- Jan 15, 2019
- 224
- 165
Better to keep it simple where you can.I wish i could set it up so it had the same filter that i use for the cctv, but i couldnt make it flicker the same because that would require so many keyframes
Better to keep it simple where you can.I wish i could set it up so it had the same filter that i use for the cctv, but i couldnt make it flicker the same because that would require so many keyframes
The game is fun and cute (and just a demo, so not a big deal), but something definitely seems bugged for me. I've got three pieces, but I'm stuck on "coffin at bottom of right half." If you're referring to the room that has the sarcophagus in it, there's no chest or items in there for me. Just the sarcophagus itself and two candles on the wall, none of which do anything when I interact.it is 4 pieces
top of tower unlocked by stone tablet
bedroom at bottom of left half
coffin at bottom of right half
locked room that you need to go down the hole the minotaur fell down to drop down and open, then hook back up to drop the boulder down to put on a pressure plate.
then return to the painting once youve seen all 4 flashbacks and hes blocked the exit and the final chase occurs
HOOKSHOT THE LEFT ONE - i wonder if youd have considered that were the candles higher, but more likely is that you wouldnt have even tried examining themThe game is fun and cute (and just a demo, so not a big deal), but something definitely seems bugged for me. I've got three pieces, but I'm stuck on "coffin at bottom of right half." If you're referring to the room that has the sarcophagus in it, there's no chest or items in there for me. Just the sarcophagus itself and two candles on the wall, none of which do anything when I interact.
Derrrrp on my part. Thanks!HOOKSHOT THE LEFT ONE - i wonder if youd have considered that were the candles higher, but more likely is that you wouldnt have even tried examining them
hopefully the spikes switch puzzle is enough to hint at the solution to the candles... i mean people should know there was something important there because they already had to go and get water to gain access to the roomAbout the candle/hookshot. Perhaps, it would be better if trying to interact with the wall below the candle had Sylphy say something like "That candle looks strange, but it's too high to reach". This is a way to tell the player "There's something important here, but you need to do something else."
The developer is still actively working on the game. It is not abandoned.so... this one abandoned?
I don't know what to say that you might've heard already but I wish you the best.i may as well explain "the burnout"
years ago, i made damsel quest 3, i made the first demo in just 2 weeks (with 20 pics in it)
but the final demo i deliberately pushed myself by promising it was half the game (so i had to make another half to match it)
but by the end of the game i was barely managing to draw one thing a month.
since then i have only been able to handle a fraction of the work i used to, and crashed again every time i got back to about 40% productivity.
so drawing in general became hard, but recently its become hard to imagine level layouts, lewd ideas, writing, i even lost the ability to pixel art since it requires prolonged concentration.
its so frustrating because it only takes 5 hours to draw and rig a live2d model. so i could potentally have all the lewds for this game made in 2 weeks... but in reality... 4 weeks have passed and the only time i plugged the tablet in was for jackbox games...
thank you, its extra annoying cause nothing compares to the fun i got making gamesI don't know what to say that you might've heard already but I wish you the best.