Good game. Interesting enough story, good and unique LIs. Lots of content.
A few random thoughts:
1. Sandbox is always tricky. There's a reasonable balance here in that there's flexibility in how you go about completing paths (meaning you can complete lots of different events/scenes at the same time rather than following a tedious, linear pattern), but it does come at the expense of the timeline and sometimes scenes/dialogue don't properly align with what has previously occurred as they are completed 'out of order'. It's not too immersion breaking and i imagine it would be stupidly complex to solve.
2. You don't have much of a choice about which LIs to pursue. You have to complete steps with some in order to continue with others. E.G. I have no interest in Monica or Oksana. It's a design choice and broadly the paths do feed back into the main plot so i can get over it, even if there is in some cases a LOT of content.
3. The devs have a good balance between images and text (i.e. not a new photo for every single line of dialogue), which is important in the AVN genre where dev times can be obscene. However there are a few scenes where an action is explicitly described in the text and not shown. It's more noticeable in for instance foreplay scenes. It's a really minor issue that I don't mind too much, but something to think about.
4. You really need a walkthrough to make sense of the branching imo. Even then it's kinda confusing due to the number of LIs and the progression structure of the pathing. Honestly i'm impressed that the devs have kept it as coherent as they have given the non-linearity and branching of some paths.
5. So much content. Even random events for all the LIs and new scenes for the 'repeat scene' sandbox elements.
Nice work overall!
A few random thoughts:
1. Sandbox is always tricky. There's a reasonable balance here in that there's flexibility in how you go about completing paths (meaning you can complete lots of different events/scenes at the same time rather than following a tedious, linear pattern), but it does come at the expense of the timeline and sometimes scenes/dialogue don't properly align with what has previously occurred as they are completed 'out of order'. It's not too immersion breaking and i imagine it would be stupidly complex to solve.
2. You don't have much of a choice about which LIs to pursue. You have to complete steps with some in order to continue with others. E.G. I have no interest in Monica or Oksana. It's a design choice and broadly the paths do feed back into the main plot so i can get over it, even if there is in some cases a LOT of content.
3. The devs have a good balance between images and text (i.e. not a new photo for every single line of dialogue), which is important in the AVN genre where dev times can be obscene. However there are a few scenes where an action is explicitly described in the text and not shown. It's more noticeable in for instance foreplay scenes. It's a really minor issue that I don't mind too much, but something to think about.
4. You really need a walkthrough to make sense of the branching imo. Even then it's kinda confusing due to the number of LIs and the progression structure of the pathing. Honestly i'm impressed that the devs have kept it as coherent as they have given the non-linearity and branching of some paths.
5. So much content. Even random events for all the LIs and new scenes for the 'repeat scene' sandbox elements.
Nice work overall!