for anyone who wants the june update, search kemono on google or your search engine that you used and then type eromancer and yeah thats about it, june update in summary: dogshit
here's the link for people who are lazy:
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here's the changelog for those who are also lazy to go to kemono:
Changelog
The following is only a list of player-facing changes, unless otherwise noted.
- Added Onyx + Bunnies H scene liquid FX for finishers
- Added extra sloppy outro animations to the Onyx + Bunnies futa H scene
- Updated Onyx's rig/materials to fix tape shading & outlines for her tape "outfit"
- Fixed issue with pole rig that caused some tape on Onyx to float in front of her
- Void Slums is now an actual mission with encounters and progression as opposed to a wave survival zone. Will be added onto over coming release.
- Added Basement map to the Void Slums mission (the entrance is hidden, can you find it?)
- Added backend infrastructure for side (optional branching) maps.
- Downsized arrow indicator that shows entrances to new maps
- Significantly reduced VRAM consumption on environment sprites in Slums
- Added visual damage states / hit + break SFX to destructible objects in Slums
- Fixed shaker on car destructible object
- Improved issues w/ being bumped around by Charger when moving against him (still jitter though)
- Enemies no longer play wrong walk animation (forward/back) after being nudged.
- Enemies now react much quicker to colliding with objects/Onyx as long as it's headlong and not grazing (tweaking latter still, see known issues)
- Fixed issue that could cause all loss of input when some controllers are disconnected
- Fixed issue with transfer points between maps causing Onyx to be teleported across the destination map
- Onyx no longer plays movement SFX when loading into a new mission
- Updated status menu artwork for Slums stage to new art
- Thug's pants no longer stay undone in subsequent H scenes after the Onyx vs Thug scene plays.