- Jul 29, 2025
- 5
- 2

Primal Pulse
Inspired by Linemarvel's Jungle Girl
Developer: Niche Games
Engine: Unity 2022
Platforms: Windows (initial release) - Mac and mobile versions planned for future release
Status: In development.
Gameplay Overview
Game Type: 2D side-scrolling RoR.
Objective: React to approaching threats with the correct action — Duck / Jump / Dart — all requiring precise timing. All inputs are tap-based (no holds). This is a significant change from the original Jungle Girl where you were able to hold defensive inputs.
Threat Types:
• High threats (Current is Harpy) → Duck
• Low threats (Current is Tiger Girl) → Jump
• Mid threats (Current is Witch Doctor) → Dart
Core Mechanics:
• Scoring: +1 per successful defense
• All actions demand precise timing - there's no room for button mashing
• Fail to avoid an enemy → rape sequence, instant game over. (This is a significant departure from nearly all RoR games where they have an orgasm/energy meter and allow for multiple rape sequences per life cycle. Hopefully this change will result in the player being more engaged and focused during gameplay to achieve the highest score possible)
Content & Art Direction
• Currently three enemies, each with their own rape animations.
• HD sprites with 256px base frame size.
• Pure frame-by-frame animation (no AI, rigs, or tweening).
Controls
• Jump: W
• Duck: S
• Dart: D
This key binding setup is hopefully more intuitive than the original Jungle Girls' A - S - D setup.
Roadmap After Release
• At least 1 more rape animation per enemy.
• More enemies.
• More jungle-adjacent biomes (such as forgotten temples)
Requirements for Game Release
[ ] Audio Implementation
[ ] Rape Animations for all three enemies
[ ] Backend for leaderboards, feedback system ect
Credits
Ms. Niche — Unity Developer, Programmer, Audio, Team Lead
Apex Art — Pixel Animations
BRuRi Studios Pixel Animations
Santi Castillo — Composer
XSI — Creative Consultant, QA Tester
Inkhov - Enemy & Rape Sequence Sketches
MoroTeo - Promotional Artwork
Gameplay Video
Defensive: Inputs:
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Harpy Grab:
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Follow this thread for development updates — Feedback welcome!
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