Ok, the game is good with a lot of potential, BUT....
Here the issues.
First things first:
1) This game need a seriuos tutorial, in terms of mechanics and quests. I spent almost 10 hours until now, and only now i'm starting to grasp few mechanics. I still don't know how to progress in terms of stats/skill points.
2)Certain comands need an heavily remake, especially when you're doing the class attendance, or other duties. Is quite humiliating fail simple questions because i can't lock the right solution, but i have to rely on clicking fast a certain mouse key and hoping to get the right timing. At least this game need an option menu for setting alternative keys from keyboard/mouse.
3) the machines at the arcade need a serious restile: the grabbing arm had really tiny and thin fingers, which makes instead of a good experience, a really frustrating one. Other thing, the arm at least need to have a little bit of shadow, in order to give the player a little hint about the direction of the arm, basic thing which is in every other games, even indies, which have this kind of arcades.
4)the time progression is quite confusing: you need at least to know how much time certain activities take, in order to be a bit more organized in your game progression.
5) still don't know how to get the points for improve the h-skills, or if there's a way to gain the skills directly.
The lackness of a good tutorial is, in my opinion, the biggest problem of the entire game. Players who come for the first time in this kind of game risk to abandon the experience not because the lack of possibilities of the game, but just because the game doesn't give you a goddamn hint/explanation of what to do and where.
At the moment, if we consider this game a "simple skeleton", the rating is about 6.5/ 7- , because there is a lot of room for improvement.
Otherwise, this game is just the last of many good projects with a lot of potential, but lacking will to improve that.
Here the issues.
First things first:
1) This game need a seriuos tutorial, in terms of mechanics and quests. I spent almost 10 hours until now, and only now i'm starting to grasp few mechanics. I still don't know how to progress in terms of stats/skill points.
2)Certain comands need an heavily remake, especially when you're doing the class attendance, or other duties. Is quite humiliating fail simple questions because i can't lock the right solution, but i have to rely on clicking fast a certain mouse key and hoping to get the right timing. At least this game need an option menu for setting alternative keys from keyboard/mouse.
3) the machines at the arcade need a serious restile: the grabbing arm had really tiny and thin fingers, which makes instead of a good experience, a really frustrating one. Other thing, the arm at least need to have a little bit of shadow, in order to give the player a little hint about the direction of the arm, basic thing which is in every other games, even indies, which have this kind of arcades.
4)the time progression is quite confusing: you need at least to know how much time certain activities take, in order to be a bit more organized in your game progression.
5) still don't know how to get the points for improve the h-skills, or if there's a way to gain the skills directly.
The lackness of a good tutorial is, in my opinion, the biggest problem of the entire game. Players who come for the first time in this kind of game risk to abandon the experience not because the lack of possibilities of the game, but just because the game doesn't give you a goddamn hint/explanation of what to do and where.
At the moment, if we consider this game a "simple skeleton", the rating is about 6.5/ 7- , because there is a lot of room for improvement.
Otherwise, this game is just the last of many good projects with a lot of potential, but lacking will to improve that.