Review of version 1.0.1, after completing the first area.
Similar to the dev's other game (Sala's Escape), this one is a furry HRPG rendered in RPGMaker, though with more-ish mid-battle lewd and less "where the f*** do I go?" energy since everything is (for now) brightly lit and relatively linear.
I will say that this is somewhat content-sparse at the moment. Once the first area is clear...that's it for this version. All enemies are cleared out (and thus no battles, thus no H-content) and the other areas aren't in the game yet.
On the upside, there is at least an item to instant-KO allies to streamline capture/H, except for the little fact that there is no CG for captured princesses aside from getting a random one during a game over.
Speaking of which, there's a glitch where after getting a game over, the display is stuck on the game over CG, meaning I have to completely restart the game in order to be able to play it.
Tl;dr, there's a decent concept here, but it just doesn't have much meat on its bones or polish yet, even compared to the dev's other WIP game. Which is understandable since the dev is on record saying this is a side-gig/test-bed while Sala's Escape gets the bulk of the effort. Expect updates to be slow, if they even come.
Similar to the dev's other game (Sala's Escape), this one is a furry HRPG rendered in RPGMaker, though with more-ish mid-battle lewd and less "where the f*** do I go?" energy since everything is (for now) brightly lit and relatively linear.
I will say that this is somewhat content-sparse at the moment. Once the first area is clear...that's it for this version. All enemies are cleared out (and thus no battles, thus no H-content) and the other areas aren't in the game yet.
On the upside, there is at least an item to instant-KO allies to streamline capture/H, except for the little fact that there is no CG for captured princesses aside from getting a random one during a game over.
Speaking of which, there's a glitch where after getting a game over, the display is stuck on the game over CG, meaning I have to completely restart the game in order to be able to play it.
Tl;dr, there's a decent concept here, but it just doesn't have much meat on its bones or polish yet, even compared to the dev's other WIP game. Which is understandable since the dev is on record saying this is a side-gig/test-bed while Sala's Escape gets the bulk of the effort. Expect updates to be slow, if they even come.