Unreal Engine Predator's Play - Feedback/Development

TrashMando

Newbie
Game Developer
May 14, 2020
40
68
134
Predator's Play [Subject To Change]

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Overview:
This is just a quick review of a game I've been developing since the beginning of October. So far, I have about 60% of the basic mechanics integrated ; AI navigation, simple combat, health system for player and NPCS, and scripted level loading, so once I finish that I will start working on the aesthetics and overall look of the game. The main gameplay loop will consist of the player choosing enemy monsters from video games; MR.X (Resident Evil), Nemesis (Resident Evil), Chris Walker (Outlast), Werewolf (Others), to chase the victim of their choosing; Jill Valentine (Resident Evil), Ada Wong (Resident Evil), Claire Redfield (Resident Evil), Zoey (Left 4 Dead), Rochelle (Left 4 Dead), Samus Aran (Metroid), and capture them. Throughout the gameplay, the player will be able to damage the NPC and encounter NSFW scenes with the chance to catch them off guard in a vulnerable position for a special animation. After a certain amount of hits the NPC will be knocked unconscious and thus winning the game. They'll be different maps for different monsters, and different animations for different girls.

Development:
As of now, the gameplay loop is working (sorta) and what I'll be moving on to next is optimizing and making the system modular to have the other characters have different abilities and behavior. The only two characters I have so far are MR.X and Jill Valentine and for the first release I'm planning on these two being the only characters for now. That main map is finished with minor texture tweaks here and there. Also since I am a single dev, I have no idea how this project will run on other machines, so I might plan on a demo or something just to get feedback on how smooth it runs for others.

ezgif-2-5ef41f8f24.gif ezgif-2-5c097bbbe9.gif ezgif-2-97f5c10ca1.gif ezgif-2-7aa27a4ad8.gif
(ignore the clunky animations, they are placeholders)

Conclusion:
I'm planning on releasing the first build to the public sometime early December. I still have a lot of polishing to do and still have other game mechanics I need to implement. (I still don't even have a functioning main menu). I wanted this post to be a community outreach, meaning I want to see if this seems like a good idea or if it's just a massive waste of time. I also plan on making a Patreon but not until after the first release. The last thing I want to do is have a misunderstanding if I were to make a Patreon now and get financial support, then once the build comes out it isn't what was expected. Please, feel free to leave your suggestions, feedback, or ideas I would like to hear it. Anyways ask away any questions and I'll try to answer!

Also real quick I have a couple of name ideas and I don't know what to pick, so help me out:
Predator's Play
Hunted Desires
Hunted Hearts
Dark Desires
Savage Seduction
 
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Varros

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Dec 7, 2024
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Just a question, will Samus be wearing her power armour for the added pleasure of tearing it off her?
 

TrashMando

Newbie
Game Developer
May 14, 2020
40
68
134
Just a quick update for those who care, I've pushed back the publishing date to be late January. Don't worry I am still working on the game!
 
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Red_Bird_Prime

New Member
Mar 29, 2020
14
6
38
Looks interesting. I'm sure it will be a great game. The main thing is not to abandon development and not to give up.

I have a few suggestions, but should I write them down now? (I just don't want to get too far ahead of myself)
 

TrashMando

Newbie
Game Developer
May 14, 2020
40
68
134
Looks interesting. I'm sure it will be a great game. The main thing is not to abandon development and not to give up.

I have a few suggestions, but should I write them down now? (I just don't want to get too far ahead of myself)
Yes please feel free to write suggestions! I may not implement in this build but I'll try for the next one!
 

Red_Bird_Prime

New Member
Mar 29, 2020
14
6
38
Yes please feel free to write suggestions! I may not implement in this build but I'll try for the next one!
Ok.

Monsters:

- Large spider - can spit a bunch of web to temporarily immobilize the victim.
- Tentacle Monster - A fleshy body with many tentacles.
- Four-armed monster - an extra pair of arms for extra damage and fun. For example: Manduco from E.Y.E: Divine Cybermancy.
- A large insect - it may be less strong, but it runs fast.
- Orc (others) – Why not? Big, muscular, strong and green – a classic.


Victims:

- Alyx Vance (Half-life 2 and episodes)
- Lara Croft (Tomb Raider) – two versions: Classic (with curvy shapes) and from the reboot.
- Serious Sammy (Serious Sam Franchise) – A beautiful girl from a famous game series. But there is little content with her, and NSFW can be counted on the fingers of one hand. Why not fix this unfortunate omission?
- Samus – The question of her armor has already been raised. What if make her in two versions: armored (she will be harder to defeat) and zero suit (she will be easier to defeat)?


Choosing an outfit for a female character. Some female characters have appeared in different outfits in their franchises (like Ada).


Map selection. Did I understand correctly that each monster will only be assigned its own map? If so, then it is worth making it possible to select a map. So, for example, the same level can be completed in different ways or different levels with the character you like.
 
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