Phone Story [v0.14]
This VN has both very positive and very negative ratings, and as so often, the truth lies somewhere in the middle.
General:
You follow a storyline that branches at a specific point. There you can choose between the Love, NTS, or NTR (cheating) routes, or keep going to see where your choices lead. A route only locks if you have gathered enough points in Freedom, Lust, or Love.
My first playthrough took around nine hours. After that, I did a second one in fast-forward, where I noticed a few minor inconsistencies across the paths. For example, on the NTS route after the girls’ night, Lisa cheats with Karl without telling the MC. None of the routes are fully completed yet, although most of them seem fairly close to reaching an ending.
I also noticed that decisions made after locking into one of the three routes feel a bit pointless.
@Dev: It might improve the experience if players could leave a locked path when their accumulated stats justify it. That way, later choices would still matter and carry real weight.
Narrative:
The familiar setup of a bored wife, a husband on a business trip, and a story unfolding through phone messages is nothing new. That would be perfectly fine if the writing were gripping enough. I would like to say that it is, but unfortunately it never quite got there for me.
The chat exchanges are stretched out far too long and often read more like spoken conversations than people texting each other. Even if one accepts this stylistic choice, many scenes feel inflated and would benefit from trimming. Shorter, sharper dialogue would maintain momentum and keep the reader genuinely invested. The inner monologue of the MC also felt distracting rather than enriching.
The storytelling is acceptable and at times good, but it lacks the spark that turns a premise into something captivating.
Visuals:
The VN uses a handful of AI images and AI animations. They work and are certainly better than nothing, but I wouldn’t miss them if they weren’t there. The audio consists of a single ambient background track that loops endlessly. It’s subtle enough, but after about thirty minutes most players will likely mute it.
Bugs:
Some dialogue lines are assigned to the wrong character, and a few images are missing. None of these issues are major, but they are noticeable.
Overall:
For me, this is a solid three-star VN. With some polishing, especially in pacing and dialogue, it could easily rise to four or even five stars. I will update my rating once the VN is completed.
This VN has both very positive and very negative ratings, and as so often, the truth lies somewhere in the middle.
General:
You follow a storyline that branches at a specific point. There you can choose between the Love, NTS, or NTR (cheating) routes, or keep going to see where your choices lead. A route only locks if you have gathered enough points in Freedom, Lust, or Love.
My first playthrough took around nine hours. After that, I did a second one in fast-forward, where I noticed a few minor inconsistencies across the paths. For example, on the NTS route after the girls’ night, Lisa cheats with Karl without telling the MC. None of the routes are fully completed yet, although most of them seem fairly close to reaching an ending.
I also noticed that decisions made after locking into one of the three routes feel a bit pointless.
@Dev: It might improve the experience if players could leave a locked path when their accumulated stats justify it. That way, later choices would still matter and carry real weight.
Narrative:
The familiar setup of a bored wife, a husband on a business trip, and a story unfolding through phone messages is nothing new. That would be perfectly fine if the writing were gripping enough. I would like to say that it is, but unfortunately it never quite got there for me.
The chat exchanges are stretched out far too long and often read more like spoken conversations than people texting each other. Even if one accepts this stylistic choice, many scenes feel inflated and would benefit from trimming. Shorter, sharper dialogue would maintain momentum and keep the reader genuinely invested. The inner monologue of the MC also felt distracting rather than enriching.
The storytelling is acceptable and at times good, but it lacks the spark that turns a premise into something captivating.
Visuals:
The VN uses a handful of AI images and AI animations. They work and are certainly better than nothing, but I wouldn’t miss them if they weren’t there. The audio consists of a single ambient background track that loops endlessly. It’s subtle enough, but after about thirty minutes most players will likely mute it.
Bugs:
Some dialogue lines are assigned to the wrong character, and a few images are missing. None of these issues are major, but they are noticeable.
Overall:
For me, this is a solid three-star VN. With some polishing, especially in pacing and dialogue, it could easily rise to four or even five stars. I will update my rating once the VN is completed.