fucksmith

Newbie
Aug 23, 2020
16
22
Does Flora's main character ability not work to recruit in arena fights? I'm trying out some of the uniques as main characters, and I'm getting 0% success with the message "Can't recruit here" when I try as Flora (on v28.0.2).
 

Axvz

Newbie
Mar 25, 2021
96
130
Does Flora's main character ability not work to recruit in arena fights? I'm trying out some of the uniques as main characters, and I'm getting 0% success with the message "Can't recruit here" when I try as Flora (on v28.0.2).
You can't recruit characterss in arena fights
 

fucksmith

Newbie
Aug 23, 2020
16
22
You can't recruit characterss in arena fights
I'm aware that's generally the case, but Flora's description specifically claims she can. I'm trying to figure out if I'm missing something or if it's just not working.
 

Dragonbolt

New Member
Aug 24, 2019
6
18
Does anybody know how to cheat points into character creation using cheat engine? Seems like the change from arrows to buttons for character point selection has made it way harder to narrow down the value you need to fuck around with
 

Axvz

Newbie
Mar 25, 2021
96
130
Does anybody know how to cheat points into character creation using cheat engine? Seems like the change from arrows to buttons for character point selection has made it way harder to narrow down the value you need to fuck around with
For those who do not wish to wait for an update for this, you can do the following:

open up dnspy, open assembly-csharp.dll with it. In the center of the window on the search bar change all files to selected files, select assembly-csharp.dll and then search for getpossiblemcpoints for for the starting options for your mc or getpossiblestarterpoints for the starting options of your starters. click on either, on the right side where you can see stuff like

case 0:
num = 999;
break;
case 1:
num = 999;
break;
case 2:
num = 999;
break;
case 3:
num = 999;
break;
case 4:
num = 999;
break;

yes, i already edited mine, just change whatever is after case x: num = whateveryouwant, just click edit classes to be able to edit the code. Save, you are done, now no matter what options you choose you will have 999 points for both starters and yourself. Also, if you want to edit the starting money you can edit the numbers in getstartingmoney.
 

Altruant

Member
Feb 20, 2021
163
41
I got all the Mythic Essence

Literally all of them are damn useless by the time you get them because you have already beaten the game
 

Kronos202

New Member
Jun 17, 2022
4
0
Time to provide something that maybe 1% of the people want, CHEATING DOESN'T PREVENT UNLOCKABLES. Sure I can understand the balancing aspect but this is a singleplayer game, and I like to earn my achievables even if I sometimes cheat for them. This does not however prevent your score from saying you cheated, but you (should) be able to unlock everything you can without cheating, provided you are on a correct difficulty mode.

WHAT, you want to be able to unlock stuff even under 100% modifier? Alright I got you, you dirty dog, added an optional upgrade that gives easy mode a 100% modifier, ensuring you will always be able to unlock basic stuff. WHAT YOU WANT MORE TRAITS, fuck it another optional upgrade that does the same as above, but makes the starting x1 20P for both MC and Starters give you 999 points to spend, although it doesn't update in the difficulty screen.

WARNING DO NOT INSTALL WITH A DIFFERENT VERSION, IT WILL BREAK YOUR GAME, most up to date for 0.28.0.2
I recommend keeping a backup of your original Assembly-CSharp.dll, to install simply drag and drop your preferred cheating .dll to PortalsOfPhereon_Data\Managed In case you have the brain of a goldfish, instructions and a brief description are included in the folder(s) themselves.
-edit
Fixed not unlocking achievements that require you to win the game whilst cheating, update if that matters to you otherwise V2 is the exact same.
There is a interaction where the if you have the unlockables.sav file in your save data the Starting points don't get changed. Easy still gets changed to 100% modifier but the starting points do not change. on the latest 28.0.2 version.

Not really a massive problem, simply have to unlock everything myself :p
 

TheBlindSteve

Member
May 14, 2017
255
541
There is a interaction where the if you have the unlockables.sav file in your save data the Starting points don't get changed. Easy still gets changed to 100% modifier but the starting points do not change. on the latest 28.0.2 version.

Not really a massive problem, simply have to unlock everything myself :p
That doesn't seem right? You are on the default 20-20 with starting points right? The text doesn't update on the difficulty screen but when selecting traits and stuff it should change. If you change it outside the default starting points then it no longer applies I probably should just bandaid slap 999 on all settings just to be safe, but lazy.
-edit
You also need to be using the Cheats+EasyBuff+999Points version because the other 2 don't give you 999 points for starting.
 
  • Like
Reactions: Kronos202

berga0085

New Member
Feb 3, 2020
1
0
Hey yall. Here Is a little tip for any new players who, like me might find the early parts of a play through frustrating. It took me an embarrassing amount of time to think of myself. When you make a new main character and choose between different perks and traits, I find it useful to choose the Partner perk. This allows you to immediately recruit one of the unique NPS in the town. I always choose Alia, the centaur. She is a great fighter in the first few Portals and can carry the whole game until you can pick up some other characters through events, deduction etc.
Yes you would loose out on some point for other perks, but I find the trading worth it to not worry about every random ambush kicking my ass.
 

tekett

New Member
Apr 2, 2018
3
0
Sorry if i missed it somewhere. Any one got links to or a copy of succubus game / avy's ascension version 0.1, 0.2, and 0.5? I had them a long time ago but seem to have lost them, not sure if the official links are down or the leaked ones got recycled. Recently found out about Asset Studio, and i remember there was big changes and different art so i wanted to check if something where removed from the game files, so i could grab them all in as good as quality as i can get. Purely for my own unhealthy hording addiction.

Also, is there a way, any way, to refresh the bonuses without restarting the game?
 
Last edited:

dhannywest

Newbie
Apr 11, 2022
22
13
Hey yall. Here Is a little tip for any new players who, like me might find the early parts of a play through frustrating. It took me an embarrassing amount of time to think of myself. When you make a new main character and choose between different perks and traits, I find it useful to choose the Partner perk. This allows you to immediately recruit one of the unique NPS in the town. I always choose Alia, the centaur. She is a great fighter in the first few Portals and can carry the whole game until you can pick up some other characters through events, deduction etc.
Yes you would loose out on some point for other perks, but I find the trading worth it to not worry about every random ambush kicking my ass.
I agree picking up Alia early is incredibly handy for handling early portals. Cannot be overstated how weak starters are, even if you design them as chunky and combat capable species. Though Alia can be picked up relatively early by agreeing with her at the start and doing a few of the easiest possible arena battles, maybe a few hours of the first day watching fights/training. Should give you enough affection to start dates. Partner I would spend on a character that's a little trickier to recruit, like Flora with a lotta energy spent working the brothel.

Similar tip to new players, the very easiest arena battles are not a bad way of getting some early experience and resources in a much safer way than even minimum threat portals. Their main limit being limited fights that meet this criteria per day. For every fight vs three lizard and insect girls you get fights vs lava hybrid on a lava map who dive your spirits to cast fireball on them, or water maps with a few aquatic enemies to literally dive them. Still beats going to the easiest portal and fighting twice as many enemies per mob.
 
  • Like
Reactions: kkiikkiikk
Feb 27, 2024
19
18
Is there any point in starting a new game as:

Actually, what can you guys recommend? I've already won as Oriel, Evo and Lina. Now i'm looking for something. I'm thinking about Pyrea (curious about her "Nudist" mechanic)
Pyrea nudist mechanic: Disables equipping clothes for 50% magic power for a nudist mage, similar stats for melee, and seduction

Doesn't affect anything else from what I found.
 
  • Like
Reactions: TalRash4

imelman

Member
May 15, 2018
136
246
Hm, new patch gave plenty of additions, notably the change of how unique characters are gotten, turning from something that is unexplained for most part to something that tells you how while giving them a bonus to compensate, good for getting the newly introduced characters, as well getting better results from already existing ones if you manage to get them, including the default neutral one. But of course, the bonuses can be outright useless, like offense bonuses for a support character, and in ordinary settings, their growth bonuses still won't make them suitable for late game unless fused, which will use the normal characters stats instead of their unique ones, and especially skills, both of which make them unique in first place. At least one of main characters can freely adapt their skills back, but it still doesn't feel the same. And bonuses like 3 armor are mostly powerful on simplified, which disables growth alltogether, but there's one thing it doesn't check for, which is next point;

Using the copy ability that is used by slime characters - yes, the already powerful skill if used on strong characters, usually enemies, can be used to double up on things that you are not supposed to have more than one, like the super hybrid from non-elite/unique characters, and on simplified, said copies do not retain item uses, meaning you can boost the copies and copy those, allowing you to break the limits it normally places. And if you play the creator character, you can copy the starting unknown from a specific trait using slimes copy to get essentially an army of them, and while not strong in regular games due to their lack of growth and losing their non-elite status upon fusion, in simplified, they are the best option you have, especially the fact they spread slime fast and that the hidden power doesn't have the same disadvantage it has normally due to fact creator doesn't have good growth options in the first place, which simplified removes and makes it less of an issue.

Additionally, the 2 unique characters have an ability to freely adapt skills on any character from a pool of existing skills, which is very, very strong, but they can also apply slimes copy skill on themselves, which as you might expect, allows them to replace themselves with another character of choice, usually the aftermentioned unknown/super hybrid, and considering they are stronger than original characters you turn them into, it further makes them more powerful and flexible, though they lose access to their original skills unless other characters have them. And its literally any skill, including character exclusive ones, and ones normally skillsets of others like wisps, mind control and so on. The sheer flexibility it offers makes them very strong once they get a good amount to choose from, though in case of one of them, if you transform yourself, you lose special global passives said character does have, so its kind off a potential tradeoff in that instance.

Expanding that, in post-game, you can get a mythic essence portal, which essentially what if legendary essence portals were even harder - even larger map and even more battles, but most dangerous is a buff every single enemy can get, which is anywhere as +500% to their health after their growth, so a 50 health character becomes a 300 health one after adjustment, or damage related ones that essentially forces you to defeat them quickly. But the reward at the end is very well worth it, being either a artifact, which is not worth at that stage you can get them to begin with, a random robot character, which is not unique and can be worse than ones you already have, or the best one, the mythic essence itself, and while I only found one of such type, the one that allows you to freely change skills from any character, same effect as those 2 unique characters have but with more flexibility, since you can get that essence as shapeshifter, who loses normal skill changes after getting said essence, but also has access to flexible trait, which overrides the change by allowing affected characters to equip both skill pools they have, your character has learned and what others possess. And that essence allows savage trait characters to get skills, making its penalty less prominent. Though the said unique characters cannot learn skills from events due to said ability overriding their normal choices, the shapeshifter can still learn new ones to utilize, but only with flexible trait after getting the essence.

Some of new characters are quite powerful, the swamp lizard being an alchemist who makes every single portal that is swamp compatible contain one with a chance of a second area, but is heavily reliant on them in order to be strong, and simplified makes the benefit non-existant due to restrictions, so as a result, diminished is the way to go while you play as them. But you going to need a good force since swamps contain enemies who can drain max health, and you don't want to lose stats you worked for.

The ice lizard has a passive that doubles ice damage on poisoned characters, meaning that targets that resist ice damage take full and those that are weak to it take four times the usual instead of twice, similar to electric for targets on water, and with the forest snake unique character, you can poison anyone, excluding characters with immunity, for full ice damage on anything or more for non-resistant ones.

The dark nephilim is a energy focused character that deals bonus damage based on energy, while still won't keep up in non-diminished settings due to growth outgrowing the energy based damage and magic, on simplified/diminished it becomes very useful, as in one, you can get events that boost max energy pretty often when exploring, while in another you can supplement with energy potions. Upgrading magic is less of a option due to fact the resources are needed for a newly introduced item that uses resources that would go for a stability potion, a moot point in simplified for obvious reasons;

Initiator item - something that allows you to get events more reliably unlike before where you had to take perceptive trait and hope for luck to give you right ones, now it allows you to trigger them on demand, useful for special areas, quest progression and converting excess resources into a useful item, but you can also use it on final story portal, since its an area that cycles through artifacts you haven't obtained, allowing you to complete their collection by using it as many times until it starts giving you the generic healing/ambush ones. It also means no more artifact portals, but you don't really need them if you are there to begin with, and artifact portals use the same pool, so once you fill it, no more will appear, meaning quests and mythic essence portals(which are really hard if unprepared, even compared to usual challenge ones)are only way to get more.

There's a new event that apparently triggers when you have great approval from librarian and you possess "illegal in their world" characters like oracles, robots and guardians, that if chosen, allows for a ending similar to compliance one, where you surrender in order to end the game, but instead you escape with two specific characters plus any extras expect mentioned "prohibited" ones, who are in their words seem to be resistant to their abilities and would rise against them due to their lack of loyalty. You can refuse with no penalties of course, but I wish there was an option to fight them on spot using the "restricted" characters they mention.

Archive trait(was released earlier, but just saying its potential power)allows you to summon any character that is unlocked, in case of unique characters they retain their genes, meaning that if you summon the overseer, you get level 30 15 gene blueprint of sorts to be used with mushroom essences, while being as powerful as actual one is, expect on simplified due to lack of growth, plus its a giant character which means not much options to work with unless you use fusion, but that means no 100 armor, though its best used to summon a horror, which entangles every single enemy every turn, something that is very useful no matter what, especially against enemy bosses, and can come in managable size, and in theory, can breed via impure fusion with another impure species, so catalyst is important if you want to have multiple of such things to pick from for various needs.

But of course, there's nothing without nerfs - the mana worm item is only given in a single use now, because apparently getting two for only one item was already very strong due to fact its a 0 action point item that gives an extra action, so only ones that come in two or more are ones from a unique event, or if you play the succubus alchemist who can make two per craft(pre-patch they could get four, the highest possible amount).
 
  • Like
Reactions: GanjaEyez

Jinsem

Member
Jul 31, 2017
117
52
I have no easy way to browse through the many messages, is the fusion feature removed or are there requirements I am unaware of?
 

FlamerionFF

Newbie
Apr 6, 2022
50
49
I have no easy way to browse through the many messages, is the fusion feature removed or are there requirements I am unaware of?
Overhauled.
Nerfed quite a lot
Cost is now increase in geometric progression
Special fusion modifiers which You can select on top increase cost by 100% of base amount (5c) each time You use it for all future fuses with such option (except Free Run)
It seems can't +1 Genetics anymore (Unconfirmed)
 
  • Like
Reactions: Jinsem

Jinsem

Member
Jul 31, 2017
117
52
Overhauled.
Nerfed quite a lot
Cost is now increase in geometric progression
Special fusion modifiers which You can select on top increase cost by 100% of base amount (5c) each time You use it for all future fuses with such option (except Free Run)
It seems can't +1 Genetics anymore (Unconfirmed)
Thanks, I was asking because usually on day 2 or rather 1st week, I stat fusing mounts to create one good mount rather than keeping multiple pointless mounts.
Lately the option of fusion has been missing entirely
 
Sep 23, 2021
461
254
small update/change
source
You don't have permission to view the spoiler content. Log in or register now.

Download V0.28.1.1:
Windows: < >
 

Adimusa

New Member
May 4, 2024
10
3
Anyone knows what or if there is a Party carry capacity stat that i can edit with saveeditonline ?
 
4.10 star(s) 83 Votes