Ever since someone posted in this thread about an outfit manager being a good idea, I've been thinking about it a lot.
Since I'm using still images and movies to create my game rather than in-game models, I'm limited to what I can do. I actually think an outfit manager would be fantastic and I enjoy it in all sorts of games (fKiss being a huge favorite of mine). However, with the way I've done my game, it's a bit like the pregnancy issue of having to duplicate events. Thankfully, with alternative outfits, the issue is far, far smaller than the issue with pregnancy. Thus, it's doable (unlike pregnancy, which, en masse, is not practical). I'm just really unsure how I'd like to handle it and how it would go.
My current (weak) compromise is to include events with the girls in different outfits. For example, in v0.12, there are multiple events where a girl being in a new outfit is the focus of the entire event. Currently, for v0.13, I'm working on a huge multi-option event where the current line I've rendered and need to program have two girls in new outfits. So, in a way, I'm trying to get some of the feel of girls being in different outfits into the game without going fully into an outfit selector.
The main thing missing is player interaction/choice. It would be way more fun to choose rather than it just be random all the time. I've still not thought of a way to do a clothing choice in a manner that I like and that fits the gameplay loop. Maybe I'll have a eureka moment and do something really quick, but I don't want to promise anything. I love the idea of it being in the game but at the same time I disagree with every implementation that I can come up with.
Hope I'm not blabbing too much about it! It's a topic I've thought about a lot.
Cheers!