- Dec 7, 2021
- 85
- 47
I have done a fair amount of coding in my life, but art is all new to me. I have been going thru the DAZ tutorless. What I want to do is procedurally generate charters for a Trainer game I have in mind. the charters will be doing mostly the same poses, but I want to change Body thickness, clothes, hair, face, that type of thing. if your familiar with' Lab Rats 2' From VERN. that's what I would like to do, but maybe without the need for 10,000 images. LOL. Sorry for the Prolog So here are my questions:
1: What would be the best' current' way to accomplish this task?
2: What is the method called that was used in 'Lab Rats 2'? (he took a base white frame and overlaid skin, clothes, ect)
3: What would be the best tool to accomplish this task? I am using DAZ to learn but I don't really see how it would slice the figure apart to frame/skin/hair.. and so on.
At some point in the future, I would like to add movements in the form of eye blinks and breathing. and maybe cut sense as my skills progress. so, I don't want to paint.net myself in a corner.
1: What would be the best' current' way to accomplish this task?
2: What is the method called that was used in 'Lab Rats 2'? (he took a base white frame and overlaid skin, clothes, ect)
3: What would be the best tool to accomplish this task? I am using DAZ to learn but I don't really see how it would slice the figure apart to frame/skin/hair.. and so on.
At some point in the future, I would like to add movements in the form of eye blinks and breathing. and maybe cut sense as my skills progress. so, I don't want to paint.net myself in a corner.