- Jun 11, 2017
- 36
- 42
So I'm currently in the beginning stages of writing my own game, and I'm trying to make a decision about character customization - specifically, about how much of it I should offer, and how that can or should affect the art I provide with the game.
Firstly, I should clarify that the game is almost entirely text-based. The only art I'm currently planning to include is character portraits for each character - possibly multiple depending on their status, but at least one portrait for each NPC. The question, then, is how I handle the PC's portrait, and those of the two NPCs who (if the Incest setting is activate) are your relatives.
Character Customization-wise, I currently offer a selection of 8 predefined characters (each with specific appearances, interests, and so on) which you can then customize to your heart's content (changing both purely aesthetic aspects like the color of their hair and skin, and options that affect available content, like their genitalia or what things they start with an interest in).
The easiest option - other than entirely dropping the idea of art for the PC - would be to either drop the appearance-based customization (while still allowing you to change things like the character's name and interests) and just a portrait for each of the predefined characters - or, alternatively, have a note under your character portrait if you've changed your appearance, admitting that it doesn't reflect your actual appearance.
Slightly more complicated would be to track, during character creation, which portrait is most like your character, and to display that instead. This probably means that instead of having a specific portrait for each of the 8 predefined characters, I would have portraits for simple intersections of skin color, hair color, and hairstyle - say, a blonde, dark-haired, and redheaded portrait for each hairstyle of long hair, short hair, and curly hair, for each skin color of light or dark. That would be ~18 different portraits to start of with, which isn't so bad - it would, however, get exponentially larger as I add more portraits.
To enable real character customization that gets reflected in the portrait, I would need to entirely change the artstyle I'm using. Currently, I'm using an image-generating AI model I like - I've attached some examples of the style it generates in, and my profile picture also uses that model. I'm during this because it's relatively quick and I like the art style I get with it - however, it's far from the best way to create images combinatorially.
To do that, I would want something more like a paperdoll, where I wouldn't need a unique image for every combination of aspects - just one for each aspect, which could combine together. There are a ton of tools out there I could use for this, or I could do it myself - I'm a passable artist, and I've done paperdoll-esque setups for OCs of mine before (although typically I'm just slapping a new outfit on top of a nude base, rather than changing physical features - still, it's the same principle).
The downside of that, of course, is that I wouldn't just be losing the art style of the AI model - I would also be making vastly more work for myself if I ever want to start adding art outside of the character gallery. While that's not something I currently plan to do, using the AI model to generate images of the NPCs begging for facials or similar would be much quicker and more doable than drawing it myself - I'm a decent artist, but I'm not a quick one, and in the time it would take to make a decent image for a scene, I would be able to write an entirely new scene.
The somewhat long-winded question, then... which of those options would you enjoy seeing in a game? If you have any other suggestions, views or things to think about, feel free to let me know.
Firstly, I should clarify that the game is almost entirely text-based. The only art I'm currently planning to include is character portraits for each character - possibly multiple depending on their status, but at least one portrait for each NPC. The question, then, is how I handle the PC's portrait, and those of the two NPCs who (if the Incest setting is activate) are your relatives.
Character Customization-wise, I currently offer a selection of 8 predefined characters (each with specific appearances, interests, and so on) which you can then customize to your heart's content (changing both purely aesthetic aspects like the color of their hair and skin, and options that affect available content, like their genitalia or what things they start with an interest in).
The easiest option - other than entirely dropping the idea of art for the PC - would be to either drop the appearance-based customization (while still allowing you to change things like the character's name and interests) and just a portrait for each of the predefined characters - or, alternatively, have a note under your character portrait if you've changed your appearance, admitting that it doesn't reflect your actual appearance.
Slightly more complicated would be to track, during character creation, which portrait is most like your character, and to display that instead. This probably means that instead of having a specific portrait for each of the 8 predefined characters, I would have portraits for simple intersections of skin color, hair color, and hairstyle - say, a blonde, dark-haired, and redheaded portrait for each hairstyle of long hair, short hair, and curly hair, for each skin color of light or dark. That would be ~18 different portraits to start of with, which isn't so bad - it would, however, get exponentially larger as I add more portraits.
To enable real character customization that gets reflected in the portrait, I would need to entirely change the artstyle I'm using. Currently, I'm using an image-generating AI model I like - I've attached some examples of the style it generates in, and my profile picture also uses that model. I'm during this because it's relatively quick and I like the art style I get with it - however, it's far from the best way to create images combinatorially.
To do that, I would want something more like a paperdoll, where I wouldn't need a unique image for every combination of aspects - just one for each aspect, which could combine together. There are a ton of tools out there I could use for this, or I could do it myself - I'm a passable artist, and I've done paperdoll-esque setups for OCs of mine before (although typically I'm just slapping a new outfit on top of a nude base, rather than changing physical features - still, it's the same principle).
The downside of that, of course, is that I wouldn't just be losing the art style of the AI model - I would also be making vastly more work for myself if I ever want to start adding art outside of the character gallery. While that's not something I currently plan to do, using the AI model to generate images of the NPCs begging for facials or similar would be much quicker and more doable than drawing it myself - I'm a decent artist, but I'm not a quick one, and in the time it would take to make a decent image for a scene, I would be able to write an entirely new scene.
The somewhat long-winded question, then... which of those options would you enjoy seeing in a game? If you have any other suggestions, views or things to think about, feel free to let me know.