Poll - Would you be open-minded to answer an anonymous quiz about you and your preferences?

Would you be open-minded to answer an anonymous quiz about you and your preferences?


  • Total voters
    24
  • This poll will close: .

The Phantom Steins

New Member
Jul 26, 2024
9
1
EDIT:
Here the link for the quiz:

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Hi,

This is my first time writing something here, but I've been a long-time fan of the website.
This account is new, cause i want to use it for the game i'll create.
I've made several games for myself, experimenting with different things to find out what type of game I prefer.
The conclusion is that I'm very open-minded, which is why I'm here asking for help. I want you to answer a quiz.


The answers will help me figure out what is the best game I could make for all of you.

Example of question in the future quiz:

- Your age ( to know what the majority of the target audience )​
- What type of graphic do you prefer (anime, realistic, 3d, 2d)​
- What style of text you prefer (only dialogue, full description..)​
- Do you paid for a patreon​
- What do you think about AI CG (full game, some image, only background, none.. )​

Since my account is too new, I can't post a Google Form quiz (I need to write 3 posts first).
So, I'm starting by asking if people would actually be open to answering that type of quiz.

Thanks for your time, and feel free to answer what type of game you would want to see here.


Here a little 5min CG gift for your time
Just for fun.png
 
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Count Morado

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Jan 21, 2022
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90% of the community hates ai cg games.
It's not that high. But there are definite opinions.

The Phantom Steins - The problem with using people on F95 for a poll to determine what content to include in a game is that...

(Copied from here)
80%+ of the people on here have never posted a single message. Of those that do, 80+% of these haven't posted more than 3 times. Of the 10,000 or so who have posted more than 3 times, many posts in the general discussion forum are by the same 250 or so people who are opinionated (including myself).​
However we are not a representative sample of your intended audience. So take all advice with a grain of salt. There is a good number who will strictly be focused on what gets them off, rather than the best interest for the game.​
Also, this is a site where just like 80% never post.... Even more have never and will never subscribe to help support any game found here. Start creating, release, and then start having convos with your supporters.​
But in the end, you're creating a game that you want to see made, right? A game that is one you would want to play, I hope. Put what you want in the game that would make you happy... There will be others who share your vision.​
There is a market for nearly any game created, the hardest part for developers is to find their people.​
This is a recurring theme of people who are say they are interested in making a game - to poll people on this site. It is so common that it's really now more a meme than anything else. It's a terrible idea. Don't do it.

Also see (and follow the two links in the following to learn more)
If you don't have a fully envisioned concept of the story in your mind, it is highly doubtful you will endeavor in your project. The most successful (ie "happiest" and "content" and "committed" -- not talking money or popularity) developers are the ones who have a vision of a story they are compelled to tell. Without that, they are likely to fall prey to procrastination, trolls, boredom, obstacles, etc.

Instead of asking others what type of story they want to see - you should be asking (and answering) that question for yourself.

See this: https://f95zone.to/threads/im-making-a-game-what-do-you-want-very-short-poll.177519/post-11930408

Also, see this: https://f95zone.to/threads/a-beginners-guide-on-how-to-make-a-game.200327/
 

anne O'nymous

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The answers will help me figure out what is the best game I could make for all of you.
If you make the game because of the answers, then many will not play it, because they'll not feel the passion behind its realization.
There's also high risk that you'll struggle while making it, because trying to force it in a direction that don't fully come from you. And of course, this will be felt by many players, who will not enjoy the game, because it don't flow naturally enough.

You aren't the first one to ask for our opinion in order to make the game people want. It's a guess, but in seven years I should have seen a hundred or so starts such thread... And I'm still waiting to see one release something.
And don't think that you are different, it's also what they thought.

So, make the game you want, the way you want it. There's 7 millions members, whatever its style, whatever it's story, and whatever you use to generate the CGs, you'll find some players and patrons. And if you are lucky, you'll even achieve to not be part of the ~75% devs who earn less than US $200/month.
 

c3p0

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Respected User
Nov 20, 2017
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As I agree with the usual suspect here (again).
The answers will help me figure out what is the best game I could make for all of you.
So, you make any game what the majority that voted has in mind? Even if it would be something that goes against all of your preferences?
- Your age ( to know what the majority of the target audience )
I bet, no one will be offical under 18, yet some of them who vote on your poll will be under 18.
- What type of graphic do you prefer (anime, realistic, 3d, 2d)
Anime what type of? 3D /2D does it not really near it down and again, are you that good that you can do all of them and don't have a preferences?
- What style of text you prefer (only dialogue, full description..)
Same here.
- Do you paid for a patreon
What will this tell you? Fact is, according to the count, you usually make less than 100$/month from Patreon (more than 50%) and that doesn really change over the years. Also only because I support or have supported some devs, doesn't mean I would support you and for sure not how much I would give you.
- What do you think about AI CG (full game, some image, only background, none.. )
Depends on the quality, bad quality is bad quality doesn't matter - at least for me - if it is done with AI or not. Rest is more art style, some I like more, some less.
 
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Erosoft

Newbie
Jun 19, 2017
53
45
It's not that high. But there are definite opinions.

The Phantom Steins - The problem with using people on F95 for a poll to determine what content to include in a game is that...

(Copied from here)
80%+ of the people on here have never posted a single message. Of those that do, 80+% of these haven't posted more than 3 times. Of the 10,000 or so who have posted more than 3 times, many posts in the general discussion forum are by the same 250 or so people who are opinionated (including myself).​
However we are not a representative sample of your intended audience. So take all advice with a grain of salt. There is a good number who will strictly be focused on what gets them off, rather than the best interest for the game.​
Also, this is a site where just like 80% never post.... Even more have never and will never subscribe to help support any game found here. Start creating, release, and then start having convos with your supporters.​
But in the end, you're creating a game that you want to see made, right? A game that is one you would want to play, I hope. Put what you want in the game that would make you happy... There will be others who share your vision.​
There is a market for nearly any game created, the hardest part for developers is to find their people.​
This is a recurring theme of people who are say they are interested in making a game - to poll people on this site. It is so common that it's really now more a meme than anything else. It's a terrible idea. Don't do it.

Also see (and follow the two links in the following to learn more)
I agree with this, but a major caveat is that it only applies to the pornographic side of the poll. Porn is opinion; the highly-opinionated 250 do not represent the interests of all the players.

However, where tastes in porn are just opinions, tastes in games are not. Good game design is something that is relatively measurable and can be critiqued somewhat objectively. The 250 have played a lot of eroge and know what makes a good game tick, so it would be good to ask for opinions from people with experience. This goes doubly for game developers; asking gamedevs for advice on gamedev is never a bad idea.
 
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Count Morado

Conversation Conqueror
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Jan 21, 2022
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tastes in games are not
Yes, they are. Also, just because a small group of people on a "pirate" adult game site may appreciate one type of game... They do not represent the tastes of he many.

There is too much sample bias involved, self-selection bias, etc. this is simply bad survey tactics, period.
 

Stalker Seducer

Active Member
Sep 22, 2021
531
3,552
Hi,

This is my first time writing something here, but I've been a long-time fan of the website.
This account is new, cause i want to use it for the game i'll create.
I've made several games for myself, experimenting with different things to find out what type of game I prefer.
The conclusion is that I'm very open-minded, which is why I'm here asking for help. I want you to answer a quiz.


The answers will help me figure out what is the best game I could make for all of you.

Example of question in the future quiz:

- Your age ( to know what the majority of the target audience )​
- What type of graphic do you prefer (anime, realistic, 3d, 2d)​
- What style of text you prefer (only dialogue, full description..)​
- Do you paid for a patreon​
- What do you think about AI CG (full game, some image, only background, none.. )​

Since my account is too new, I can't post a Google Form quiz (I need to write 3 posts first).
So, I'm starting by asking if people would actually be open to answering that type of quiz.

Thanks for your time, and feel free to answer what type of game you would want to see here.


Here a little 5min CG gift for your time
View attachment 3870491
1: i'm 25
2: Anime 2D
3: full description
4: I have, but only artists no game devs.
5: If you have no artistic talent i prefer AI cg to 3d models, but clearly real art is better.
 
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The Phantom Steins

New Member
Jul 26, 2024
9
1
Count Morado , anne O'nymous , c3p0 and Erosoft

Thank you for taking the time to answer :)

I wanted to reply to each one of you, but I'll mostly repeat myself since your answers are all in the same direction.

If you paid attention to the questions in my quiz example, none of them are related to preferences about theme or story.

I create my own stories based on my preferences, but for me, it makes no difference whether the game is in 2D or 3D, uses Unity, Ren'Py, or Unreal Engine 5, or whether the story is more dialogue-driven or fully descriptive.

My questions are related to game design, game choice, and game pacing. For example, do you want the story to build up before getting to sex scenes, or do you prefer quick sex scenes early in the game?

I want my future game to be enjoyed by most people because what drives me is bringing to life what people like but can't create themselves. So, after my version 1 is launched, my fans and patrons will have a significant role in deciding future updates.

And one last thing, I agree that with 10 or even 20 responses, my survey won't have a solid base to show anything. However, I'll ask people if I canshare this survey on they Discord servers, so I can reach a wider audience and gather diverse opinions. I hope to get around 100 responses from different sources.
 

Lerd0

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Jul 29, 2017
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1.....i forgor.....
2....i like all styles......even just text....or ascii
3.....text that doesn't spend too much time on what everyone is thinkin all the time......or describes shit we can see in the art.....
4.....lol no.....
5.....is nice.....
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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[...] for me, it makes no difference whether the game is in 2D or 3D, uses Unity, Ren'Py, or Unreal Engine 5, or whether the story is more dialogue-driven or fully descriptive.
Yet it make a difference.

Stories will not necessarily have the same emotional impact on the player if the CGs are 2D or 3D.
A game like Summertime Saga would have less success if it was in 3D. It wouldn't feel like the slice of life that anybody could have experienced, while yet being mostly fantazised, that the story is. At the opposite, a game like Rebirth wouldn't really works in 2D, because it would remove a bit of it's mandatory realism.

Same goes for the game engine, that are all different in their capabilities. And it goes further than the sole technical point of view. An apocalyptic survival game would be better on Unity/Unreal than on Ren'Py by example, despite the three engines being perfectly able to deal with the needed game mechanics. And at the opposite, if you put grinding in your game, it will feel lamer on Unity/Unreal, than it do on Ren'Py.

As for the last point, a scene like My Name is Luna (from The DeLuca Familly) have such strong emotional impact on players because there isn't a single part of narration in it. That approach force the player to get the said emotion by himself, through the dialogs, instead of having them fed to him by the narrator.
There's a big difference between:
"And then [whatever traumatic scene]... Oh god, you can't imagine how many sleepless night I needed before being able to live again."
And:
"And then [the same traumatic scene]. It was so shocking that she needed years, awakening in terror in the middle of the night, before being able to continue her life."


My questions are related to game design, game choice, and game pacing. For example, do you want the story to build up before getting to sex scenes, or do you prefer quick sex scenes early in the game?
And the right answer is: It totally depend on the story, who's involved in the said sex scenes, and what is the importance of those said scenes.

The already named The DeLuca Family have near to no sex scenes in its 10 releases so far, having waited for the 7th update before players effectively see one. And it's perfect that way, it's what fit the story.
Same can be said for Heavy Five, that have only one scene of sex so far (one that should be avoided). But in the same time there's few sex scenes, involving a single character or more on the preliminary side, what also fit well, because of their nature and the characters involved.
But a game like Desert Stalker, that, like the two previous games, feature a serious story, wouldn't be the same without its early sex scenes. The universe is post-apocalyptic, it's a full outlaw world where the stronger rules on everything and every matters, including sex. If the MC didn't had sex on will, he would feel weak, because not taking benefit from his position.

Another difference between those three games is the UI. And you can't put the UI of one on one of the two other games, it wouldn't feel the same. Yet those three UI are perfectly legit and correct.


I want my future game to be enjoyed by most people because what drives me is bringing to life what people like but can't create themselves.
Like if it's something possible.
Have you took a look at AAA games ? Video game studios spend a lot of money on studies, in order to bring the game players want. Yet, do they have the same approach ? No. Do they have the same UI ? No. Do they tell their story in the same way ? No. Do they use the same game engine ? No.


So, after my version 1 is launched, my fans and patrons will have a significant role in deciding future updates.
And here it's the worse.
Once the first release is done, players shouldn't have a word to say. They can of course point to the obvious flaws, and you should listen them on this as long as what they say feel legit and isn't a pure whim. But the game mechanics, the arts decisions, the story and the way it's told, are forbidden territories for them.
 
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woody554

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Jan 20, 2018
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imagine if someone was starting a band but first polled the general public on what kind of music they like. then the band would incorporate 'something for everyone'.

that band would suck so hard it would form a black hole.
 
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The Phantom Steins

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Jul 26, 2024
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imagine if someone was starting a band but first polled the general public on what kind of music they like. then the band would incorporate 'something for everyone'.


You know that is how pop music works. The goal is not to make something that everyone will enjoy, but that the majority will. There's a big difference. So yes, producers do research before making new songs to understand the current vibe.


Yet it make a difference.

Stories will not necessarily have the same emotional impact on the player if the CGs are 2D or 3D.
A game like Summertime Saga would have less success if it was in 3D. It wouldn't feel like the slice of life that anybody could have experienced, while yet being mostly fantazised, that the story is. At the opposite, a game like Rebirth wouldn't really works in 2D, because it would remove a bit of it's mandatory realism.
For me, it makes no difference; I can work with all of them. That's what I mean by ''it makes no difference''. Otherwise, thank you for this good information. It makes sense that the more the game is drama/emotional, the more you need realism (but 2D graphics can work too, example: Steins;Gate, Clannad). Cartoonish CG will work better with a funny story.


And the right answer is: It totally depend on the story, who's involved in the said sex scenes, and what is the importance of those said scenes.
I guess my question wasn't phrased correctly, and I appreciate your feedback. What I meant to ask was: Do you prefer the sex in the game to have a profound connection to the story, or do you prefer sex scenes for the sake of sex, or maybe both? Should it be a fully story-driven experience with sex only in relevant parts and include a mechanic that allows for wet dreams to instant satisfaction?


Like if it's something possible.
Have you took a look at AAA games ? Video game studios spend a lot of money on studies, in order to bring the game players want. Yet, do they have the same approach ? No. Do they have the same UI ? No. Do they tell their story in the same way ? No. Do they use the same game engine ? No.
Still, as you said, they conduct studies. Often, they work with their own flow. The results of already released games provide a lot of information to work with. However, if you work in a small game studio, the first thing they do is study the market to know what works best. For example, this quiz is not the only thing I'm doing. This conversation is part of the study too, and I'm looking at new releases to see which ones are more successful to understand the current trends.


And here it's the worse.
Once the first release is done, players shouldn't have a word to say. They can of course point to the obvious flaws, and you should listen them on this as long as what they say feel legit and isn't a pure whim. But the game mechanics, the arts decisions, the story and the way it's told, are forbidden territories for them.
I already know that the game I will make will be a non-linear game. I know I can have good ideas, but often, people have great ideas too. This aligns with my motto: I want to bring to life what people like but can't create themselves. The people who support me will have enjoyed the first part, so most of their ideas will likely align with that direction. I am still the one creating the game, so if one person comes up with a bad idea, I won't directly add it to the game. It's all about the majority.


By the way, a big thank you for your time. It's very much appreciated and helps me a lot.


3.....text that doesn't spend too much time on what everyone is thinkin all the time......or describes shit we can see in the art.....
So, like in a movie, there is no need for extensive descriptions since you have visuals. About 90% of the content is dialogue between characters, with occasional inner dialogue (thinking) if it relates to the story. I won't be making a movie or animation, but I like the idea of emphasizing the visuals, making it less important to describe everything in detail. Thank for your time :)
 

anne O'nymous

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You know that is how pop music works. The goal is not to make something that everyone will enjoy, but that the majority will. There's a big difference. So yes, producers do research before making new songs to understand the current vibe.
And they create a song, when not an artist, that will be forgot in no time. So, if you expect to release your game update by update, it will not works. People will try your game, perhaps play an update every now and then, but will never be really interested in it.


I guess my question wasn't phrased correctly, and I appreciate your feedback. What I meant to ask was: Do you prefer the sex in the game to have a profound connection to the story, or do you prefer sex scenes for the sake of sex, or maybe both? Should it be a fully story-driven experience with sex only in relevant parts and include a mechanic that allows for wet dreams to instant satisfaction?
And I must have poorly worded my answer, because it's the same even to that question.

When the sex scene happen totally depend on the story. It would make no sense for the MC to have early sex in The DeLuca Family, because he's struggling with a big change in his life and try to fit on his new position. This will it would make no sense to delay sex in Desert Stalker, because the MC is perfectly fit in his position, while living in a world where rape, sex abuse and sex domination are expected to be the norm.
And even in stories that fall more on the slice of life side, it's the same. If the MC is expected to starts his sexual life, why would he have sex early ? If he's supposed to be a macho alpha male, why wouldn't he have many casual one night stand ? If he's confident and friendly, he surely have a friend with benefit, and therefore can have sex early. But if he's more on the shy side, he would only have romances, then, unless he have a girlfriend right on the starts, he wouldn't have sex before gaining some confidence or having started a romance.

If you want a coherent story, then the sex should starts when it make sense in regard of that story, period. Else you'll just make yet another fuck feast game with a mostly erratic and incoherent story, that exist only to links the sex scenes together.


Still, as you said, they conduct studies.
Yes, but studies focused on their story. They don't ask what people expect in a game but, by example, what they expect in a survival real time 3D open world game featuring zombies.

Yet, the games that actually had a strong impact on video gaming all came from the same source. They weren't built according to what the players said they wanted, but according to what the developers wanted to play. If ID Software had performed studies, Doom would have never been something, because at this time players hated 3D. If Valve had performed studies, Half-Life wouldn't have been made, because at this time players were mostly afraid of opened world. And so on. And, of course, it don't starts with Doom. Studies would have said that Tetris is a really boring and stupid idea that should be abandoned immediately.


Often, they work with their own flow. The results of already released games provide a lot of information to work with.
See above...
Perhaps are you too young, but personally I'm 53yo. I lived through the whole video gaming history, and I can assure you that there's nothing more wrong than what you just said.
Everyone forgot what where the hot games (in terms of sales) in the 80's and 90's, and those who weren't born yet never ever heard about them. The only exception to that is Half-life, because it ended majestically what ID Software started. The games that people remember about, the ones that the youngest know about, weren't this much successful in their time. Yet they changed the world, becoming iconic.
If people know about Call Of Duty, by example, it's not because the games changed something, but because they games are still released. Would EA have stopped after the 4th, by example, everyone would have already forgot that it was something.
Learning from previous game just lead you to replicate the same scheme. And if it works for regular games, because they have a really large buyers base, it's the opposite for Adult games. Whatever how good they are, it's games that come with something new that succeed, not games that follow the steps traced by previous success.
Despite it's many flaws, WVM is a success. There's a something like dozen games that followed its steps, do you even know that they exist ? I know they exist, but would be totally incapable to give you a single name.


However, if you work in a small game studio, the first thing they do is study the market to know what works best.
And this is why most small game studios make most of their income as mercenary, doing a level or two for whatever successful mobile game. Why would one want to play the umpteenth Call of Duty clone, made by a studio they never heard about, when they can play the original, made by a studio they know everything about ?
As bad as EA practice are, you know that you'll not regret the money you spent on the game. Something that can't be said for the clone made by an unknown small studio. Yet, studies will tell that studio that it's the game they have to make.
And it's not something new. Studies told Bioware to not keep the car exploration from Mass Effect 1, it's what players missed the most in the following games. Studies told Bioware to put a bit of online in Mass Effect 3, it's what players hated the most.


I know I can have good ideas, but often, people have great ideas too. This aligns with my motto: I want to bring to life what people like but can't create themselves. The people who support me will have enjoyed the first part, so most of their ideas will likely align with that direction.
I's not because they are your patrons, that they share the same direction than you.
They support you because of their reading of the story and what they expect from it. And they can perfectly read it in a way that you haven't intended, while expecting things that should never happen in regard of the story you have in mind.
By example, Triple Ex have a transgender character. It's optional, and I'm sure that the majority of those who choose to have her have been disappointed when discovering that she's a fully transitioned MtF. So well transitioned that there's nothing left, not even the Adam's apple or hips shape, of her male body.

But the direction is just a side issue. It's the constancy that is the main one.

Take a game like Shattered by example. Kushari come as one of the main characters in the first updates, offering both a possible submissive route and a romance one. Then she was wrote out by the patrons, leaving the romance route on a dead end ; an "I promise, I'll bring you on a date soon", that stand since more than 2 years, while she now turned MC's mother into a sex craved slave. And it's worse on the submissive route, because it strongly lower Kushari standards, making her pass from an educated pet that have some kind of self respect, to a nobody trash that don't really worse to live, nor even want to live.
All the character back story have been trashed by this. And when she's finally mandatory as character, she fell totally out of place. She come to the rescue of a MC that she mostly ghosted for a very long time and even refused to acknowledge in few previous scenes.
Something that, once again, harm the character building. She was built as a strong independent MtF character, someone that make the rules and don't care about what other will think, and then looks like she flied to MC's rescue only by fear to loose her cock sleeve (MC's mother).

For people playing by updates, it perhaps don't feel too strange, but for anyone who discovered the game later, it's a big obvious issue that really harm the story. And it's something that, way too many, devs forgot. Their game is supposed to be a whole, something that stay coherent from start to stop. And it must be like that, because there's people who will start it after who know how many updates, and even some that will wait for the final release before playing it.
 
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The Phantom Steins

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Jul 26, 2024
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And they create a song, when not an artist, that will be forgot in no time. So, if you expect to release your game update by update, it will not works. People will try your game, perhaps play an update every now and then, but will never be really interested in it.
That's where you're wrong. Since people supporting me will have a huge impact on the game, they will want to see what they have always wanted in a game but couldn't create themselves.


If you want a coherent story, then the sex should starts when it make sense in regard of that story, period. Else you'll just make yet another fuck feast game with a mostly erratic and incoherent story, that exist only to links the sex scenes together.
And that's exactly the question. Do most people prefer just a sex game with decision-making, or do they want a story? It's like asking if, when you watch porn, do you skip right to the sex part or watch the 10-minute scenario before the sex scene that builds the moment.

Let's be honnest, I'm not an idiot. I know that the sex and the scenario are related. The question is more about whether you'll skip the 2-hour work I put into creating a 10-minute reading time text for a good scenario or if you'll read it (Time here are just example). If 80% of people are going to skip it, I won't put so much effort into that part. I prefer to focus on the parts that people will enjoy and engage with. That why I also ask if people support on patreon, cause if i have 80% saying they just want sex scene, but none of them support patreon, I'll no go for that, since I want to work with and for the peopel that gonna support me ( even if its only 1 person )


Yet, the games that actually had a strong impact on video gaming all came from the same source. They weren't built according to what the players said they wanted, but according to what the developers wanted to play. If ID Software had performed studies, Doom would have never been something, because at this time players hated 3D. If Valve had performed studies, Half-Life wouldn't have been made, because at this time players were mostly afraid of opened world. And so on. And, of course, it don't starts with Doom. Studies would have said that Tetris is a really boring and stupid idea that should be abandoned immediately.
I quote this part, but lot of your respond is align with it so here my answer: This will be my first game release. I don’t expect it to be a game-changing title; I want to please people and learn from them. I want to show what I can do and what people can have. I have my own idea that I really want to create, which could potentially be game-changing, but I don’t have the experience to pursue it right now. So, for now, I prefer to go with something that appeals to the masses to gain experience.

For people playing by updates, it perhaps don't feel too strange, but for anyone who discovered the game later, it's a big obvious issue that really harm the story. And it's something that, way too many, devs forgot. Their game is supposed to be a whole, something that stay coherent from start to stop. And it must be like that, because there's people who will start it after who know how many updates, and even some that will wait for the final release before playing it.
I totally agree with you on that, which is why I’ll always continue with my main story. If people suggest additions that make sense within the story, even if it wasn’t what I originally planned, I’ll consider adding them, but I’ll still focus on the main story. Honestly, I don’t understand how some people manage their timing. When I see updates every 4-6 months, it doesn’t make sense to me. The first version takes a long time to create because you need to set up the code for what’s coming. After that, I believe a solo developer could easily produce 15-30 minutes of gameplay every month. (That’s my opinion.)


anne O'nymous

Here something to think about: My game idea is like a puzzle. If you take it apart, it might not make sense, but when put together, it forms a strong structure that reveals a beautiful image. Every piece is important. I'll be 100% honest with you, I think you're right about almost everything you said if considered alone. Try to piece everything I’ve mentioned together to see the big picture. Still, you’re not me, so you might not see exactly what I see. I have big dreams, but I’m not delusional. I know my first game will not be game-changing. I hope that one day I’ll create something memorable, that stay in memory even after I’m gone, but still, time is time, and nothing will surpass it. Hope it make sens for you and I really hope you try my game when I release it and give me good advise like here :)
 

c3p0

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Nov 20, 2017
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That's where you're wrong. Since people supporting me will have a huge impact on the game, they will want to see what they have always wanted in a game but couldn't create themselves.
Why?
If you have a story based game, then, after your possible customer told you what genre they want, they shall STFU. Otherwise, if the gerne was medieval fantasy it ends with doc Brown coming out of a Delorean, save the day and then he magicaly transform into the sun and eat the evil wizard elf.
And that's exactly the question. Do most people prefer just a sex game with decision-making, or do they want a story? It's like asking if, when you watch porn, do you skip right to the sex part or watch the 10-minute scenario before the sex scene that builds the moment.

Let's be honnest, I'm not an idiot. I know that the sex and the scenario are related. The question is more about whether you'll skip the 2-hour work I put into creating a 10-minute reading time text for a good scenario or if you'll read it (Time here are just example). If 80% of people are going to skip it, I won't put so much effort into that part. I prefer to focus on the parts that people will enjoy and engage with. That why I also ask if people support on patreon, cause if i have 80% saying they just want sex scene, but none of them support patreon, I'll no go for that, since I want to work with and for the peopel that gonna support me ( even if its only 1 person )
If you have a story, then it should be unique. The next step-landloard died, I come back after 3 years university to my step-landlady, her female tentant and the other step-tentant. My childhood next door is also there, as well as the other landlady with her female tentant and this landlandy want me to call her "aunt".
After that, I believe a solo developer could easily produce 15-30 minutes of gameplay every month. (That’s my opinion.)
Depends on a lot. I see dev that have released weekly around 15-30 min of gameplay and other that haven't released that much in a year.
I have big dreams, but I’m not delusional. I know my first game will not be game-changing.
Then make what you want. I'm painfully honest with you, the chance that you make more than 100$/month is slim and often the game who make more than that are unique and have overall good quality. You won't get this if not 100% behind the game yourself and be coherent, both I don't see if supporter have much to say.
Also the one thing, I thing count for a lot, if others also are in place, is update rate, size and reliability. For a new dev, you get easier into the spotlight if you release a update every other week, at least here. Yet, you need to be able to do that.
 
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anne O'nymous

I'm not grumpy, I'm just coded that way.
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That's where you're wrong. Since people supporting me will have a huge impact on the game, they will want to see what they have always wanted in a game but couldn't create themselves.
You are wrong, so wrong.

Like they are supporting you, what mean spending money on you, they'll want to see what they already know.
Such is human nature. The more you are involved, the more you prefer to stay on a known and perfectly signposted path. And for a player, there's nothing more involving than pledging for a dev.
Of course, there's people who are more adventurous than others, but like it will be the result of polls made among your patrons, those ones will be silenced by the majority.


And that's exactly the question. Do most people prefer just a sex game with decision-making, or do they want a story?
Yes...

What else can be answered to that ? Half the potential players would trash your game if it have more than 5 words in a row, while the other half would close it, and never ever come back, if there's no story.
Be noted that the first half will also be annoyed by the fact that they have to make decisions.

Also be noted that it's something radically different from the two precedent way you worded the question.


It's like asking if, when you watch porn, do you skip right to the sex part or watch the 10-minute scenario before the sex scene that builds the moment.
Good comparison, but I'll reword it, perhaps that you'll understand better the issue: Do they want to empty their balls or do they want to please themselves ?

Because all the difference lie here.
Ones reply to an urge, when not a compulsion, and don't really care about the rest, as long as the kinks turn them on. The others reply to a desire. They need to feel something for and from the game, what can only be carried by a story.


[...] If 80% of people are going to skip it, I won't put so much effort into that part. [...]


Then you'll not please those 80% who skip it, precisely because they have to skip it, nor the 20% who wouldn't skip it, because it's cheap and totally uninteresting.

The most relevant point in my initial reply was the do what you want because whatever it will be, it will find its public. And you clearly missed it.
Then you missed it again when I talked about games like Doom or Half-life, focusing on their game changing aspect, without searching to understand why they changed the game. And you missed it once again when I talked about small studios.
To please your public, to give them what they want but can't make, as you say, you need to not care about what the public want.

There's a saying that goes, "when gods want to punish you, the made your wishes come true". It mean one of the truest truth, people don't know what they really want. They just discover what they wanted, once they get it.

It's why games like Doom and Half-Life where game changing, because they shown players what they craved for without knowing it. It's also why most small studios have to be mercenaries, because they try to make a game that will sell, instead of trying to make a game that will be played.

In short, you shouldn't try to reach a public, but do something sincerely, and let the public find you.

And this is the common point on all the (small portion of) adult games that achieve to reach US$ 2000/month or more on Patreon. Whatever how cheap some can be, to my own opinion, they were made without pretension nor actual attempts. They are true and honest, and it's because of this that players feel attached to them, to the point they want to support their authors.
Of course, this will never be enough to be successful, but it's a mandatory prerequisite.




I want to show what I can do and what people can have.
Look around you... There's nothing they can have that they don't already have.
Vertical scrolling adult games ? There's. Shoot'm'up adult games ? There's. Kinetic adult novel ? There's. Realtime 3D open world adult games ? There's. 3D old school adult games ? There's. Turn by turn combat adult games ? There's. Fighting (mortal combat style) adult games ? There's. And so on.
And, of course, the same can be said for the story genre. From Lovecraftian horror to romantic comedy, passing by thrillers or Romero-like zombie stories, everything is covered.

So, all goes down to what you can do. And this, no poll can answer it...
 

The Phantom Steins

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Jul 26, 2024
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Why?
If you have a story based game, then, after your possible customer told you what genre they want, they shall STFU. Otherwise, if the gerne was medieval fantasy it ends with doc Brown coming out of a Delorean an save the day and then he magicaly transform into the sun and eat the evil wizard elf.
If you think people paying on Patreon will propose something like that, you're delusional. Yes, people may suggest ideas that deviate from the story, but never to that extent, and if they do, it won't be the majority. Don’t forget, it’s all about the majority, not about one single person giving his idea and me implementing it like a chicken without its head.


Then make what you want. I'm painfully honest with you, the chance that you make more than 100$/month is slim and often the game who make more than that are unique and have overall good quality. You won't get this if not 100% behind the game yourself and be coherent, both I don't see if supporter have much to say.
Also the one thing, I thing count for a lot, if others also are in place, is update rate, size and reliability. For a new dev, you get easier into the spotlight if you release a update every other week, at least here. Yet, you need to be able to do that.
Thanks for the advice. My purpose for the game I want to create with that quiz is, as I said, to gain experience and feedback. You don’t get a lot of feedback if only 10 people play your game. That’s why I’ll create my quiz to reach more people, get more feedback, and learn faster. When I finish this project, I’ll start a new one with more of my style in it, along with what I’ve learned.

no it's not. the manufactured artists follow very strict genre formats. they're nothing if not generic copies shat out using the same corporate mold.
And where do you think those "very strict genre formats" come from? From studies that prove this style is the best for easy pop music. Some artists try to go outside the box; if it works, others will follow.

anne O'nymous

First, I read all your messages, but I think you didn't get it. Just to be clear, I understand what you are saying. You keep saying I need to do what I want to do, not what people prefer. But what I want to do is create a game based on people's preferences so I can learn from the experience. Nobody wakes up and creates their dream game without experience. Your first game is always going to be shit. So, if I already know my first game is going to be a shithole, at least I'll try to make one that a lot of people will play so I get a lot of feedback. After that, I'll make the game I dream of (probably not) since I don't think just one game will be enough to master game creation. If you want to learn something, you go step by step and get feedback to do better. Hope now you understand better my point of view and the reason.
 

Gone405

Member
May 1, 2024
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Hi,

This is my first time writing something here, but I've been a long-time fan of the website.
This account is new, cause i want to use it for the game i'll create.
I've made several games for myself, experimenting with different things to find out what type of game I prefer.
The conclusion is that I'm very open-minded, which is why I'm here asking for help. I want you to answer a quiz.


The answers will help me figure out what is the best game I could make for all of you.

Example of question in the future quiz:

- Your age ( to know what the majority of the target audience )​
- What type of graphic do you prefer (anime, realistic, 3d, 2d)​
- What style of text you prefer (only dialogue, full description..)​
- Do you paid for a patreon​
- What do you think about AI CG (full game, some image, only background, none.. )​

Since my account is too new, I can't post a Google Form quiz (I need to write 3 posts first).
So, I'm starting by asking if people would actually be open to answering that type of quiz.

Thanks for your time, and feel free to answer what type of game you would want to see here.


Here a little 5min CG gift for your time
View attachment 3870491
I can DM you my answers.