PinkArdillaDev
Newbie
- May 27, 2024
- 34
- 11
I've been working on my potentially 1st game.
Story:
Main char based on Batman, but with superpowers + out of shape, a bit older + more evil and egotistical.
Batgirl inspired main female lover but she has superpowers and was born from a very rich and influential family.
Thoughts so far:
Gamedev is very addictive and very hard, also quite time-consuming.
Objective:
Understand and get good at the gamedev workflow to eventually develop a game (whether this one or another)
Character workflow:
- Start with Genesis 9 on Daz
- 2 routes, either export unmorphed to Blender (most of the time you want this) or add morphs on Daz then export
- Morph character on Blender to get the exact look I want
- CONSIDERATIONS: clothes, hair, sexual parts (because I render in Blender this doesn't matter for me, otherwise make sure it all exports to and works in Daz)
- Make hair and clothes in Blender
- Use morph loader to import Blender morphs to Daz (settings depends on the 2 routes I mentioned above)
For Animations:
- Export final character to Cascadeur, import result in Daz
- Apply clothes and hair base mesh (the base where the curve/particle hair goes) in Daz
- Re-import everything into Blender, re-attach materials, duplicate and re-attach hair to animated hair mesh, re-touch animation if needed
I'm still testing this workflow ATM, particularly when to add the dick
Story:
Main char based on Batman, but with superpowers + out of shape, a bit older + more evil and egotistical.
Batgirl inspired main female lover but she has superpowers and was born from a very rich and influential family.
Thoughts so far:
Gamedev is very addictive and very hard, also quite time-consuming.
Objective:
Understand and get good at the gamedev workflow to eventually develop a game (whether this one or another)
Character workflow:
- Start with Genesis 9 on Daz
- 2 routes, either export unmorphed to Blender (most of the time you want this) or add morphs on Daz then export
- Morph character on Blender to get the exact look I want
- CONSIDERATIONS: clothes, hair, sexual parts (because I render in Blender this doesn't matter for me, otherwise make sure it all exports to and works in Daz)
- Make hair and clothes in Blender
- Use morph loader to import Blender morphs to Daz (settings depends on the 2 routes I mentioned above)
For Animations:
- Export final character to Cascadeur, import result in Daz
- Apply clothes and hair base mesh (the base where the curve/particle hair goes) in Daz
- Re-import everything into Blender, re-attach materials, duplicate and re-attach hair to animated hair mesh, re-touch animation if needed
I'm still testing this workflow ATM, particularly when to add the dick




