- Nov 17, 2017
- 728
- 1,798
You know what people like? Microtransactions. At least... that's what Nutaku seems to think. The have quite a few interesting looking adult card games on there, but most (if not all of them) heavily rely on microtransactions to gain new cards/progress through the game. And that just isn't my cup of tea (let's face it... who actually like microtransactions, right?). If there are any actually good adult/porn card games out there that don't rely on microtransactions, than I haven't heard of them (I'm not saying they don't exist of course. I don't know every single adult game made ever after all).
So that got me thinking... And then it came to me. An idea. An idea I'd like some feedback on.
What about an open source card game where everyone could add their own cards/expansions to the total collection of card available in the game (sort of like 'mod' expansions for the game)? The card game engine would have the core rules programmed in it and several effects that cards can have. And then people can create their own cards that have a combination of several pre-programmed effects to create a unique effect for that card. Adding cards would need be easy of course, but I'm sure we can find a way to do that. You might have a somewhat limited amount of unique effects cards can have, but wouldn't it be great if anyone could easily create their own expansions for the such a game?
It's kind of an after thought, but I suppose such a game could even be used to promote an adult game you're creating yourself as a developer. Maybe developers could create their own little expansions to the game with cards that have images of their own game on them and a text that say at the bottom 'image from this or that game'.
And no microtransactions of course. You can simply earn new cards by winning battles, much like in the old Yu-Gi-Oh video games.
I even have some ideas for progression that most card video game don't have because (unlike video games) card games don't usually rely on player progression. For example, you'd start the game with a very low chance of earning an uncommon or rare card after a match. And you gain perk points after every match. You can spend perk points on perks (obviously). And one of those perks would increase the chance of gaining rare/uncommon cards. That's just an example, but I think it could work. In most card video games you quickly reach a point where you have so many good cards that almost no new card you earn will actually end up in your deck. This would sort of help with that, I think.
Another idea is to add player stats to the game. For example: Strenght. Maybe the players Strength stat would increase the damage dealt by all Warrior/Assassin/Beast cards or whatever. And I though it might be fun to have the player increase those stats by challenging special opponents that force you to use a certain type of deck. For example, to increase Strenght you need an all Warrior/Assassin deck. That would force the player to try out different deck types and playing styles.
Anyway, this is just something I've been thinking about recently. I think it could be a fun game that could have a fun community around it because anyone can create new content/cards for other people to try out.
If you have any feedback on this idea, let me know. I'm fully aware that creating such a game would take a long time (and the other project I'm working on right now isn't exactly small), but I think it might be worth it. Thoughts?
So that got me thinking... And then it came to me. An idea. An idea I'd like some feedback on.
What about an open source card game where everyone could add their own cards/expansions to the total collection of card available in the game (sort of like 'mod' expansions for the game)? The card game engine would have the core rules programmed in it and several effects that cards can have. And then people can create their own cards that have a combination of several pre-programmed effects to create a unique effect for that card. Adding cards would need be easy of course, but I'm sure we can find a way to do that. You might have a somewhat limited amount of unique effects cards can have, but wouldn't it be great if anyone could easily create their own expansions for the such a game?
It's kind of an after thought, but I suppose such a game could even be used to promote an adult game you're creating yourself as a developer. Maybe developers could create their own little expansions to the game with cards that have images of their own game on them and a text that say at the bottom 'image from this or that game'.
And no microtransactions of course. You can simply earn new cards by winning battles, much like in the old Yu-Gi-Oh video games.
I even have some ideas for progression that most card video game don't have because (unlike video games) card games don't usually rely on player progression. For example, you'd start the game with a very low chance of earning an uncommon or rare card after a match. And you gain perk points after every match. You can spend perk points on perks (obviously). And one of those perks would increase the chance of gaining rare/uncommon cards. That's just an example, but I think it could work. In most card video games you quickly reach a point where you have so many good cards that almost no new card you earn will actually end up in your deck. This would sort of help with that, I think.
Another idea is to add player stats to the game. For example: Strenght. Maybe the players Strength stat would increase the damage dealt by all Warrior/Assassin/Beast cards or whatever. And I though it might be fun to have the player increase those stats by challenging special opponents that force you to use a certain type of deck. For example, to increase Strenght you need an all Warrior/Assassin deck. That would force the player to try out different deck types and playing styles.
Anyway, this is just something I've been thinking about recently. I think it could be a fun game that could have a fun community around it because anyone can create new content/cards for other people to try out.
If you have any feedback on this idea, let me know. I'm fully aware that creating such a game would take a long time (and the other project I'm working on right now isn't exactly small), but I think it might be worth it. Thoughts?