No Problem broSorry i messed up the post'ers. I made a mistake, but well let it stand there. Just to admit a wrong.
No Problem broSorry i messed up the post'ers. I made a mistake, but well let it stand there. Just to admit a wrong.
Because there isn't anything to do there. It was just that one introduction scene and that's it.What can you do here? It can't do anything except click on the exit.
Nothing has been implemented yet except Restaurant, Massage, Shopping center and Home. You'll have to progress through the story a bit to unlock the shopping center but again, nothing much to do there except buy clothes.Why can't I unlock it elsewhere?
No sex so far.i heard theres no sex in this game yet, is that true?
Yeah I wrote the same in my review. It takes a solid 5-6 hour of investment of nothing majorly sexual happening to get to the point where it gets to the good stuff. The thing is, if you don't engage in the daily restaurant grind, you will miss out on the story and the scenes in between and spanking scenes with your boss... Also, currently there isn't much to spend your money outside of clothes but once there are more stores and items to be unlocked, the grind for money and stats will only get worse.game is good but my god, one of the more grindy corruption games. That part is pretty painful.
i'm sure its just growing pains of a game early in development. With more ways to increase stats(more content to be created down the line) the grind likely gets more bearable for the less patient like me. Maybe some kind of optional setting where its just 2x return on a lot of the stats for us? A choosing beggar moment for sure but just trying to voice feedback.Regarding grind, I already cleared that up by running two separate polls on my Discord server.
To the generic question "Is this game too grindy?", made to public-only members (the ones without a role, mostly due to not being supporters), and supporter-only members, the results are like this:
View attachment 3007526
Public/Non supporters
View attachment 3007527
Supporters
I think it speaks for itself. Only 1 out of 4 public members and 1 out of 7 supporters think the game is too grindy in its current form which, btw, it's not final.
Nevertheless, there are skip-ahead game start options, I do an effort in keeping saves compatible whenever possible, and the save files are plain text so you can modify them.
That said, I know the game could be more fun overall. I strive to make, not only a technically well above average game, but also addictive (in a good way). That's what I think you *actually* mean when mentioning the grind: you aren't having fun.
Played through the game.
My review:
(I'm too stupid to figure out how to leave actual reviews so just dumping it here if the devs care to read it)
Pros
- Art is very well done, great shading and color palette use, love the spine-esque animations, handles the different arm motions pretty well.
- Love the setting / tone, it's very grounded, no weird over-the-top things, everything is a slow burn with very believable characters, sprinkled with a little humor & lot's of thirst
- The 'story events' are very interesting, whether it's shopping or overhearing your boss on the phone, there's a 'taken seriously' vibe to this game's story and characters, it has charm and feels coherent, it's not just a lewd game.
- The writing is very well done, it's not too short, not too verbose and I find myself wanting to learn more about these characters just as they exit a scene. The games leaves me wanting more instead of having me slam the skip button through essays of bad grammar and uninteresting dialogue.
- Character creator with really good options, there are no "ugly" throw away appearances and the randomize / switch back / appearance modifier options are all very intuitive to use. Very much appreciated the effort for this.
Cons
- After the first 6 or 7 days, unique content begins to dry up.. you enter this sort of boredom death spiral where your repetitiously doing the same things grinding for an hour, slowly.. trying to pump up a single integer value - just for a tiny 'progression event'. I don't think this game is grindy actually.. Doing the pizza game is insanely enjoyable when real story NPC's show up to interact with, or really just any NPC's that have a personality beyond "Give me a four seasons and beer please!". When the game runs out of unique things to throw at you, whether they are events or plot hooks or conversations, that is when you start feeling the 'grind pain' and it starts to become very hollow and tedious to play.
- The "Side View" only perspective does suffer a little, this is a pretty unrealistic ask but I think a 3/4th view would of been better, you still only have to animate one walk / talk / action / etc loop that can be flipped but showing more of the characters face and torso generally offers a slightly better aesthetic IMO.
- Clothing seems to have little effect beyond aesthetics. I hope that clothing with higher Exhibitionism requirements offer some tangible changes or reactivity for events or otherwise, give players opt in mechanics to spice up repetitive daily events.
Closing Thoughts (That nobody asked for)
- Really love this game.. the potential is huge. If this game had consistent story events and avoided the bus > pizza > massage > bus > kitchen > sleep loop for 10 or 15 days straight.. I think this game is possibly one of the best in this genre. Between the art, writing and game design features - it's really amazing.
[controversial]
- I would be interested in supporting it but one issue for me is the initial release was 2021.. The developer says they work on this game every day as a full time endeavor but I would expect a bit more content after ~2 years of development. This game essentially only has 6 days worth of events before you are just looping.
[/controversial]
Really excited for this game to grow and develop and will likely check back at a later date and see what and where it's going.
Thanks for reading.
Well written review. I agree on everything... the updates could be faster.Played through the game.
My review:
(I'm too stupid to figure out how to leave actual reviews so just dumping it here if the devs care to read it)
Pros
- Art is very well done, great shading and color palette use, love the spine-esque animations, handles the different arm motions pretty well.
- Love the setting / tone, it's very grounded, no weird over-the-top things, everything is a slow burn with very believable characters, sprinkled with a little humor & lot's of thirst
- The 'story events' are very interesting, whether it's shopping or overhearing your boss on the phone, there's a 'taken seriously' vibe to this game's story and characters, it has charm and feels coherent, it's not just a lewd game.
- The writing is very well done, it's not too short, not too verbose and I find myself wanting to learn more about these characters just as they exit a scene. The games leaves me wanting more instead of having me slam the skip button through essays of bad grammar and uninteresting dialogue.
- Character creator with really good options, there are no "ugly" throw away appearances and the randomize / switch back / appearance modifier options are all very intuitive to use. Very much appreciated the effort for this.
Cons
- After the first 6 or 7 days, unique content begins to dry up.. you enter this sort of boredom death spiral where your repetitiously doing the same things grinding for an hour, slowly.. trying to pump up a single integer value - just for a tiny 'progression event'. I don't think this game is grindy actually.. Doing the pizza game is insanely enjoyable when real story NPC's show up to interact with, or really just any NPC's that have a personality beyond "Give me a four seasons and beer please!". When the game runs out of unique things to throw at you, whether they are events or plot hooks or conversations, that is when you start feeling the 'grind pain' and it starts to become very hollow and tedious to play.
- The "Side View" only perspective does suffer a little, this is a pretty unrealistic ask but I think a 3/4th view would of been better, you still only have to animate one walk / talk / action / etc loop that can be flipped but showing more of the characters face and torso generally offers a slightly better aesthetic IMO.
- Clothing seems to have little effect beyond aesthetics. I hope that clothing with higher Exhibitionism requirements offer some tangible changes or reactivity for events or otherwise, give players opt in mechanics to spice up repetitive daily events.
Closing Thoughts (That nobody asked for)
- Really love this game.. the potential is huge. If this game had consistent story events and avoided the bus > pizza > massage > bus > kitchen > sleep loop for 10 or 15 days straight.. I think this game is possibly one of the best in this genre. Between the art, writing and game design features - it's really amazing.
[controversial]
- I would be interested in supporting it but one issue for me is the initial release was 2021.. The developer says they work on this game every day as a full time endeavor but I would expect a bit more content after ~2 years of development. This game essentially only has 6 days worth of events before you are just looping.
[/controversial]
Really excited for this game to grow and develop and will likely check back at a later date and see what and where it's going.
Thanks for reading.
Just to be clear, I didn't mean to insinuate you are lazy or 'scamming'. I think my reservations / concerns come exactly from what you said here.The "problem" is that I invest stupid amounts of time in dialogue, expressions, and auxiliary animations that people don't even notice. And that's expensive.
Do you think most players would care / notice dynamic heights?Sum to that the additional engine features I've needed to add to make the madness of variable height characters putting their hands in the right place, and the automation of 80 layers sorting themselves without manual commands... and yeah, you get three months of development for an update.