Unreal Engine Blender Please give me some advice on animation.

XLEB

New Member
Oct 21, 2019
6
10
105
Hi! I'm developing a game in Unreal Engine. I handle basic animations like running and such through retargeting, but I create specific ones myself in Blender. However, when making complex scenes—especially those involving interactions between two characters—I'm running into difficulties. Looking at references from different authors, I can't figure out where physics (Spring Bones) kicks in versus the animation keys themselves, how they set up curves in the Graph Editor, etc. Could you recommend any authors (like these: nagoonimation, lewdgazer, zmsfm, lazyprocrastinator) who stream/streamed the animation creation process, with recordings available? Tutorials would be awesome too.
 

caLTD

Member
Game Developer
Feb 4, 2018
303
364
294
There no easy way out.

Animation in unreal easy. BUT your carachters must have control rig and jiggle physics and thats the hard part.


Importing from daz to unreal with all bells and wistles still hard and still need to pay. Find Daz to Hue workflow. its about 120 usd plus houdini (you can pirate it).

And it was sitll tall order by any means.
 

XLEB

New Member
Oct 21, 2019
6
10
105
There no easy way out.

Animation in unreal easy. BUT your carachters must have control rig and jiggle physics and thats the hard part.


Importing from daz to unreal with all bells and wistles still hard and still need to pay. Find Daz to Hue workflow. its about 120 usd plus houdini (you can pirate it).

And it was sitll tall order by any means.
I feel like switching to DAZ Studio would just create more problems for me. I'm not familiar with it—what are its advantages for animation compared to Blender? In Blender, I already have a ready-made rig for my character from the model authors, plus an addon for jiggle physics. But if I switch to DAZ, I'd have to set up the rigging myself, which I doubt I'd do better than the authors of the model. Also, in Blender, I have my UE export pipeline already configured. My issue isn't with the tools themselves, but with my lack of skill in using them. I want to improve my animation skills, but I don't know where to find good learning materials.
 

caLTD

Member
Game Developer
Feb 4, 2018
303
364
294
I feel like switching to DAZ Studio would just create more problems for me. I'm not familiar with it—what are its advantages for animation compared to Blender? In Blender, I already have a ready-made rig for my character from the model authors, plus an addon for jiggle physics. But if I switch to DAZ, I'd have to set up the rigging myself, which I doubt I'd do better than the authors of the model. Also, in Blender, I have my UE export pipeline already configured. My issue isn't with the tools themselves, but with my lack of skill in using them. I want to improve my animation skills, but I don't know where to find good learning materials.

Ohh, you done the hard part. You had your custom3d characters ?

Daz does not offer anything above blender and unreal except premade characters with genitalia.

If your control rigs and jiggle physics done in Unreal just create small projects which easy to complete, one of the best thing in unreal was reusability. Plus jiggle physics are automated if it was correct when you do things in squencer you dont do extrathings other than playing jiggle physics settings for better animation.

However if you after better animation you may need mocap.