Please help, I need some ideas

Cap Bottle Cap

New Member
May 2, 2022
12
6
Im currently making my own open world game for mobile.

https://f95zone.to/threads/my-first-attempt-on-making-a-open-world-porn-game-for-mobile.115909/

Everything is entirely built by me, all the models ui and codes using free and open source softwares "(no paid add-ons)"

What kind of features, contents or mechanics are you looking for in a open world game.

My main goal in version 1.0
Is to make a simple male character that can walk around and fuck any girl that you want.

"Main Reference"
Oideyo! Mizuryu Kei Land
ccdn0001.jpg

Koikatu! / Koikatsu! (コイカツ!)
KOIKATSU-4.jpg

Features that i already have.

*Implemented*
Controllable character
UI control settings
Female ai
Different skin colors
Different hairstyles
Different maps locations *(not yet fully, still working on a better workflow)*

*Unimplemented*
Female clothes
Sex scenes
Sounds effects
Different eye colors
Game objects "(like beds and chairs etc...)"


Im new to game development with only 5 months of experience.

Any kind of advice, reference or ideas are a huge help.
 

Crazy_Chameleon

Active Member
Game Developer
Jun 1, 2019
517
990
What is the game loop? How do you progress? What are the rewards for progression? How do you attain those rewards? Are those activities fun? These are questions you need to ask yourself. I see a lot of people put in very arbitrary grinds that are clearly simply designed to waste a players time. And people don't like that. A good example of how not to do it is by acquiring affection through minigames. Hey play this household chore minigame like 5ish times and u unlock a scene! Is a terrible game. Unless that minigame is fun in it's own right! This is why games like huniepop succeeded .. Because people do genuinely like matching games if it's good. And it's used as an allegory for dating which is an activity that the userbase was interested in. Never allow your players to feel like they're doing something just because progression.

I would warn against making too much use of the open world. People really don't like hunting for little secrets so they can see the content. This may work quite well as an optional sidequest for completionists. But it should stay far away from the main game experience. Sandbox games are very prone to players becoming lost and then losing interest. Make sure you signpost things well. And communicate clear objectives to your players. It's no use dropping players in and just saying go! XD

It's because of these pitfalls that a lot of players avoid sandbox games on principle. Because no one's got time to explore every inch of a vague 'world' that they aren't invested in. That's why that kind of thing is better in tangenital objectives because if the player chooses to do them they are already invested.

Also I can't really see your models faces .. But make sure that the models match other character art. Especially the cover art. A lot of games suffer because people feel betrayed when they are attracted to a character and then the content doesn't really match. That can be extremely off putting.
 
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Reactions: Cap Bottle Cap

Cap Bottle Cap

New Member
May 2, 2022
12
6
What is the game loop? How do you progress? What are the rewards for progression? How do you attain those rewards? Are those activities fun? These are questions you need to ask yourself. I see a lot of people put in very arbitrary grinds that are clearly simply designed to waste a players time. And people don't like that. A good example of how not to do it is by acquiring affection through minigames. Hey play this household chore minigame like 5ish times and u unlock a scene! Is a terrible game.
I also hate grinding, maybe a better way is to use limitations.
Like some area are closed at night or you can only fuck a girl with a bunny outfit in some areas.

Unless that minigame is fun in it's own right! This is why games like huniepop succeeded .. Because people do genuinely like matching games if it's good. And it's used as an allegory for dating which is an activity that the userbase was interested in. Never allow your players to feel like they're doing something just because progression.
You actually generated a good idea. Im gonna implement a leveling system, you earn xp to level up by fucking a girl then you can unlock some location or gear base on your current level.

I would warn against making too much use of the open world. People really don't like hunting for little secrets so they can see the content. This may work quite well as an optional sidequest for completionists. But it should stay far away from the main game experience. Sandbox games are very prone to players becoming lost and then losing interest. Make sure you signpost things well. And communicate clear objectives to your players. It's no use dropping players in and just saying go! XD
I think this can solve by implementing a fast travel or vehicles.

Also I can't really see your models faces .. But make sure that the models match other character art. Especially the cover art. A lot of games suffer because people feel betrayed when they are attracted to a character and then the content doesn't really match. That can be extremely off putting.
Im kind of new to blender and 3d modeling, still learning how to model a male face.