ProjectV Development Thread

4.00 star(s) 1 Vote
Sep 14, 2016
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286

Overview

The focus is on an interlocking story arc with the characters and their personal stories and progression. Apart from some sad or even dramatic story moments the game backs away from dark and is generally meant to be upbeat and uplifting.


Release Date: ---
Version: 0.1.1 alpha
OS: Windows 64x ( later Linux)
Language: English
Genre:
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Features





 
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Mar 4, 2019
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I think this answers the age-old question WWJD...

Anyhow, nice to see a game featuring something other than the clean cut preppy next door :)

Shit, gotta get a haircut... Did my 1970's dad make this game?
 
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Alexis_1

Member
Jun 11, 2018
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In our digital age, when a new game appears almost every day and I want to play all of them, I don’t think that a sandbox is a good option. It takes a lot of time. It is much easier to enjoy the visual novel, plunging into the story of the author.
Nevertheless, I think the game will find its grateful fans ;)
 
Sep 14, 2016
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That's true, sandbox is a timeconsuming format for both players and dev. I tried to fit the storyline into a pure visual novel format at first but didn't like the "feel" of it. Maybe it's just my personal joy with exploring and rewarding small character interactions along the way in games that drives me back to this format.
 

e-disfunction

Active Member
Jun 1, 2019
731
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Greeting Smix8. (y)

I'm testing your game/VN and there is one bug before beginning—Bitdefender (and likely a few other anti-virus programs) detect your .exe as a false positive. I can't explain it well but this is likely because of Ren'py can't confirm to the a-v that your "program is who it says it is" (this happens a lot & it is no big deal usually).

There are much better explanations (and easy fixes I believe) from some of the folks here at F95zone. :)

Take care,
e-d
 
Sep 14, 2016
48
286
Hey

I am not aware how to influence this as I checked the files again and run my own av but ... nothing.

I noticed that some av-programs go mayhem on Ren'Py games especially when made with very recent versions of Ren'Py. I guess this is just the way their sample system and algorithm works behind the scene.
 
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e-disfunction

Active Member
Jun 1, 2019
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City of Velvet - proto v0,1

This is what I found before running out of patience with crashes I can't re-create. I hope it helps. :)

Options page:
Problems
* "Dialogue Animation Speed" resets to default every game boot.
* [Customize\]"Cheat" resets to default (turns off) every game boot.
* Question: Is the "Double-click Threshold" choice necessary?
* Advice: if "Transitions" are *not* necessary for game-play, then clearly state this so players with slow computers can turn them off.

New Game page: (<--title should be corrected from "New game")
* Advice: Put *all* changeable text *and* clickable buttons/text in a colour(s) DIFFERENT from the colours used in the UI so players *easily* identify what they can choose.
Examples: "Edward, Ed, & Foster" are now the same colour as (1) the UI's unclickable "New game, Protagonist, Game Options, & Customize" or (2) the same colour as the UI's unclickable "Firstname, Nickname, & Surname;
: "Choice Hotkeys" is now a clickable colour but is not clickable;
: "Click or press Enter to confirm" is the same colour as the UI's unclickable "Firstname, Nickname, & Surname" and the information notes under other choices!
* Problem: Change "Firstname" to either "First Name" or "Given Name".

Welcome the the City of Velvet page:
*** NOTE: You will anger (outrage!) *many* players if you force Ren'py (1) to play slower than they want; (2) to play slower than they wish to read; or (3) unable to easily skip transitions/animations/useless information to get to the next scene or piece of "real story". (Also, forcing them to play through the game once before they can "Skip" anything will probably get you lynched—metaphorically, but possibly literallly, too.)
* "timespacing" needs to be changed. "time-spacing", "story pacing", or "scene spacing" are some ideas to consider.

First scene:
* Advice: Don't introduce the "Codex" until players can actually look at it. Until then it is a needless distraction.
Problem:
* "stranger" ... really??? He has been holding her torso on the motorcycle for two days and she still refers to him with air-quotes? OR we, at least, need an explanation why she deliberately refuses to use the name he told her to use.
* "Still a long way to go" needs punctuation (a period, an ellipsis, comma, whatever). Actually, almost *every* page needs punctuation of some kind :rolleyes:.
* "Assistant Hi ... anything I can do for you sir?": the ellipsis is incorrect and needs to be a comma or period. You also need a comma after "you".
* Also, you will lose many players because of all the *needless* clicking in the game—like putting "You look a little lost" (again without punctuation) on the next page after "anything I can do for you, sir?" :mad:. (You might be trying to "pace" the story as if it was a film but it is NOT a film. Your audience inherently knows this but YOU need to learn this! "The medium is the message." — Marshall McLuhan)
* The doctor's correct name and title is "Doctor Martinez" and she would *never* introduce herself in any other way unless she wanted to be addressed as such. "Bond. James Bond." is to be addressed as "Bond"; Dr. Martinez is NOT "Martinez".
* The MC can't be a "ward" (in the present tense) if he is an adult and legally competant! And, if he wasn't either of those, he wouldn't be allowed to stay alone with the patient while she's asleep (unless the hospital *wants* to be sued for criminal negligence & etc. ...).

Than vs. Then lesson:
"than" is a comparison. "then" is chronological order or is an intention (i.e.: "... then I will go now.").
Example:
"1 < 5 > 4". When written becomes,
"One is less than five and five is greater than four." When described becomes,
'Write "1" then a less-than sign, then a five, then a greater-than sign, and then, finally, 4.'

Take care of yourselves until next time. (y)
 
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Sep 14, 2016
48
286
I am scratching my head rightnow over some of the more obvious errors and problems you mentioned. I guess I grew completly blind to those things seeing the same scenes over and over again for many weeks and messing around coding features while forgetting the very basics.

Thank you so much, really appreciated.
 
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BeastMaster59

Well-Known Member
Jun 12, 2017
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Howdy,
Just played the Game and must say I like it,will there be more releases on the Game?.
Just asking,because didn't have any problems with the last release.
 
Sep 14, 2016
48
286
... will there be more releases on the Game?
Happy that you enjoyed it, thank you for the nice review.

Yes, the game and I are still alive and kicking ... it's just that I am very, very busy at the moment until ... I guess the end of the next month/November.

Where are the dl links?
Sorry, I am the culprit and did indeed remove the link to the "buggy" first version when I reworked the main page for the next update. I had plans to release an updated version shortly with the main annoyances removed and bugs fixed but couldn't find the time to finish it before life decided I am in need of a busy schedule.
 
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Sep 14, 2016
48
286
Now this is a good find... is there a way that anyone here can support you?
Glad to read that you perceive it as "a good find" ;)

I am curious what sparked your interest for the game but I don't know what kind of "support" you had in mind to answer your question.

When I see that people like the game or are interested in the development, that is always very motivating.
Help by fixing dialogue or improving the sceneflow is appreciated as my english is a weakpoint.
Same with pointing out bugs and errors, or providing a hint/idea how to fix them.
I don't need or even want any kind of financial support.
 

Meh 1000

Member
May 10, 2019
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Glad to read that you perceive it as "a good find" ;)

I am curious what sparked your interest for the game but I don't know what kind of "support" you had in mind to answer your question.

When I see that people like the game or are interested in the development, that is always very motivating.
Help by fixing dialogue or improving the sceneflow is appreciated as my english is a weakpoint.
Same with pointing out bugs and errors, or providing a hint/idea how to fix them.
I don't need or even want any kind of financial support.
Thanks for the reply:) my type of support was financially. But i respect your choice, as long as you get enough motivation, you have me to the end. Well, my interest was born by your scope and future content. In all honesty, if you manage to make this how you imagine it to be... it'll be legendary.
 
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Sep 14, 2016
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Thanks, that's nice.

I'm usually bursting with self-motivation when I actually find the spare time to work on the game and things will change for the better soon. There is sometimes a big disconnect between how I imagine things and how the tools like DAZ actually allow me to create a presentable image with my current knowledge. I feel my current workflow with the 3DCG renders isn't very efficient for small iterations (I need a lot of them!) and the kind of game I want to create in the long run. I am currently evaluating different solutions to speed things up.
 
Sep 14, 2016
48
286
Hello

Someone asked me today if I am back working on the game. Yes! I am back and working hard on the game since the start of the month. I realized I am pretty bad at sharing my progress publicly but that is just because I am so focused getting things done. Progress has been great, mainly from a programming perspective that is oftene hard to share without being boring for a majority of people.
 
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SpikeZg

Engaged Member
May 8, 2018
2,915
11,084
this game looks beautiful :love: , cool story for now, animations are planed in the future?
 
Sep 14, 2016
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Example for the new layered clothes and ingame 3d models.

I am happy how they survived the messy transfer as I had so many holes to stitch in blender and there is still a lot to tweak.



 
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4.00 star(s) 1 Vote