Project Gwn – First Impressions (Early Build Review)
So, what can I say about
Project Gwn so far...
Booted up the game and was immediately met with a static main menu. The character model on the screen is visually appealing, but the menu is completely silent — no background music or UI sounds at all.
Menu rating: 2/5.
I cranked the graphics settings to high. My system specs:
- GPU: NVIDIA RTX 4060
- CPU: AMD Ryzen 5 5600X
- RAM: 32 GB DDR4
Clicked "Deploy" from the main menu and was dropped into an empty gray environment with a few pieces of furniture — and a very attractive, voluptuous blonde character model.
Gameplay/Environment:
- You can crouch with the Ctrl key.
- Footsteps leave marks on the dull-looking floor.
- There's a sofa, a wall with a mirror, a bench, and a spacious bed.
- Pressing the E key on the bed immediately starts a sex scene (cowgirl position, no foreplay or buildup).
The sex animations are surprisingly smooth and fairly realistic, especially with all graphical features maxed out. The female character model is very well made — excellent detail and lighting.
However, the male model used in the scene is a placeholder: completely gray, clearly still in early development. Feels very "proof of concept" at this stage.
All interactable furniture pieces have animations, and they’re decently done. Contact between characters and objects is believable, especially with enhanced visual settings. On max graphics at 1080p, the game ran flawlessly on my system — 60°C at 99% GPU usage.
Final Thoughts:
The project is still in a
very early stage. Right now, it’s more of a tech demo than a game. If they continue improving and adding content, there’s definitely potential here. But as it stands, I’d give it
2 out of 5 stars — not to discourage, but to reflect its current state. Hopefully, this encourages further development.
If you like what you see and want to support the devs, consider donating to the project.