Project:
No project. I have some demo's if you'd like to build off that but in general its mostly a focus on Vanilla stuff
Think big tits. It would mostly an excuse to develop more games and stuff instead, injecting your niche kinks...
Developer:
Artist, I do a mix of 2D or 3D. Theres some 3D like ->
Crudely implemented in Raylib. I'd have to look into Unity or Unreal to know what to export or how to hook it up to work, etc.
2nd Attach is more complex thing I've coded
Looking for:
Writer and/or Programmer. Someone NOT using Python or Ren'py. Looking to make game, games and also want to look into C/C++ or dig around into other stuff.
If its just a duo thing; It would be just be me programming the stuff and would take longer
Employment Type:
Rev-Share. 50 / 50 split or even split between all people
Work commitment:
One off or Long Term
Preferred method of contact:
PM here, Discord I dont use to often and kinda annoying when juggling different stuff
Job Description:
Developing a game with simple mechanics or loop/
Additional comments:
About myself; I use Blender for mocking 3D models and the animations are 3D models done in Blender.
I draw anime stuff. Programming language, I know C but the examples are done in C like language *din. (Censoring it as I dont want porn associated with the language as its niche)
Have some experience with Unity from decompiling projects and looking w/e C# gets spit back from iLspy/dnspy tools. Dont practice much C#
Unreal Engine, Currently looking into it but. I dont like it. Overly complicated; especially if your doing simple "Flipbook" sprite games. But open to it
No project. I have some demo's if you'd like to build off that but in general its mostly a focus on Vanilla stuff
Think big tits. It would mostly an excuse to develop more games and stuff instead, injecting your niche kinks...
Developer:
You must be registered to see the links
||
You must be registered to see the links
||
You must be registered to see the links
Artist, I do a mix of 2D or 3D. Theres some 3D like ->
You must be registered to see the links
Crudely implemented in Raylib. I'd have to look into Unity or Unreal to know what to export or how to hook it up to work, etc.
2nd Attach is more complex thing I've coded
Looking for:
Writer and/or Programmer. Someone NOT using Python or Ren'py. Looking to make game, games and also want to look into C/C++ or dig around into other stuff.
If its just a duo thing; It would be just be me programming the stuff and would take longer
Employment Type:
Rev-Share. 50 / 50 split or even split between all people
Work commitment:
One off or Long Term
Preferred method of contact:
PM here, Discord I dont use to often and kinda annoying when juggling different stuff
Job Description:
Developing a game with simple mechanics or loop/
Additional comments:
About myself; I use Blender for mocking 3D models and the animations are 3D models done in Blender.
I draw anime stuff. Programming language, I know C but the examples are done in C like language *din. (Censoring it as I dont want porn associated with the language as its niche)
Have some experience with Unity from decompiling projects and looking w/e C# gets spit back from iLspy/dnspy tools. Dont practice much C#
Unreal Engine, Currently looking into it but. I dont like it. Overly complicated; especially if your doing simple "Flipbook" sprite games. But open to it