First things first: minotaur with a human dick is an absolutely insane choice for a protagonist in a game that isn't explicitly catering to furries.
Anyways, I wavered on whether to give this 3 or 4 stars. Ultimately, I think that if you haven't played the developer's previous works then this title loses a lot of appeal. This game is largely a side story meant to bridge the gap between Once a Porn a Time 2 and 3 and doesn't quite stand on its own. If you have played the previous games, then you will probably enjoy the context this game adds to the universe as well as the improved art/gameplay elements to look forward to in their next release.
The game itself is your fairly standard ren'py dialogue simulator broken up with auto battler-style gameplay to advance the plot. You duel each story character a set number of times in increasingly challenging matches, collecting new minions for your deck and equipment for them along the way. Usually there's a (slightly) lewd reward for winning all 3 matches, at which points the story moves forward and new battles become available. Some battles are optional, but the reward of both deck upgrade and porn makes it a bit silly to skip anything. The runtime is fairly short - I took about 5 hours at a fairly leisurely pace, but I could easily see it feeling like a slog if you struggle with the gameplay.
I'd say the difficulty feels a *little* too high for a porn game. I appreciate that you have to be fairly strategic with your deck composition, unit placement, and upgrade choices. The problem is that it's often not the gameplay itself that feels difficult, but the limitations imposed on you by the developer. A non-exhaustive list of issues include:
- The currency used to buy equipment for your cards is both scarce and finite. Managing your funds and upgrades poorly will make the game exceptionally more challenging. It feels overly punitive for experimentation when the gameplay is fundamentally about trying different cards and strategies
- Compounding the above, equipment upgrades used on each card are permanent until very late in the game. You might get a strong new monster and put your best equipment on it right away, only to unlock stronger gear the very next battle. Eventually you gain the ability to unequip your units, but you are penalized currency for doing so.
- The vendor for the basic equipment disappears midway through the story with no warning. A different vendor appears a few battles later, but they do not sell the previously available gear. The biggest implication of this is that you can never get the best archer gear after the first vendor disappears.
I was already a little exasperated by the modern game dev trope of really doubling down on friction and the weight of decisions, but it feels even more bizarre in a game that fundamentally exists for people to jerk off to. It seems fairly easy to soft-lock your playthrough by mismanaging your meager funds. You do have recourse in that you can turn on the "never lose" mode at any point, but it just feels like sadistic design to me. Even if they didn't want to rebalance the entire economy of the game, adding a repeatable source of currency could have solved almost all these issues for the rare player that wants to fully engage with the gameplay without having to restart.
It's a bit telling that I've written 5 paragraphs and haven't touched on the porn yet. Well, there really isn't a lot and you have to work for it. The game throws you a bone fairly early on via a sex scene with your ostensibly platonic fuck buddy, but it takes a while before you'll woo any of the other characters. I expect most people will take issue with the pacing and ratio of porn to game. I was mostly fine with this because I think anticipation is a really important element for these kinds of games. It's more satisfying for me to finally win over a character, but this might be a minority opinion. I definitely would have liked to see an extra scene for each character at the end.
The game feels really ambitious at the outset with its gameplay and world, but you realize pretty quickly that the entire game exists within the confines of 5 rooms in a mostly deserted town. The scope is waiting to get blown wide open at any moment with the allusions to intergalactic ranking systems and space travel, but then it ends without achieving anything truly impressive. It feels very "cancelled mid-season" in how it wraps up, which is exactly how I felt after their previous game finished too. I had fun with the minigame, I enjoyed the characters, and it made me interested in the next OPT game, but I still came out unsatisfied. I'd love to see a DLC/epilogue/whatever that balances out the gameplay to sex scene ratio a little better. If you're a person who wants a bit of a challenge standing in the way of your JO material
and you already like the franchise, then you'll probably like this. Otherwise, I think it lacks the general appeal to really captivate most players.