Frederiksc

Member
Aug 17, 2017
119
112
Can I make the nurse and Lena into actresses when i have them as staff?
You can only decide if you like them as staff or actresses at this point of the game (version 0.7c). I don't know if mbmb (Dev) has planned something to change this.

You can "create" look-a-likes (via surgery and makeover) of them, but I do not even bother with the special girls as actresses since the bonus they give is the reason to get them - or not to get them at all. Never should you use Alice as actress, the bonus is far to strong, thus you can not create a doppelganger, the hair style is exclusive...
 

zibiiiiiii

New Member
Mar 22, 2018
7
1
Why it happens House Improvement error? I bought level 4 and 5 but it keeps recognizing only the level 3
 

mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,128
1,434
What about Maya Chase as PA? She's now lvl 5 out of 10. is she still good as trends analyst or does she need additional training?

Does the casting restriction apply on the day of shooting or also while her movie is earning money?
Unintentional bug catching. She shouldn be lvl 5. But yea, she needs some training.

If she's cast in the studio you can't send her on training.
If her movie is earning money that means she's done with shooting and you can send her. (Unless of course PA or you cast her again)

Android version ?
I've made android version, but it's NOT optimized for mobile in any way. It's a straight port from pc version.
It's playable on tablets, kind a hard on phones.
 
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HerpaDerpington

Member
Game Developer
May 14, 2017
191
126
The unique npcs are meant to be like this. You make a decision on whether to hire them as part of your staff or as actors.
 

Eric123456789

Member
Jan 2, 2018
101
29
A couple more bugs:

1. When I do a makeover, the cost is $8,000 rather than $800 if i change the haircut, hair color or both. The bug persists after hiring a stylist.
2. I hired Lena van Houten as an actress, didn't like the shape of her boobs and sent her to surgery. The MILF trait disappeared. Does not happen to other MILFs I send to surgery.
3. If I do surgery on Latina or Ebony actresses, the new boobs are pale in color.
 

CodeMonkey

Member
May 31, 2017
391
138
2. I hired Lena van Houten as an actress, didn't like the shape of her boobs and sent her to surgery. The MILF trait disappeared. Does not happen to other MILFs I send to surgery.
certain parts and features will attribute a traits to a woman, for Milf it's chest size. I think with the right hair color and style you can tack on Alt, and the correct eye shape Asian, currently this is a simplified method of applying traits now if this is temporary or permanent is up for the Dev team to explain but currently I like this method because it allows you to adjust your actresses to trends if you eventually learn what does what.
 

shooter7999

New Member
Jul 6, 2017
8
4
Awesome game, hooked me up immediately. So much room for improvement, can't wait to explore further versions.
I'd like to see more details on girls edit panel, already made all posiblle porn divas for my show. Proud of my top performers:
 
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mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,128
1,434
certain parts and features will attribute a traits to a woman, for Milf it's chest size. I think with the right hair color and style you can tack on Alt, and the correct eye shape Asian, currently this is a simplified method of applying traits now if this is temporary or permanent is up for the Dev team to explain but currently I like this method because it allows you to adjust your actresses to trends if you eventually learn what does what.
It's not really breast size, it's just random choice. MILF characteristic shouldn't disappear if you go to surgery.
We'll leave it like this for now.

Awesome game, hooked me up immediately. So much room for improvement, can't wait to explore further versions.
I'd like to see more details on girls edit panel, already made all posiblle porn divas for my show. Proud of my top performers:
More details like what for example
 

shooter7999

New Member
Jul 6, 2017
8
4
More details like what for example
I was thinking about more clothes for the start. More alternations to the face editing, body shape perhaps,...
Hairstyles and color are well covered, maybe more details on makeover style and color.
 

Frederiksc

Member
Aug 17, 2017
119
112
I was thinking about more clothes for the start. More alternations to the face editing, body shape perhaps,...
Hairstyles and color are well covered, maybe more details on makeover style and color.
More clothes is a quite challenging task for the Devs. As far as I can peek into the object structures of the Godot engine, it is handled not by flags, but by a large chunk of code checking a "basic set" and adding possible clothes states. Rewriting this code to be modular in design, e.g. to have cowboy boots with a maid dress or swim suit, is not a short-term task and requires some time - if this even thought about.

Delving deeper, also patterns (e.g. polka dots) are lost due to this, since the variables are hard coded by changing outfits. A few versions ago an overlay / multiply layer was used to give more variations, but was dropped switching to introducing patters without this option, so "special sets" like Alice's unique "red bikini" were removed.

Thinking about body types like hour glass or different butts requires a full corresponding set of clothes (overlays), code issues (see above) included. This is why you have a "pregnancy set" in game and not a bikini with a sweet belly. You can check by selecting an outfit with "special options" and then click it while the "pregnant set" is active. Then you can verify a code mishap seeing a distorted layering of "pregnant set" (checked by day of pregnancy) and lower layered "basic set".

What the Devs can do without hassling with large chunks of code is implementing a cycle (+/-) for bracelets and nail colors. The latter are based on hair color values when rolling the NPC, so this option seems plausible for me.

A Tattoo / Piercing parlor still is way off in my humble opinion, even though I would like to add: "Pretty please?"
 
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mbmb

Well-Known Member
Game Developer
Apr 18, 2017
1,128
1,434
More clothes is a quite challenging task for the Devs. As far as I can peek into the object structures of the Godot engine, it is handled not by flags, but by a large chunk of code checking a "basic set" and adding possible clothes states. Rewriting this code to be modular in design, e.g. to have cowboy boots with a maid dress or swim suit, is not a short-term task and requires some time - if this even thought about.

Delving deeper, also patterns (e.g. polka dots) are lost due to this, since the variables are hard coded by changing outfits. A few versions ago an overlay / multiply layer was used to give more variations, but was dropped switching to introducing patters without this option, so "special sets" like Alice's unique "red bikini" were removed.

Thinking about body types like hour glass or different butts requires a full corresponding set of clothes (overlays), code issues (see above) included. This is why you have a "pregnancy set" in game and not a bikini with a sweet belly. You can check by selecting an outfit with "special options" and then click it while the "pregnant set" is active. Then you can verify a code mishap seeing a distorted layering of "pregnant set" (checked by day of pregnancy) and lower layered "basic set".

What the Devs can do without hassling with large chunks of code is implementing a cycle (+/-) for bracelets and nail colors. The latter are based on hair color values when rolling the NPC, so this option seems plausible for me.

A Tattoo / Piercing parlor still is way off in my humble opinion, even though I would like to add: "Pretty please?"
Yea, every outfit for every body type would have to be drawn. Maybe some day.
Tattoo parlor is coming in the next version. With piercings.
 
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Frederiksc

Member
Aug 17, 2017
119
112
depends on how you look at it I guess, my interpretation is that he's stating it would be very time consuming & large which would detract from time towards other features & goals. not that you guys couldn't do it or that it's impossible.
It is time consuming, but do-able. It is the next step after the demands of Patreons and Donators are met and there is a time window to do so.

@Frederiksc Oh ye of little faith. :FeelsBadMan::pensive:
HerpaDerptington, on my side there is no lack of faith in you: the Devs. Critic is in my eyes an allowed tool to start some creative processes. If you feel criticized personally I do apologize: This was never my intension. I like your project and if I would not, why analyzing it deeply and running quality management procedures like bug testing, late game dynamics, code and object limitation checks?

I took part some projects in the IT-business and know that faith has nothing to do with coding but motivation. Speaking of which I admit it is not the first time I hear the old "Why was that extra mile not run in the first place?" - It was simply not necessary /yet/. Coding projects are a special kind of "living" things: They evolve.

This project started not as an industry project with a defined goal in mind. It does not have a contracted set of rules, modular expansion slots defined down to the object types, API call allowances, front end design or hardware usage. It is what it is: a project that now is becoming more and more complex in many ways - but it gets better(!) with every step it takes.

So... now how to calm the sea? If you dislike me posting about your project, just say so and I will abstain. If you would like a helping hand, we can also talk about that. I will accept a pm if you prefer answering more privately.

Yea, every outfit for every body type would have to be drawn. Maybe some day.
Tattoo parlor is coming in the next version. With piercings.
Take your time with the art work, because eye candy needs to be the sweetest of them all.
A Tattoo parlor and piercings... you know how to make a grumpy old man smile. :)
 

HerpaDerpington

Member
Game Developer
May 14, 2017
191
126
I was just joking. Blasted pepe memes! I guess it wasn't clear after all! Everything's good. People in this thread genuinely appreciate the game and help us a lot. I couldn't be more proud of you guys.
 
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CodeMonkey

Member
May 31, 2017
391
138
eh I have faith in a few devs, Chucklefish, PE Dev Team, the person behind Queen's Brothel hasn't let me down yet but the game is still very early in development, and of course Sierra Lee which makes most of the RPGM community look like drooling retards. and there are a couple others but then there are devs who simply do things as cash grabs with little care towards either their own product or the source material they are using, the question then becomes is it a game or a Porn skinner box.

what I tend to quantify as a good porn game is that it A has to primarily be a game, so game play is primary focus, and that B the porn content enhances, but is not necessarily required for a good experience. PE meets or at the very least is always striving to meet these requirements. that's why I sincerely believe the devs for PE should be getting more support and as much positive feed back as possible. They've established a good dynamic and are working on a game that while still very raw, each major patch you can tell a nominal amount of care, thought, and effort went into it. if there is a Dev Team that could bring about the same mainstream success as the leisure suit larry games of the late 80's early 90's I would say it's the PE Devs cause they remind me a lot about early Sierra Soft/Entertainment.
 
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