- Mar 23, 2018
- 212
- 438
You have toes, don't you?I cannot count on two hands how many times I'm going to nut to this.
You have toes, don't you?I cannot count on two hands how many times I'm going to nut to this.
I basically clicked the door to leave and it was like she tried to teleport to the outside but didn't and then got caught in this endless vibration of her character model teleporting up and down a few inches and locking the game up. Even getting the text to advance the game got stuck on a black screen trying to load the next scene.Some people have reported it, but I can't reproduce.
Did you have the frame limiter off? Did she teleported back and forth endlessly?
I'll add some fail-safes in the technical update I'm preparing.
hah, i was about to post the same. I'm also on ultrawide and suspected that to be the problem as wellI'm stuck in the middle of the intro. ESC and F buttons still working so it didn't hung up. Also music is still playing. Am I too dumb to view the next screen?
Setup:
AMD Ryzen 7 3700X
GeForce RTX 3060TI
Windows 10 Pro
Any help appreciated.
EDIT:
Okay, widescreen (3440x1440) was the problem. Seems the game is not supporting that. In ultrawidescreen the input field for your name is hidden. Maybe DEV could fix that.
Negative. Just some nudity. I'm hoping for more Kayla x MC.Probably a stupid question: Is there any sexual content implemented in the game for 0.1?
Frame limiter was off because I was having awful tearing in that area, which smoothed once I toggled it.Just a question. Did this happen with the frame limiter (F7) off? If so, do you remember how many FPS you had?
You can workaround by doing the following. Create a shortcut to the .exe file. At the end of the shortcut target add:Use the 21:9 screen monitor, Some screens are not displayed.
What should I do?
Thumbs up on taking things a little bit at a time and not over-reaching.I get you, and it would be nice to have, yes.
But you guys will need to wait for that, because I'll follow this development approach...:
...instead of fooling myself into thinking I can implement multiple angles from the start.
Every angle needs it own rigged skeleton, meshes, animations and, worst of all, set of identical clothes. Even for an idle it's a lot of work already.
That said, yes, I do agree with you. "Fake" side views are always nice in this kind of games. Just give me time (and support, lol), and I'll get to that.