masterdragonson
Engaged Member
- Jan 30, 2018
- 3,288
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Learned a few tricks when working with RPG Maker over the years.I changed labels for animations. Don't know anything about code at the end, but maybe I made a mistake and uploaded version that I made for 0.17.8 BETA
I'll remake this patch to be sure that it's for 0.17.9 later today
By the way, how do you check what the patch changes?
1. Decrypt game using
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2. Use Translation Tool found on
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to extract info from the current build3. Load Patch into the game
Takes what is loaded into memory and dumps it to file in a folder called "Current"
I just put this in a blank Common Event at the end.
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I can call Common Events on command.
Code:
# Dump Current Patches
mydir = "Current"
Dir.mkdir(mydir) unless Dir.exists?(mydir)
mydir = mydir + "/Data"
Dir.mkdir(mydir) unless Dir.exists?(mydir)
mydir = mydir + "/"
myfile = "CommonEvents.rvdata2"
save_data($data_common_events, mydir+myfile)
mydir = "Current/Data/"
Dir.glob('Data/Map???.rvdata2').each{ |m|
map_id = m[8..10].to_i
s_id = map_id.to_s
f_id = s_id.rjust(3, "0")
if !$data_maps_patch[s_id].nil?
map = $data_maps_patch[s_id]
save_data(map, mydir+"Map#{f_id}.rvdata2")
end
}
5. Run Translation Tool From Step 1, though this time save to another folder
6. Use
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to compare the contents of Original to Altered