- Apr 9, 2019
- 190
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This is not exclusive to sandbox games. VNs that actually have real choices, you still have to replay the game or part of the game, to see the other route(s).I quite dislike when they put them in the middle of VNs, like AOA Academy and similar, because if you want to see different routes, you have to replay the game,
My issue is that with a straightforward VN, I can just skip my way through the text to get the choices I want to do differently and take it from there, with the free roam elements that is significantly slowed down because I have to do the whole click around, find people to talk to, open the phone etc, etc in real time. It can't be skipped over.Sandbox games are great if done well. Unfortunately most of the time they are not done well.
This is not exclusive to sandbox games. VNs that actually have real choices, you still have to replay the game or part of the game, to see the other route(s).
An easy workaround is to have multiple saves before a route defining choice, whether in a VN or sandbox. After you see the route, you can always reload the save and see the other route you missed without replaying the entire game from the beginning.
Because it's really difficult to develop a real sandbox game and in the same time release it update by update.Why does the majority of this community dislike sandbox games?
Based on what's written there, the tag "sandbox" has gotten a bad reputation because many games are incorrectly labeled as sandbox or they just do it poorly. I'll admit that it's a tag i've never paid attention to so i'm not sure myself.
I'd say it goes a bit deeper than that.Based on what's written there, the tag "sandbox" has gotten a bad reputation because many games are incorrectly labeled as sandbox or they just do it poorly. I'll admit that it's a tag i've never paid attention to so i'm not sure myself.
What I think he's stating there is that many games which are tagged as sandbox are just standard VNs 'in disguise'. And in his opinion, the disguise doesn't make the game more enjoyable but rather just wastes his time.Rooms/locations are just an affectation, at the end of the day, what's really happening is that the player is clicking on menu options.
Personally I don't feel they add anything to the game, other than time wasted clicking around looking for triggers, or repeating the same actions over and over.
No, he decided to convert a sandbox game made by someone else into a standard VN, because he saw the sandbox aspects as superfluous.He hates it so much but still he decided to do it on his own will?
I see, makes sense now.No, he decided to convert a sandbox game made by someone else into a standard VN, because he saw the sandbox aspects as superfluous.
Furthermore his intent wasn't to campaign against the existence of sandbox games, or disparage people who enjoy sandbox games or even the author of the game he converted. He was just explaining in detail why he doesn't like them. And by extension, why he was motivated to do what he did.
My point was, that after Milfy City, I started seeing "sandboxes" EVERYWHERE. And that game was hugely popular. The games industry (even the porn side) tends to copy what works. Is sandbox only because of Milfy City? No, clearly not. Did it boost sandbox popularity? I mean, I've played carbon copies of that game dozens of times over so... yeah? I think there is a connection there.That NightMirror guy in particular is just dumb. He hates it so much but still he decided to do it on his own will? Does he really think that the reason why sandbox is popular is because of Milfy City? I think that guy is the classic example of how vocal minorities works.
Apologies if I mis-represented you, I was just trying to share my interpretation of what you wrote.<snip>
that's a good idea.For me it's not really about the sandbox part, it's about if the sandbox has a reason to be one, like filling it with little lore details or secrets or choices. There's a pretty big chance the world ends up feeling big but empty.
When I first read the linked post, I thought you were the classic hater. When I understood that you were just converting it and now that you tell me that it wasn't even a sandbox in the original game (I'm kinda confused, but it isn't the point here so I won't ask) then great, you're not the case, my B, I take it back.baloneysammich and Adabelitoo
Actually, I mostly made the conversion from Unity to Ren'py for myself, then decided, what the heck, why not share it with people on f95? The Unity game, while pretty good, has some problems and a lot of players have given up on the Unity version due to continued design issues. Yes, some players stopped because of the sandbox, but lots of others gave up due to bugs or game limitations (like a single save slot, or no back or skip button).
Other than not enjoying them, I decided not to reimplement a "sandbox" because, well, it isn't a sandbox in the original game. The stories can't stand independently from each other, so it really is just a VN but with extra steps.
As my linked post above says, I've already given my reason for generally not enjoying "sandbox-like", and real sandbox games too. That said, I have enjoyed (and played a lot of) sandbox games. Some done very well. It is still a tag that often makes me pass on a game I might otherwise try, but I don't go into peoples game threads and demand they take their sandbox (or any other content) out.
People should play the game types they enjoy. Creators should make the game types they want to make. No matter what the end product, some people will love it, and others won't.
That is why there are tags. For people to find the content they want to play and enjoy, and avoid the things they don't like. I actually think we need more then just tags (because tags don't say enough about a game), but that's beyond the scope of this topic.
There is nothing wrong with debating a type of content/game mechanic, because it's all preference and taste, which (as long as it's fantasy) there is no right or wrong answer to. There are poor implementations, but people will like what they like, and hate what they hate. And the reasons for either are more complicated than any single post could possibly answer.
My point was, that after Milfy City, I started seeing "sandboxes" EVERYWHERE. And that game was hugely popular. The games industry (even the porn side) tends to copy what works. Is sandbox only because of Milfy City? No, clearly not. Did it boost sandbox popularity? I mean, I've played carbon copies of that game dozens of times over so... yeah? I think there is a connection there.
Nah, you did fine. I'm glad my long winded comments were able to help at least some people.Apologies if I mis-represented you, I was just trying to share my interpretation of what you wrote.
The Unity game by Ferdafs Rick and Morty - A Way Back Home has "sandbox" style navigation and an event system (wander from room to room until the story shows up). The game calls itself a sandbox, but it isn't.When I first read the linked post, I thought you were the classic hater. When I understood that you were just converting it and now that you tell me that it wasn't even a sandbox in the original game (I'm kinda confused, but it isn't the point here so I won't ask) then great, you're not the case, my B, I take it back.
Now about Milfy City, did it boost sandbox popularity? Well yes. I mean, Plants vs Zombies popularized the tower defense genre and PUBG popularized the battle royale genre. You can't blame others for doing what's popular, and for the case, the reason why those others copied that popular element is because they also enjoyed it in the first place, not only to grab more players, so you can't blame them for doing what they enjoy either. Back to Milfy City, Summertime Saga is like 2 years older. I wasn't here in 2016-2017 when SS released, but if we use the idea that a popular sandbox game boosted sandbox popularity, then that EVERYWHERE should have started before MF, not after.
I mean, I get your point and I agree, but the idea that one single thing started a trend is usually wrong or too simple.