Tool VN Ren'Py Porting Ren'Py games to Android

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MrFluffums

Member
Dec 23, 2024
115
299
Hi all! Figured I'd write an Android porting tutorial.

Tools required:
OpenJDK
Download the appropriate SDK version for your operating system. You have two options: Downloading a .msi (the installer, recommended if you don't know how to set environmental variables) or a .zip file. You need OpenJDK21+.
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If you download the installer:
Download and run the msi file. It's recommended to install to C:\vntools\openjdk21\. Make sure to select "modify PATH variable" and "Set JAVA_HOME" (see screenshot).
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If you download the zip file, extract the files in the 'jdk-21.0.5+11' folder to C:\vntools\openjdk21\. Make sure to set your JAVA_HOME to C:\vntools\openjdk21\, and include C:\vntools\openjdk21\bin to your PATH.

When you've installed / extracted OpenJDK, run "java -version" in a command prompt to check if Java is installed correctly - it should say something like 'openjdk version "21.0.7"'.

Ren'Py SDK
The Ren'Py SDK is necessary to build Ren'Py games for android. Extract the contents of the self-extracting archive to something like C:\vntools\renpysdk

Game compressor (link)
Necessary as there's a limit of 2GB for Android APKs. Extract it to C:\vntools\ufcompressor or something.

Setting up Android

Start the SDK launcher. Select Tutorial project, click Android. Agree to download RAPT. Click android again, choose "install SDK".
Choose "generate keys". This will generate a set of android keys. Copy android.keystore and bundle.keystore from the tutorial folder (C:\vntools\renpysdk\tutorial) to C:\vntools\androidkeys.
Go to preferences and set projects folder to C:\vntools\visualnovels, then you don't clutter up your Ren'Py SDK folder.

Compressing game

Download the Windows / Linux variant of the game you wish to build. Copy the zip file to C:\vntools\visualnovels\<title of visual novel>, rename it to something like '.<title visual novel>.original.zip', make sure it has a '.' as first character (Ren'Py will ignore files with a filename that starts with a dot, otherwise it'll pack the zip into the APK). Extract the contents of only the game folder to C:\vntools\visualnovels\<title of visual novel>\game. You don't need any of the executables, renpy or lib folder!

Start ultrafast game compressor. Click 'Ren'py, RPGM, kirikiri compressors'. Click 'Compress Ren'Py' after unchecking 'pack unpacked files back to rpa'. It'll try to compress the files. If it fails, delete the game folder, after that reextract the game folder from the original zip, then retry compression but now check 'limit images processing speed'.

Copy android keys from C:\vntools\androidkeys to C:\vntools\visualnovels\<title of visual novel>. Don't worry, Ren'Py won't pack them in your release.

Create an android-icon_foreground.png image of exactly 256px x 256px in C:\vntools\visualnovels\<title of visual novel>, this'll be your icon.

Building Android version

In the SDK, select your project (maybe press refresh if you don't see it.). Press configure, it'll ask about the name of the game. Then it'll ask about a package name, I just use <developer name>.<gamename>. The developer name and game name should be alphanumeric only, no spaces or anything. Other settings can be left to default, most likely.

Then choose 'Build package', and you're done!

I'll add some screenshots later on, but hopefully this is already helpful.
 
Last edited:

MrFluffums

Member
Dec 23, 2024
115
299
Sorry, Can you explain how to instal JDK?
I tried clarifying the process in an edit now. Basically, if you're on windows, you need to download an installer from , run the installer, and select "Set or modify JAVA_HOME" in the installer (see screenshot).
 

Gwede titit

Newbie
Mar 7, 2022
36
8
I tried clarifying the process in an edit now. Basically, if you're on windows, you need to download an installer from , run the installer, and select "Set or modify JAVA_HOME" in the installer (see screenshot).
Thank you
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
Hi all! Figured I'd write an Android porting tutorial.

Tools required:
OpenJDK
Download the appropriate SDK version for your operating system. You have two options: Downloading a .msi (the installer, recommended if you don't know how to set environmental variables) or a .zip file. You need OpenJDK21+.
You don't have permission to view the spoiler content. Log in or register now.
If you download the installer:
Download and run the msi file. It's recommended to install to C:\vntools\openjdk21\. Make sure to select "modify PATH variable" and "Set JAVA_HOME" (see screenshot).
You don't have permission to view the spoiler content. Log in or register now.

If you download the zip file, extract the files in the 'jdk-21.0.5+11' folder to C:\vntools\openjdk21\. Make sure to set your JAVA_HOME to C:\vntools\openjdk21\, and include C:\vntools\openjdk21\bin to your PATH.

When you've installed / extracted OpenJDK, run "java -version" in a command prompt to check if Java is installed correctly - it should say something like 'openjdk version "21.0.7"'.

Ren'Py SDK
The Ren'Py SDK is necessary to build Ren'Py games for android. Extract the contents of the self-extracting archive to something like C:\vntools\renpysdk

Game compressor (link)
Necessary as there's a limit of 2GB for Android APKs. Extract it to C:\vntools\ufcompressor or something.

Setting up Android

Start the SDK launcher. Select Tutorial project, click Android. Agree to download RAPT. Click android again, choose "install SDK".
Choose "generate keys". This will generate a set of android keys. Copy android.keystore and bundle.keystore from the tutorial folder (C:\vntools\renpysdk\tutorial) to C:\vntools\androidkeys.
Go to preferences and set projects folder to C:\vntools\visualnovels, then you don't clutter up your Ren'Py SDK folder.

Compressing game

Download the Windows / Linux variant of the game you wish to build. Copy the zip file to C:\vntools\visualnovels\<title of visual novel>, rename it to something like '.<title visual novel>.original.zip', make sure it has a '.' as first character (Ren'Py will ignore files with a filename that starts with a dot, otherwise it'll pack the zip into the APK). Extract the contents of only the game folder to C:\vntools\visualnovels\<title of visual novel>\game. You don't need any of the executables, renpy or lib folder!

Start ultrafast game compressor. Click 'Ren'py, RPGM, kirikiri compressors'. Click 'Compress Ren'Py' after unchecking 'pack unpacked files back to rpa'. It'll try to compress the files. If it fails, delete the game folder, after that reextract the game folder from the original zip, then retry compression but now check 'limit images processing speed'.

Copy android keys from C:\vntools\androidkeys to C:\vntools\visualnovels\<title of visual novel>. Don't worry, Ren'Py won't pack them in your release.

Create an android-icon_foreground.png image of exactly 256px x 256px in C:\vntools\visualnovels\<title of visual novel>, this'll be your icon.

Building Android version

In the SDK, select your project (maybe press refresh if you don't see it.). Press configure, it'll ask about the name of the game. Then it'll ask about a package name, I just use <developer name>.<gamename>. The developer name and game name should be alphanumeric only, no spaces or anything. Other settings can be left to default, most likely.

Then choose 'Build package', and you're done!

I'll add some screenshots later on, but hopefully this is already helpful.
Hey, thanks a lot for the tutorial; I followed all the steps, but when I open the APK on Android, the game just shuts down; what do you think I did wrong, bro?
 

MrFluffums

Member
Dec 23, 2024
115
299
So first the good news: If it produced an APK, you followed all the steps correctly. Otherwise it would fail to build.

The bad news: That means something within the game code crashes :p

Could you PM me the APK? I'll take a look if I can figure out what's going wrong.
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
So first the good news: If it produced an APK, you followed all the steps correctly. Otherwise it would fail to build.

The bad news: That means something within the game code crashes :p

Could you PM me the APK? I'll take a look if I can figure out what's going wrong.
Hey, thanks for replying; I fixed the game crashing—turns out it was because I had it as a .rar instead of a .zip. Now it doesn’t close anymore, but it still throws an error; if you’ve got some time, maybe you could take a look at the APK?

 
Last edited:

MrFluffums

Member
Dec 23, 2024
115
299
Seems like you selected the "don't automatically update Java source code" option when you configured your project.
When I unpacked your APK and tried to build it myself, I couldn't get it to work either until I selected this option in launcher > android > configure:
Screenshot 2025-05-26 024444.png
When I had enabled this option and build the APK anew, it worked on my end.

If you ask me what it does, I wouldn't know. I just always choose yes because it says it's the best choice for most projects.

Could you try reconfiguring your project and rebuilding it?
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
Seems like you selected the "don't automatically update Java source code" option when you configured your project.
When I unpacked your APK and tried to build it myself, I couldn't get it to work either until I selected this option in launcher > android > configure:
View attachment 4876323
When I had enabled this option and build the APK anew, it worked on my end.

If you ask me what it does, I wouldn't know. I just always choose yes because it says it's the best choice for most projects.

Could you try reconfiguring your project and rebuilding it?
Wow ok I'll try right now
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
Seems like you selected the "don't automatically update Java source code" option when you configured your project.
When I unpacked your APK and tried to build it myself, I couldn't get it to work either until I selected this option in launcher > android > configure:
View attachment 4876323
When I had enabled this option and build the APK anew, it worked on my end.

If you ask me what it does, I wouldn't know. I just always choose yes because it says it's the best choice for most projects.

Could you try reconfiguring your project and rebuilding it?
I picked the one you mentioned, but it keeps crashing. I checked it out and it looks like a coding error, so I guess there's not much we can do. Still, thanks a lot — you're awesome!
 

MrFluffums

Member
Dec 23, 2024
115
299
Ah, that error "ScriptError: could not find label 'start'", is most likely due to not unpacking the RPA archive (the game/archive.rpa file contains all script files etc., but must be unpacked to rebuild the game properly).

Have you done this step?

Click 'Compress Ren'Py' after unchecking 'pack unpacked files back to rpa'.
At least on my end I end up with a working APK of the game when I've unpacked the RPA file.
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
Ah, that error "ScriptError: could not find label 'start'", is most likely due to not unpacking the RPA archive (the game/archive.rpa file contains all script files etc., but must be unpacked to rebuild the game properly).

Have you done this step?



At least on my end I end up with a working APK of the game when I've unpacked the RPA file.
Hey man, I unzipped the RPA and now the APK works perfectly. The only issue is that the translation patch I added doesn’t show up in the APK. Do you know how to fix that or why it’s happening?
 

MrFluffums

Member
Dec 23, 2024
115
299
Have you checked by unzipping the APK, is it really not there or is it simply not detected? (your files should be in assets\x-game\x-tl) And does the patch have any special characters in its name?
 

Taebaek1913

Newbie
Apr 6, 2024
20
13
Have you checked by unzipping the APK, is it really not there or is it simply not detected? (your files should be in assets\x-game\x-tl) And does the patch have any special characters in its name?
I got it sorted, bro — seriously, thanks a ton for the tutorial and for helping me out with all the issues I had. I really appreciate it.
 
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