Others Pure Fun VR [v0.3] [Purefun]

Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Hi hoborg. Well done to note this. Security is always key, and you should always be caustics. Android has built in security measures to not leak any information about a user. Same with games made in Unity. As a developer I can confirm there are limits set in the Unity platform that restricts hacking of devices.
Windows PC VR version is now available if that makes you more comfortable.
 
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katmandomo

Active Member
Feb 10, 2018
781
1,629
I hope this is one of those very rare VR porn games that goes beyond being just a mannequin molestor.
 

Viixby

Member
Dec 19, 2019
336
525
Okay so after my experience (PC VR) [AS OF THE CURRENT LATEST RELEASE AVAILABLE TO ME HERE] (I'm aware essentially everything will be improved).
My review/analysis is this: (In no particular order).
+1
The models aren't bad looking (they look a bit better in VR than in the screenshots). [not always the case with VR games]
-1 The hands don't match up with the Oculus controllers (the index/pointing finger is facing out of the right side of the hand). Basically, the tip of your pointing finger is about where the pinky is at on the in-game VR hand. This can be annoying for a game such as this.
-1 The posing is limited/difficult due to the small amount of grabbing points.
+1 The performance felt smooth for me though it's hard to give my input here I run on a 3080. (Start up was fast)
+0 The main menu screen was a little odd and should probably have some basic control instructions. (Even if they're very simple).
+1 Already having 2 models for the players preference is a good start.
-1 The collision on the models with the player's invisible body felt off or hindering. (Might be better to let the player position themselves as near to the model as they desire). [I'm aware of a "Collision" setting, though with this on it's still the same in that regard, I assume that affects something else].
+1 The addition of PCVR version quickly, as asked for impressed me as a user's perspective.
-1 Hand collision felt jittery and unstable. Hitboxes don't feel that great.
-1 The moaning triggers when the dildo is 3+ feet away from the model and isn't all that pleasant. May do better without for now, or at least with a toggle option. (The audio also was NOT directional from the model).
+1 Model skin detail was overall decent, I've seen much worse.
-1 The mesh and body shape weren't the best quality especially for what's available even for free use these days.

IMPORTANT NOTE: I do not care if a single thing here is taken into consideration. This post is not targeted at anyone specific and I'm not asking the Dev(s) to make any changes.
This post is for anyone here who wants to take use of it, be it user or creator.
I feel it's much too early to give an actual review through the review feature. As in the games current state I would likely give it 2 stars, but I feel it doesn't deserve that and just needs a little love first.
 

Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Okay so after my experience (PC VR) [AS OF THE CURRENT LATEST RELEASE AVAILABLE TO ME HERE] (I'm aware essentially everything will be improved).
My review/analysis is this: (In no particular order).
+1
The models aren't bad looking (they look a bit better in VR than in the screenshots). [not always the case with VR games]
-1 The hands don't match up with the Oculus controllers (the index/pointing finger is facing out of the right side of the hand). Basically, the tip of your pointing finger is about where the pinky is at on the in-game VR hand. This can be annoying for a game such as this.
-1 The posing is limited/difficult due to the small amount of grabbing points.
+1 The performance felt smooth for me though it's hard to give my input here I run on a 3080. (Start up was fast)
+0 The main menu screen was a little odd and should probably have some basic control instructions. (Even if they're very simple).
+1 Already having 2 models for the players preference is a good start.
-1 The collision on the models with the player's invisible body felt off or hindering. (Might be better to let the player position themselves as near to the model as they desire). [I'm aware of a "Collision" setting, though with this on it's still the same in that regard, I assume that affects something else].
+1 The addition of PCVR version quickly, as asked for impressed me as a user's perspective.
-1 Hand collision felt jittery and unstable. Hitboxes don't feel that great.
-1 The moaning triggers when the dildo is 3+ feet away from the model and isn't all that pleasant. May do better without for now, or at least with a toggle option. (The audio also was NOT directional from the model).
+1 Model skin detail was overall decent, I've seen much worse.
-1 The mesh and body shape weren't the best quality especially for what's available even for free use these days.

IMPORTANT NOTE: I do not care if a single thing here is taken into consideration. This post is not targeted at anyone specific and I'm not asking the Dev(s) to make any changes.
This post is for anyone here who wants to take use of it, be it user or creator.
I feel it's much too early to give an actual review through the review feature. As in the games current state I would likely give it 2 stars, but I feel it doesn't deserve that and just needs a little love first.
Hi Viixby

I must say we are a bit overwhelmed by your response. This is the type of quality feedback any developer is looking, hats off Thank you.

Would like to cover some of your feedback.

  • The hands issue, can you post a screen shot please?
  • Main menu, noted will add more details.
  • Limited posing and grab points. Can you let us know the model of your headset. We have been testing only on the Quest 2 so it might be the reason.
  • Collision on the player body is a problem and we agree it does hinder the game play. Acknowledge this and will improve.
  • Hand collision. Agreed this needs tweaking.
  • The sound is only supposed to trigger depending on the distance. Leaning to your headset model that we need to test on. Agreed on the sound quality we have lots more sounds coming in the future version and thank you for the toggle suggestion. Personally, I would like a bar indicating the orgasm point synced with the sound.
  • The game was designed to play directly via APK install. This means we had to take the quality down for the build. Unfortunately, this impacts the windows version as well as we cannot at this stage have a high res and low res without having two separate versions to work on which increases dev time. But the Steam launch will force us to a better res version for PC.

On a personal note. If I was able to make your response a "F95 Template" I would. Direct to the point and very valuable.

Thank you again!
 

Viixby

Member
Dec 19, 2019
336
525
Hi Viixby

I must say we are a bit overwhelmed by your response. This is the type of quality feedback any developer is looking, hats off Thank you.

Would like to cover some of your feedback.

  • The hands issue, can you post a screen shot please?
  • Main menu, noted will add more details.
  • Limited posing and grab points. Can you let us know the model of your headset. We have been testing only on the Quest 2 so it might be the reason.
  • Collision on the player body is a problem and we agree it does hinder the game play. Acknowledge this and will improve.
  • Hand collision. Agreed this needs tweaking.
  • The sound is only supposed to trigger depending on the distance. Leaning to your headset model that we need to test on. Agreed on the sound quality we have lots more sounds coming in the future version and thank you for the toggle suggestion. Personally, I would like a bar indicating the orgasm point synced with the sound.
  • The game was designed to play directly via APK install. This means we had to take the quality down for the build. Unfortunately, this impacts the windows version as well as we cannot at this stage have a high res and low res without having two separate versions to work on which increases dev time. But the Steam launch will force us to a better res version for PC.

On a personal note. If I was able to make your response a "F95 Template" I would. Direct to the point and very valuable.

Thank you again!
Yeah no worries, it's what I do.
As far as a screenshot goes showing the hand issue, it wouldn't help unless my real hand/controller were visible at the same time.
As there would be nothing to compare to.
(As I typed this apparently, it's a common issue/mistake, here is a screenshot depicting exactly what is going on here. [I didn't make this image]). You would need to be able to replicate this issue with a PCVR headset in order to fix it as far as I'm aware.
1673927635896.png
* (This does not represent the exact misalignment, but rather the general idea). *

The headset I was using in this test was an Oculus Quest 2, with the link cable, which makes it a PCVR headset when connected to a PC.
The grab points won't be affected by a different version of PCVR headset, I'm speaking of the grabbable spheres and other locations on the model like shoulder/neck area, etc. (If there are more grabbing points in the APK version then that would explain the difference).
When I mentioned this, I was essentially saying grabbing points like knees, elbows, etc. to allow easier/better posing.
 

watwatwat

New Member
Aug 13, 2016
11
8
Just to be clear: you're taking your VR game, an already niche market, and you're further restricting your potential audience by making it exclusive to a mobile headset? Fucking brilliant, guy.

You realize the Quest is the largest portion of that niche market right? There's a reason why games like Onward completely redeveloped their game to put it on there.
 
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Vyl

Newbie
Oct 1, 2018
31
70
Thanks for sharing your work. Though I am curious, what other plans do you have beyond what is listed on your website?
Having more customization option is always a good thing, but what is the long term goal that you are looking at?

There are a few similar projects, some has a short storyline, some has various interactions that you can do with the characters, some allow users to share scenarios to be played out. Personally though, I'd say having a reliable scene setter (e.g. oral, handjob, missionary, etc etc) is much more important than customization options. Even if you do not want to lock the player in place, having an option to make the characters do certain pose would be great. Maybe it is just me, but I find character posers generally wonky and oftentimes end up with the characters floating in the air all twisted, resulting in much more frustration than enjoyment.

It is definitely still fun to be able to interact with the characters either with your hands or with an object, but if your goal is to create a game that players can get off to, having to actively utilize the controllers just to keep the movement going will be a bit counterproductive.

Also, a pose/room reset option would be nice.
 
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Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Thanks for sharing your work. Though I am curious, what other plans do you have beyond what is listed on your website?
Having more customization option is always a good thing, but what is the long term goal that you are looking at?

There are a few similar projects, some has a short storyline, some has various interactions that you can do with the characters, some allow users to share scenarios to be played out. Personally though, I'd say having a reliable scene setter (e.g. oral, handjob, missionary, etc etc) is much more important than customization options. Even if you do not want to lock the player in place, having an option to make the characters do certain pose would be great. Maybe it is just me, but I find character posers generally wonky and oftentimes end up with the characters floating in the air all twisted, resulting in much more frustration than enjoyment.

It is definitely still fun to be able to interact with the characters either with your hands or with an object, but if your goal is to create a game that players can get off to, having to actively utilize the controllers just to keep the movement going will be a bit counterproductive.

Also, a pose/room reset option would be nice.
Hi Vyl.

Thank you for your suggestions to improve the game. Poses are on our timeline and will defiantly get there once we have the basic functionality in place. While trying to keep the game as immersive as possible, locking the player in place could be frustrating as you mentioned but it still remains a challenge in VR to avoid this, but we are looking at ways in VR space to overcome it. You mentioned other projects, I think we are unique the sense that we have a Quest only version available (could be wrong here). So, if Meta one day decides to allow adult content on their store, we will be ready, and it looks like they are open to this as they have updated their to allow adult content recently.

For now, as I mentioned our short-term goal is to get the game out of beta. Our long-term vision for the games was always to be guided, by the community although we have lost of ideas like giving the player the option for "story" mode and "creative" mode however this is still on the table.

Thanks for your support.
 
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Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Thanks for the suggestion. Will build a cardboard box for you into the next version. Any further improvements wanted features welcome.
New version released and as promised we included a cardboard box hidden in the scene. Should not be that difficult to find. Have fun! :giggle:
 
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Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Yeah no worries, it's what I do.
As far as a screenshot goes showing the hand issue, it wouldn't help unless my real hand/controller were visible at the same time.
As there would be nothing to compare to.
(As I typed this apparently, it's a common issue/mistake, here is a screenshot depicting exactly what is going on here. [I didn't make this image]). You would need to be able to replicate this issue with a PCVR headset in order to fix it as far as I'm aware.
View attachment 2316965
* (This does not represent the exact misalignment, but rather the general idea). *

The headset I was using in this test was an Oculus Quest 2, with the link cable, which makes it a PCVR headset when connected to a PC.
The grab points won't be affected by a different version of PCVR headset, I'm speaking of the grabbable spheres and other locations on the model like shoulder/neck area, etc. (If there are more grabbing points in the APK version then that would explain the difference).
When I mentioned this, I was essentially saying grabbing points like knees, elbows, etc. to allow easier/better posing.
Hands have been corrected in the latest release.
 
  • Yay, new update!
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Cape Verde

Newbie
Aug 26, 2017
16
14
Just a note: I appreciate how responsive and polite the dev is being so far. It's really easy to get defensive when you receive feedback, and it's a good sign when you can avoid that.
 
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Nephyril

Member
Nov 16, 2018
133
240
I'm a fan of Virt-a-Mate, at times. Other times it feels like I'm playing a menu simulator and doing homework with tutorials.

That said, if you're able to set this up in a way that its more direct for the user to just jump in and enjoy, then you should find some success.

Best of luck to you. It won't be easy with VaM as your competition.
 
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Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
Just a note: I appreciate how responsive and polite the dev is being so far. It's really easy to get defensive when you receive feedback, and it's a good sign when you can avoid that.
We have good and bad days. Thanks for the compliment. :)
 
Last edited:

Purefun

Newbie
Game Developer
Dec 17, 2022
41
32
I'm a fan of Virt-a-Mate, at times. Other times it feels like I'm playing a menu simulator and doing homework with tutorials.

That said, if you're able to set this up in a way that its more direct for the user to just jump in and enjoy, then you should find some success.

Best of luck to you. It won't be easy with VaM as your competition.
The people behind VaM do exceptional work, I really admire the tech they built. Thanks for the suggestion. (plug and play :LOL:)
A save to favorites comes to mind. Adding to list!