Sometimes I feel the dev think their game is too perfect. And he intends to spoil it so that people do not die from rapture.
Game idea is nice, sandbox strategy with tactical combat and pokemon/persona pawns collection and improvement. With futas and breeding.
But everything, exept combat, falls to boring loops due to restraints. All of this max lvl, world lvl and so on forces player to repeat already known reactions, instead finding new ones.
Finding something new maded boring too. It`s not like uniqure pawns with uniqure traits spawn in uniqure conditions. It`s just random mess where you just sort usefull or not. All of this amplified by traits that dublicate linear stats. 5 str and strong or 10 str and weak!? Why not just extend stat range by aditional numbers and leave traits to be ... well, traits!? Uniqure effects.
And something wrong is everywhere. Game has breeding mechanic, but most of MC, unlike pawns, can`t normaly improve stats and traits. So their offsprings always be worse than random ones. I don`t get it. Dev share with us his dream about that his children will be worse than others? let his dreams come true.
And so on. Unlockables for next playthrough, instead of current, like in bad mobile games. Uniqure NPC that lose their uniqueness if you try to improve them.
Everything indicates that the game was spoiled on purpose. A person cannot just make mistakes like that.