The game combines an intriguing (if undercooked) story with decent pacing and lewd content that mostly avoids the extremes — for better and worse.
The animations are... okay. Most scenes rely on short 2-frame loops that play forward and then in reverse. It gets the job done, but don’t expect fluid or expressive animation. There’s nothing outright bad here, but it’s minimal.
That said, I do appreciate the relatively realistic anatomy. The protagonist’s penis is above average, sure, but not absurdly oversized like in many similar games. Personally, when proportions get too ridiculous, it kills the immersion — so this more grounded approach is a plus in my book.
Pacing is another area where the game does well. Apart from some introductory scenes that rush into the first sex scene too quickly, it generally balances story and sexual encounters well. It avoids that common pitfall where players are either thrown into a harem in five minutes or stuck in a grindy progression loop.
The story itself is interesting. The protagonist waking up one day with a penis due to latent demonic heritage is a bold premise. Unfortunately, the emotional fallout is glossed over — she’s startled for maybe a minute before diving into a sex scene. That moment felt like a missed opportunity for some real narrative depth or introspection.
Also, for a protagonist with both sets of genitals, the game weirdly downplays her female side. It only comes up in a single solo scene, which feels like a strange oversight, especially given how central her futa form is to the story.
Worldbuilding is a bit inconsistent too. It’s not clear how common futas are in this setting. The main character becomes one due to her demonic lineage, but some NPCs react like it’s normal while others act surprised. Are futas a known part of this world? Rare but acknowledged? Taboo? It’s hard to tell, and the game doesn’t do a great job explaining it.
The story is mostly linear at this point. Choices exist, but their impact is minimal. Hopefully future updates will flesh out different paths or consequences, because the foundation is there for something deeper.
As for the UI: it’s decent. The phone mechanic is a nice touch and works well. The rest of the interface could use a bit of polish, but it’s not clunky or hard to use.
Overall, I’d give it a 7/10 — enjoyable, with clear room for improvement.