Unity - Project Wild One [v0.07] [Lithier]

  1. 5.00 star(s)

    WitchSlap

    From the creator that brought you My Very Own Lith. A very promising foundation is laid. Currently exists as a unique, text-based primal power-fantasy simulator, in which you play as some undefined humanoid with customizable height and sexual organ size. Your game objective is to gain essence from having a good time murdering, fucking, murderfucking, and even eating your fellow woodland friends, who may or may not be stronger than you. You then use this essence to buy perks that eventually empower you to show everyone who is the boss of this gym.
    Or, you can have all these things done to you, if that's your thing.
    All content beyond furry is toggleable. You can even decide whether or not it is possible for your character to be penetrated or eaten. Normally I don't much care for vore, but it ties in well to the general theme of the game which emphasizes the law of the jungle.

    An NPC comes up and does something I don't like, so I attack them and force them to submit. I then use my oversized donger to agonizingly pound them into a custom-fit cocksleeve until they gush from both holes. And then, despite their service, I eat them to maximize my gains, but they accept their fate. They die, respawn, and I run into them again, now submissive and accepting of their new role as a sexy lunchable. I then find a suitably large dragoness that will survive the process of me forcefully climbing into her womb to nap. After enough agony acclimating to being a sexy sleeping bag, she will generally willfully accommodate you from then on. Note that I said survive. Penetrations can cause damage, and it is possible to fuck a sufficiently small creature to death if they're not capable of handling you yet (it isn't graphic). Unfortunately, there's not much to do once vored, except hang out or try to escape. Hopefully they add more nuance to the experience.

    There's a surprising amount of detail put into the simulation even beyond the physical; NPCs will react to most things you do, and even choosing to do nothing is a valid move that can ease the fears of your neighbors. NPCs also have basic personality traits that will influence how they tend to act, and are capable of separate feelings about you: like/dislike, fear, and probably lust. Most games don't come even this far to simulate intelligence and personal initiative.

    Despite this thrilling technical detail, there is only so much more past what I have already mentioned to explore. I will hold out hope that the dev continues to work on this, and you should too if you're a filthy degenerate that likes this sort of thing.

    The only things I don't particularly like are that NPCs always permanently stretch to fit you after enough turns have passed, and you can generally fuck/dive/vore anyone into liking and craving the experience to the point that there's nothing else to do but... just do it all again. Oh, and there's no save/load yet, but you can become unstoppable with a few minutes of power gaming so it's really not an issue until the game gets fleshed out more.
  2. 5.00 star(s)

    Kimera69

    Wow, this one took me by surprise. So as others have said there isn't a mountain of content yet, but this is shockingly open-ended so far. I mean like, ERP with someone levels of open-endedness.

    So far, it's built up around a couple elements I'll describe by the games I've seen them in. It has encounters similar to Degrees of Lewdity, though while that game centers around you fighting off more threatening foes, this game is more balanced in that you can choose to be the aggressor if you desire.

    Also worth comparing it to the sex minigame in Lillith's Throne, but there's something more iconic it borrows from that game: procedural NPC generation. Currently it's limited in that regard as the priority has been mechanics, but as your character is described as a chimera I have no doubt there will be all kinds of ways to change/customize your character as well, if it gets enough support. It also seems to do relationships in a unique way. rather than the typical affection score, it seems to have them remember how previous encounters went, or perhaps keep track of more variables? Unsure, but it feels much more organic and immersive to me. The lack of emphasis on a story is also a plus for me compared to LT, as I can just focus on what I want to do.

    And finally I'd compare it to Flexible Survival, which has the same kinds of liberated kinkiness. This and that are the only two good sandboxes I know of with such fleshed out vore mechanics, in addition to all the interspecies furry and feral interaction. You don't even share a common language with anyone in this.

    Anyway, looking forward to this much more than I thought I would going in. This holds huge amounts of potential the more it gets expanded, and real RP heavy games are so rare. I could see harem building added as a feature, or trainer elements, or even light base-building. But for now it's just RP style furry interaction sim. And that's surprisingly a fair bit for me.
  3. 2.00 star(s)

    DragonWarior12

    This game doesn't really have much to offer at the moment in ver 0.04b

    Positives (there isn't much)
    +It plays like a generic html choose your own story game sprinkled with Corruption of Champions like movement through the world and fighting.

    +The game also has a wide range of fetishes from vanilla to all kinds of vore (You can put your enemies into any of your holes and you can go inside any of their holes)

    +Combat with enemies is also quite complicated you can fight them normally, seduce them or vore them.

    Negatives:

    -Like i said there isn't much from what i've seen, you go around the same place encountering 2 different enemies then you kill them,seduce them or vore them.

    -I felt like the battles (esp if i tried to vore them) took to long, but there might be a better way to deal with them.

    -I also don't get why they went with text based on this game. The game is built in Unity and Lithier (the creator) is the person who made My very of Lilith and that game has bunch of art despite being text heavy. Now they might be planning on adding some art to the game in later releases but currently there is no art to be seen.

    -The most i can see from this game is being another CoC or TiTS clone. But i hope something different and unique comes out. The whole Werewolf hunter/hunt thing can give some interesting and fun outcomes i say.

    But currently there isn't much to do in this game and i really wouldn't recommend it.
  4. 4.00 star(s)

    nackedsnake

    As of V0.04b - A furry version of "Degrees of Lewdity"
    It still only serves as a "Tech Demo" at this point. But the basic framework / game mechanics are very refined.
    All encounters are randomly generated, and you can actually control how you act - The "Combat" is kinda weak, but that's not the point of this game - sexual actions are very rich - just like in Degrees of Lewdity.

    As a tech demo, It's very promising - how good it can become is depending on how well the dev fills in contents.

    Double plus if you are a "Vore" enthusiast.
    (Yes you can also disable it.)
    In fact, All contents are "Optional" except "Furry".
  5. 4.00 star(s)

    Rainbowhead

    Right now (v0.04b) this is a barebones and proof-of-concept-y game that doesn't have a lot to offer, but after playing My Very Own Lith from the same dev I am confident in their ability to turn this into something substantial, and I am interested in seeing what Project Wild One will have to offer in the future.

    All there is currently is the leveling system and the encounters, and I like how the encounters are designed. In theory, they can be very fluid since you have tools for combat, diplomacy and sex, all available to you at the same time. So even if you can't defeat someone in combat, you can still bang your way out of the (now even stickier) situation.
    It's porn logic, but at the same time it fits and plays so well I'm surprised nobody tried to do the same thing before.

    Leveling is very simple. All you get is perks, some affect your stats directly, some passively help in other ways.

    And that's it. There's also vore, apparently, but I turned it off immediately, so can't tell you much about that.
    Still, despite Wild One's simplicity, I am surprisingly content with what's already here. Probably because it's been a while — no, it's been a fucking while — since I've seen a new text-based sandbox that is not overloaded with lore, characters and fluff. Which are not bad things on their own, and I hope this game gets more content in general, but I also hope its presentation sticks to being about freedom and exploration rather than plotlines and heavy involvement of named characters.
  6. 5.00 star(s)

    GetTaMaraine

    Looks fun tbh, kind of barebone at the moment but that's not a good reason for a low rating on a piracy forum where you get alpha build for free now innit? :rolleyes:

    The dev is clearly working on the backbone of the game for now and it shows. You can get in a situation where 2 or more Ai you vore have a gangbang in your belly/nuts while you digest them and if that isn't a sign of a great sandbox I don't know what is.

    Obviously there a lot to work on but it's a great start.
  7. 2.00 star(s)

    Azurblau

    currently extremly bare bones with little that one would call a game (even for earliest demo status)
    what is there is endless repetition of the same sentences (specialy once one reaches the final stages of vore/sex and can only click "continue what you are currently are doing", including the not so small chance of becoming to exhausted and having to stop "continue what you are doing" and replace it with "relax"/"dont do anything and just regain points until you can continue what you are doing")

    The "engage with the content"-button ("search area"/"howl") has a non-insignificant chance of just failing ...for at least currently no reason at all

    the UI is overall rather poorly though out

    currently there is not much of any challenge, enemies that want to escape simply escape (unless one has pushed dex hard)
    "enemies" that want to be vored just jump into your mouth and then its a waiting game because once they are in the stomache there is not much to do
  8. 5.00 star(s)

    RockieLockie12

    While it have little content for now, it's interesting the content for a text based game, maybe it may be a little more descriptive, we'll see how it develop in the future, but for now if you enjoy text games, it's interesting to give it a try