Unity - PocketSweeties 2 [v1.0.2] [PocketSweeties]

  1. 1.00 star(s)

    UnknownSoul

    2d > 3d
    Animations are a bit jank and these 3d models almost always look awful. Even using AI to help speed up the process of making animations would've been better than switching to 3d. Trying live 2d would've been better than switching to 3d.
  2. 5.00 star(s)

    joshndrake

    I don't understand why this has such a low rating. This is a fantastic short game to just have on your phone. I love the transition to 3d which allows you to pick what ever angles you love to see. The only disappointment is only Rouge the bat is in the game and it's probably going to stay that way for quite a while.
  3. 4.00 star(s)

    gdrocker

    Version Under Review: 1.0

    Between this 3D re-imagining and the original 'Pocket Sweeties', I think I have to lean toward this one ever so slightly more. The jump from 2D to 3D, in my mind, is one for the better—it allows for a greater range of poses; far more dynamism in actions and camera angles, allowing you to truly enjoy the sights however you want; and the depth of the backgrounds makes the character(s) feel more alive and robust.

    Despite only having one fuckable character (Rouge Thicc the Bat) at the moment, the breadth of customization is quite immense already. Racking up coins is far easier as well, so there's no issue with affording most anything. And there are puzzles and mini-games that you can play (though why would you want to, really?) to allow you to earn coins in larger lump sums. The only thing that might be a bit of a turn-off is the incessant chatter coming from the character, who never seems to pause to take a breath.

    The only thing I could think to request, once we have a more sizable cast of characters, is perhaps a "free pose" mode—one where the purpose isn't necessarily to get fucked by the little slime dude (or, if and when it arrives, the male character model), but simply just to twist and contort our girl of choice to our liking within certain reasonable limits. But of course, right now, the focus should just be in importing characters from the original to this version and adding further customizations in a timely manner.
  4. 5.00 star(s)

    Futalovah

    Fun to play, customize and great easter eggs in general. The 3d models are good and made me support the creators. Great game and value in general. Rouge has been my go to character since the early 2000's seeing her in this game was a inst play
  5. 3.00 star(s)

    chucklefuckarbys

    Version Reviewed: v0.5.1 Patreon

    I just genuinely don't understand why this game exists. The first Pocket Sweeties is a really good little game, and it's one that clearly isn't finished yet! Why make a sequel re-implementing the same content in 3D?

    The 3D visuals on display here are actually not bad—this entire game has a lot of production quality that shows real effort went into it. But the gameplay loop is so dull, the controls are sluggish, and the dialogue doesn't even really make sense with the new posing. So just… why?
  6. 2.00 star(s)

    Eepy Poss

    I really don't know how to describe this one. Like, it looks good and its pretty much pocket sweeties 1 but now 3d. Yet for some reason it feels like it's just trying too hard in all the wrong ways. A lot of the problems I had with the first game are still in this game and worse in some ways. The most obvious problem is that this game is just another animation viewer that looks like it's gonna be filled with stuff that has nothing to do with the porn. I mean hell, in this version right out the gate the most obvious way to make money to buy the current customizations is to literally use the exploration camera angle and zoom out to the point where rouge looks like shes 4 pixels and just collect the floating coins around the map while you set rouge to fuck on auto pilot. The only minigame currently available is betting 100 coins on a coin flip for 500 coins which is actually worthless if your luck is bad or just barely more efficient to spam if you win a lot in a row.

    One thing right out the gate I can say that I hate though is the UI. I hate that its still being made with mobile in mind so it's just this small window that can only fit one row at a time so you can't really look at your options as a whole. Also the fact that its literally just in the middle of the screen from the bottom, which makes customizing rouge a pain in the ass because you need to move your camera to put her off to the side because there isn't enough room for her to be in the center as she's sandwiched between the menu on the bottom, the start menu above that, her dialogue above that, and the camera change above that. The entire center of the screen is fucked when you're just browsing the menu options. You can turn off dialogue boxes in the edit menu though but still doesn't leave a lot of space. Not to mention no real neutral animation to view rouge in to get a good view of your customization.

    That said the customization options are... expectedly limited. I already figured the switch to 3d would make things harder to add as customization options since you need to model it and rig it and make sure it fits and looks good. Everything she has currently is like 2 or 3 different options with different metal textures. Default gloves, default gloves but white and gold, default gloves but black and gold, pure silver gloves, pure gold gloves. Bracelets? Black with silver spikes, gold with black spikes, single gold ring, double gold ring, single silver ring, double silver ring, single/double black ring, single/double purple ring, it's all repetitive and simple. Nothing really stands out but you'll still need like 50k+ coins to buy everything. Low key feels kinda fucked up that rouge's default outfit isn't even available at the start, gotta spend 2,000 to buy them all. Also not a fan of the "outfit tab" which is basically just full single type outfits that are cheaper than the singular pieces but are unlocked completely separately even if you own all of the said pieces. If you don't plan on mix and matching you can just grab these ones, but if you are these are basically shortcuts to dress rouge fully in respective themes that you can work backwards with. I just feel like buying outfits should just unlock the individual pieces or buying all the pieces unlock the outfit option, needless padding.

    The actual animation and model itself, however, is good. Rouge looks good and her model is a nice one. The animation, what few there are, look good and smooth. The only part I don't really like is all the flashing effects on it. Whenever someone is ready to cum it is just a constant shower of stars and bubbles that's just super distracting. If you're clicking to grind for coins it's the same problem but instead of bubbles its hearts, and also there are coins that are constantly flying everywhere each time you get a +20 click. We're not really left with much of an impression with how little there is currently. Would have been nice to see more male models or something to get an idea of what to expect with scenes being interchangeable or something. Just gotta wait and see.

    I'll admit I'm just skeptical and pessimistic about this project because everything about it to me feels like it leaves more to be desired. Better options, more polish, etc. Almost everything in this game and the first one felt like it could have just been a webm or gif file for the most part because the rest of the game isn't really much of a game. Just a distraction/scavenger hunt while porn is going on. Just an absolute fuck ton of grinding to turn a 10 second loop into a 30+ minute "experience."
  7. 4.00 star(s)

    nekoinanut

    took me about 45 min to unlock everything for v0.5.1

    anyways, i really enjoyed the first game, and i wont lie i really really loved the art style for that one so i hope they add some 2d assets later on, maybe like collectible arts or something... but overall the 3d transition looks pretty nice and im fine with it moving forward this way. although it is suuuper early to judge, this feels like more of the same so far, there isnt really any improvements to the formula yet imo, but i have faith we'll see them later on. idk if its a glitch, but they should really lock the different camera perspectives into place, as it is rn its kinda hard to appreciate the animations without good camera positioning and all the model clipping. the previews show some really good angles, but most of the time while optimally grinding coins the camera is gonna be zoomed out to the entire island. they definitely gotta do more with the 3d environment too, add more secrets, interactable elements, maybe even some entities to liven things up. the grind is also super duper slow this time around, taking more than half an hour, but they just needa add better ways of earning coins, for rates and for enjoyment.

    im pretty optimistic for the future of this series, even though it was kinda sudden i'm pretty okay with how the first one ended and hope this one gets to be more ambitious and creative (im quite interested at what "story" they plan on implementing too)