As others have said it's a bit early to judge critically but people do like to check reviews before trying and the Dev might appreciate my feedback.
First, the game has a lot of potential. The models look great, the Animations are pretty good, and this is the first unreal game i've downloaded from this site that hasn't killed my ten year old computer.
That being said this is a demo and there are issues that need to be addressed going forward. If not, the project will probably crash and burn. There are 7 animations so far. Two if caught standing, four if caught knocked over, and one if you game over. The first two are easy, as is the last one. However, the knocked down ones are tricky.
To get knocked over you have to jump into their projectiles. Sound easy until you realize that the projectile doesn't move at a set arc. Instead, it locks onto you at the moment that the projectile appears. Because of this, if you jump as the animation starts, it hits the ceiling. If you jump after the projectile appears, it hits the ground. To get it to knock you over you have to move forward after the projectile appears and then jump. Even then, the RNG for the animations triggering is even worse as out of 30 attempts and 15 successes, I have seen the missionary 13 times and the Doggystyle twice.
Another big issue right now is I frames or the lack there of. There are no I-Frames and so if you are fighting multiple guys and just break free of one, the others can insta grab you before you can react.
As I said the game has great potential going forward, but there are some issues at the moment.