I'm walking the last mile of v0.11, so I can't take the time I'd need to reply in detail to you guys. But there are a couple of things I'd prefer to address now so you don't speculate unnecessarily.
Regarding Pizza Cold... that was a long time ago when I was partial to going to Patreon to support the game, but people still asked me to use it, so that's what I did... only under the guise of being another game. In other words: you needed to read between the lines to understand what was about (easy if you're on my server).
I still didn't know then if I'd go with "controversial" content in Pizza Hot, but that's irrelevant because this game is all about dub-con, not non-con. I wouldn't even enjoy that kind of content considering how I write dialogues. It would be heart-wrenching and not enjoyable unless you're a psychopath by the book.
So, I set Pizza Cold to 'On Hold' and it'll be like that for a very long time. I liked the concept of a parody of my own game but maybe it's too early for that? In any case, I want to clarify that I agree it is the time to focus on Pizza Hot and nothing else.
And related to that, the 'features vs. content' dichotomy... Well, first of all, I completely agree this game needs more content to really flourish.
The tech I've designed is waaaaay more complex than most games here. And I think that along with the concept and the execution of the story so far, are what have recruited most of the supporters to the cause.
The phrase I've probably heard the most is "This game has a lot of potential". But, of course, that alone won't keep me paying my bills for long... or maybe it could, who knows! But, regardless of what many will think, I don't see the point of stalling a project in its current state of 'potential', just because the income is already decent.
I very much prefer to see it taking off, gaining altitude, and joining the legends of this trade. Don't you think I'd love earning five times more than I do?

And the best of that scenario is that it would mean players are happy as well!
So what has been preventing that? Scope. Plain and simple.
More than two years ago, when Pizza Hot wasn't even an alpha, I asked myself questions like "Do I want characters having variable height?", "Should high heels be a real thing?", among many others... and I answered "yes". Now, in hindsight, I'd probably chosen differently.
That said, let's differentiate between the time invested in new engine features and ongoing development...
Ongoing development is when, as
DreamingAway correctly stated, you invest time in things like content proper (events, dialogue, progression, etc.) AND the related tasks associated with making that content, for example, coming up with ideas and game mechanics and
actually materializing them in-game, adding the expressions to every single damned dialogue line because you decided your characters need them, testing the shit out of those events so they look polished, solving the bugs players will inevitably find, etc.
Engine features, on the other hand, are one-off time investments that, if aligned properly with your self-agreed scope, will actually
save you time for ongoing development. For example, taking the time to make an
automated system to deal with layer sorting for your characters made of 40+ renderers, making another automated system to deal with hands being placed in the correct spots, etc. These are necessary "evils" if I'm supposed to keep (in future updates) the level of quality you've already seen, with any hopes of delivering in a reasonable amount of time.
Because, trust me, if I needed to do all that manually, like actually needing to write commands in each dialogue node to put a leg behind an arm, or needing to remember that a secondary animation needs a synchronized reaction animation from the other character... heh... no. This game would be just wishful thinking and nothing more.
In fact, for those who remember the last update from LOK Rebirth, when I was at the helm of that project, it took me three months to make some events that involved characters with a fixed height and appearance... Now I think of that and, man... I was a newb, lol. And still, people had a blast with that game...
So... yes. The irony of unrewarded quality isn't lost on me. I know this game will really see success when I can put out more content than tech.
Let's see if I can do that sooner than later.