightly faster I think that would be enough and you wouldn't have to alter animations any more than just speeding them up slightly (plus she would jiggle more)
The puzzles were fine, the only one I really got stuck on was the part where you had to jam the staff in the gears, the problem isn't that I couldn't figure out the solution, it's that I couldn't figure out how to do it. Jamming it in the gear was the obvious solution but I thought I had to drop the staff and then gravity gun it into the gear which obviously doesn't work and I think this trickles back to how some mechanics are introduced and used, like opening chests only happens in that one room with the mimic (maybe more items that are just laying around could be put in chests) and it's weird how some items have to be picked up while others have to be carried with telekinesis. I think the easy solution would be instead of requiring the staff be in your pocket and then interacting with a 2 pixel thick outline where you need to use it (although this could still be a way to do it), you gravity gun it and it just accepts the staff when it gets within proximity of the gears or make the hitbox for the interaction when your cursor is over it like a bubble so I don't have to be pixel precise to see the hint outline. I didn't really have an issue with the puzzles being too obscure, the painting one threw me off for a minute but didn't take long to figure it out after a bit of experimentation.
In terms of scene content, futa is not really my thing, and all the scenes are pretty vanilla as others have pointed out here or on steam. I hope that there are more fantasy style creatures and monsters (tentacles, minotaurs, something big with inflation
etc..) and more mimics with different scenes (gotta collect em all). I'm sure the Imp will get his time.
Also one thing that kind of irritated me was that interacting with things (picking things up maybe?) constantly disabled telekinesis. I've wishlisted and will be keeping an eye out.