Honestly, I do not get the high ratings for this game!
Yes, it is technically well-made, responsive, you can skip fast, full-screen, sharp etc.
But how is no storyline a positive thing. I found myself forlorn checking every few in-game days if something new is available.
Every evening I wondered when playing the male character what to do and if there was anything to do and ended up just skipping -> calling -> bed. I mean it says there is "not much to be done" in the beginning, but is there any, and where might that be, when does it start and how would I need any choice to go out if there is nothing to do at that moment in the 1st place.
It started nicely (bed problems and the 2nd guy), but the lack of story telling/progression is rather a downer.
That wouldn't be a downer if the corruption was well-made, but it is not. She lets everyone grope her ridiculous tits - "it can't be helped, so lets endure it" or " there is a dick in my face, better get it over with".
And what are the different stats for, if they have no impact on the behaviour on the impact on the character and meeting or boyfriend once reverts your shyness as much as 4 days of bar-work, so that there is no progression (in terms of stat or behavioral change) whatsoever. And what is the lust value for; I am at max value for a week and there is no noticable impact on the MCs behavior
In the end it comes down to grind corruption events to lower your shyness to be able to do more lewd jobs and events.
Would have been so easy to introduce the player to one POI after another, trying different jobs, encountering the specific drawbacks and let you pick the lesser evil, while mixing in story events. Maybe there is more later on, but for me this game shows all what is wrong with open-world gaming!
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The core of a good corruption or ntr game is the struggle of the MCs and here is practically none. However the qualityof the technical side and the art department make this game average:
3/5 *