If you're playing this, it's because you were lured in by the Pokémon models, not the promise of fleshed-out gameplay. The climbing of ladders and grates is finicky at best, and will more often than not fling you farther than you want to go or simply drop off the surface unprovoked; in fact, movement in general just feels really awkward in a way I can't properly articulate. There isn't even anything to explore—the island is so small and piddly that you see literally everything it has to offer in the first thirty seconds.
Also, I think calling what goes on in the game "masochism" is a bit of a stretch—the farthest any sort of "masochism" goes is a bit of unprompted and frankly rather stilted verbal degradation like Nessa calling you "Sweat Something-or-other" over and over, or Melony referring to you by a million and one synonyms for bugs... unless you count the half-dozen or so snuff endings the game offers which I assume are supposed to make your avatar aroused before he meets each untimely end, but personally, I don't since... well, hard for your character to derive pleasure from something when you're dead, right? The whole thing just left me with a confused look and a soft dick.
I've got nothing against vore; I think it can be done decently well in certain circumstances... and the foot stuff was so sparse and so boring, I found it completely inoffensive. You can see everything there is to see in about ten minutes, provided you have that kind of patience.
Random aside: The pinnacle of micro/macro games will, to me, always be the now-defunct alpha project "Vampyeur". You won't find it here, but Google should provide ample download links.