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Steven_Bills

New Member
May 25, 2022
14
29
57
You should look into their first abandoned game...Malice and the Machine, you can find it here on F95. Showed promise too way back when, now it'll never get finished.

As for the $20k a month, sounds like they lost some money moving from Patreon to SubStar...and the only reason we finally got the Charger animation was to drum up some more interest and get folks to sign up with SubStar.

Yeah, many have (and I have in the past) pointed out how Eromancer will do the bare minimum required to keep this cash cow farting dollars for him...sad really, if he put for the effort and tried to complete his game. Well, he'd probably have a 5-star game that he could sell on Steam and it might even surpass Karryn's Prison. But nope...so here we are.

Ah well, see ya in a few more pages probably.
Yeah, pretty frustrating that not only do some people who clearly have talent at something like this just take the easy and lazy method of making it a personal ATM for barely any effort, but also that people continue to buy into the scam fueled by their hopes and dreams so the dev never feels the need to actually put in work and deliver on the product. It would be great if both groups' mindsets would change. I've always felt that quality products will rise to the surface naturally, so it vexes me to no end that rather than put in effort and complete this game, potentially becoming one of the best (like Karryn's Prison, as you mentioned), instead Eromancer just keeps coasting on the dono money even though there'd probably be a far bigger and longer-lasting payoff for actually finishing the damn game.

Like, I'm no business major or anything close to it, but I have always maintained that people will pay for quality, especially when that quality is clear to see. So many games with amazing potential that present that kind of quality, and yet a disturbing number of them fall into the same fate as this game and MatM. There are plenty of h-game devs that are slow to put out updates, sure. But seeing the latest patch notes just makes me laugh; it's pathetic.

And maybe it's a difference of situation or mindset, but if I had the skills to make games like this, or Karryn's Prison, or any number of games I could list, personally I would be working on it every chance I could, because I know that's what keeps people invested, brings in more potential backers, and overall gets the game working well and eventually completed. Hell, maybe someday I'll have to put in the effort to learn how to make games of my own, and either work on improving my own art or just work with an artist who could help it come to fruition. I could just about guarantee that with my mindset, even if I never reach the quality that this game could have, I'd not only have a better following than Eromancer, but I'd also get the game finished instead of just jerk everyone around with updates shorter than a Twitter post.

Might be a lot of big talk coming from someone who knows virtually nothing about game development, but fuck, man, it's just so frustrating to see stuff like this become more and more common. You'd think eventually someone with skills like Eromancer's would come around and have the bright idea to just do the normal thing and make their fucking game without milking the backers for years, and absolutely take off in terms of success. But as far as I know, most of the good devs either keep their heads down or are content to work on smaller projects. Which, kudos to them, but I wish more people would follow their practices instead of those of Eromancer.
 

APPR3NTIC3d

Newbie
Jun 28, 2022
96
34
108
Yeah, pretty frustrating that not only do some people who clearly have talent at something like this just take the easy and lazy method of making it a personal ATM for barely any effort, but also that people continue to buy into the scam fueled by their hopes and dreams so the dev never feels the need to actually put in work and deliver on the product. It would be great if both groups' mindsets would change. I've always felt that quality products will rise to the surface naturally, so it vexes me to no end that rather than put in effort and complete this game, potentially becoming one of the best (like Karryn's Prison, as you mentioned), instead Eromancer just keeps coasting on the dono money even though there'd probably be a far bigger and longer-lasting payoff for actually finishing the damn game.

Like, I'm no business major or anything close to it, but I have always maintained that people will pay for quality, especially when that quality is clear to see. So many games with amazing potential that present that kind of quality, and yet a disturbing number of them fall into the same fate as this game and MatM. There are plenty of h-game devs that are slow to put out updates, sure. But seeing the latest patch notes just makes me laugh; it's pathetic.

And maybe it's a difference of situation or mindset, but if I had the skills to make games like this, or Karryn's Prison, or any number of games I could list, personally I would be working on it every chance I could, because I know that's what keeps people invested, brings in more potential backers, and overall gets the game working well and eventually completed. Hell, maybe someday I'll have to put in the effort to learn how to make games of my own, and either work on improving my own art or just work with an artist who could help it come to fruition. I could just about guarantee that with my mindset, even if I never reach the quality that this game could have, I'd not only have a better following than Eromancer, but I'd also get the game finished instead of just jerk everyone around with updates shorter than a Twitter post.

Might be a lot of big talk coming from someone who knows virtually nothing about game development, but fuck, man, it's just so frustrating to see stuff like this become more and more common. You'd think eventually someone with skills like Eromancer's would come around and have the bright idea to just do the normal thing and make their fucking game without milking the backers for years, and absolutely take off in terms of success. But as far as I know, most of the good devs either keep their heads down or are content to work on smaller projects. Which, kudos to them, but I wish more people would follow their practices instead of those of Eromancer.
If people paid for quality, Dollar General and knock-off walmart brands wouldn't sell. Also nobody is making you continue to pay this person money. You can see how much (or little) they've produced and you could simply stop paying. In fact it might even light a fire under their ass to produce more.

Also as somebody whose friends with people in indie gamedev circles I can tell you right now that it takes a long time to make a game, and the smaller the team the longer it takes. I mean to make a game you pretty much have to be an artist, a programmer, a sound designer, have some kind of business acumen, be around to catch bug reports from the community, and fix said bugs. Just to name a very simplistic look into game development.

To be honest, I wouldn't be a gamedev no matter what, it doesn't matter if it's for a AAA producing company right down to a small single person indie dev. I've seen first hand how much work gets put into it, sometimes while holding down another job only to see people go.. "Do better" "Be faster" "Give us what we want" and "Give it to us when we want it." For Christ's sake you know burnout is a thing, you know if effects creativity and work output drastically?

Now I'm by no means saying that this dev isn't pushing a con to rake in money, but let's also not talk about it like they somehow belong to a group where money isn't what keeps them from homelessness and somehow the hustle isn't real for them. Plus I hate to bring up the obvious, but this is a website which offers many of these games for free (sure some people pay for it and then share it, but it's still given freely to a considerable amount of people)

I know this is going to sound like I'm personally attacking a lot of people on here and it really isn't, but I just don't see anybody at all bringing up any points that might say point out the difficulty of a job few people can honestly do. I know this won't matter and I'll probably get some fun responses or outright ignored but oh well..
 
Feb 7, 2022
271
159
120
If people paid for quality, Dollar General and knock-off walmart brands wouldn't sell. Also nobody is making you continue to pay this person money. You can see how much (or little) they've produced and you could simply stop paying. In fact it might even light a fire under their ass to produce more.

Also as somebody whose friends with people in indie gamedev circles I can tell you right now that it takes a long time to make a game, and the smaller the team the longer it takes. I mean to make a game you pretty much have to be an artist, a programmer, a sound designer, have some kind of business acumen, be around to catch bug reports from the community, and fix said bugs. Just to name a very simplistic look into game development.

To be honest, I wouldn't be a gamedev no matter what, it doesn't matter if it's for a AAA producing company right down to a small single person indie dev. I've seen first hand how much work gets put into it, sometimes while holding down another job only to see people go.. "Do better" "Be faster" "Give us what we want" and "Give it to us when we want it." For Christ's sake you know burnout is a thing, you know if effects creativity and work output drastically?

Now I'm by no means saying that this dev isn't pushing a con to rake in money, but let's also not talk about it like they somehow belong to a group where money isn't what keeps them from homelessness and somehow the hustle isn't real for them. Plus I hate to bring up the obvious, but this is a website which offers many of these games for free (sure some people pay for it and then share it, but it's still given freely to a considerable amount of people)

I know this is going to sound like I'm personally attacking a lot of people on here and it really isn't, but I just don't see anybody at all bringing up any points that might say point out the difficulty of a job few people can honestly do. I know this won't matter and I'll probably get some fun responses or outright ignored but oh well..
thats not a good comparison, those stores in theory are frequented because they offer lower cost products for people who want to pay less and dont bother suffering in quality a bit
from what im seeing the patreon for this game has very high prices for updates that also underperform, its a pay more for less situation.
However in the end youre also right about gamedev taking an unbelievable amount of effort, personally i'll just sleep on this game for now and come back later, maybe the game will be in a better spot after a few months
 
Last edited:

Poggersq

Well-Known Member
May 2, 2022
1,678
1,327
277
thats not a good comparison, those stores in theory are frequented because they offer lower cost products for people who want to pay less and dont bother suffering in quality a bit
from what im seeing the patreon for this game has very high prices for updates that also underperform, its a pay more for less situation.
However in the end youre also right about gamedev taking an unbelievable amount of effort, personally i'll just sleep on this game for now and come back later, maybe the game will be in a better spot after a few months
milennia*
 

VoxElectra23

Member
Jun 30, 2020
104
198
123
2028!!!???? IMPOSSIBLE, WHAT HAPPENED TO THE GAME THAT HAS TO HAVE AN UPDATE IN 4 OR 5 YEARS?
The game was accused on patreon of being a scam since they released minor updates every month so the community makes jokes about it saying that the next update with some quality content will come out in many years hahaha I have been following the game since 2020 and I can tell you that the recent update is hardly worth it
 

Arrngrim

Member
Oct 22, 2017
275
773
281
If you know of or are informed of any new updates, please let me know. I haven't played this game for months. Has there been any change?
Well, yes, if it's been months for you....one new animation worth watching. Ero finally gave us some more good BST content with the Charger non-con consorting with her, the animation is pretty banger in that she tries to crawl away and the Charger drags her back and then mounts.

That's the thing about this guy, they can do good work when they try....it's certainly vexing.
 

Steven_Bills

New Member
May 25, 2022
14
29
57
If people paid for quality, Dollar General and knock-off walmart brands wouldn't sell. Also nobody is making you continue to pay this person money. You can see how much (or little) they've produced and you could simply stop paying. In fact it might even light a fire under their ass to produce more.

Also as somebody whose friends with people in indie gamedev circles I can tell you right now that it takes a long time to make a game, and the smaller the team the longer it takes. I mean to make a game you pretty much have to be an artist, a programmer, a sound designer, have some kind of business acumen, be around to catch bug reports from the community, and fix said bugs. Just to name a very simplistic look into game development.

To be honest, I wouldn't be a gamedev no matter what, it doesn't matter if it's for a AAA producing company right down to a small single person indie dev. I've seen first hand how much work gets put into it, sometimes while holding down another job only to see people go.. "Do better" "Be faster" "Give us what we want" and "Give it to us when we want it." For Christ's sake you know burnout is a thing, you know if effects creativity and work output drastically?

Now I'm by no means saying that this dev isn't pushing a con to rake in money, but let's also not talk about it like they somehow belong to a group where money isn't what keeps them from homelessness and somehow the hustle isn't real for them. Plus I hate to bring up the obvious, but this is a website which offers many of these games for free (sure some people pay for it and then share it, but it's still given freely to a considerable amount of people)

I know this is going to sound like I'm personally attacking a lot of people on here and it really isn't, but I just don't see anybody at all bringing up any points that might say point out the difficulty of a job few people can honestly do. I know this won't matter and I'll probably get some fun responses or outright ignored but oh well..
People pay for quality where they feel it matters most, I mean. That's why there ARE those name brands that are more expensive despite being essentially the same product. And when it comes to stuff like h-games, or just games in general, people will be more willing to pay for a game that prioritizes quality. That's why stuff like Elden Ring and Baldur's Gate 3 blew up: they're quality. Also, for the record, I've never paid a cent to Eromancer. I don't often spend money on h-games in general, but especially not ones who's progress is easily outpaced by a snail.

I'm aware it takes a long time to make indie games. That's one of the few things I DO know about game dev: it's a long process if you only have a small team. Same goes for any project. But there's enough evidence throughout this game's thread on this site alone to show that this isn't your ordinary run-of-the-mill slow development. There are other indie devs I've supported that have spent a long time on updating their games as well, but they at least communicate regularly if there are issues or holdups in the process, and actually deliver on the content they promised, rather than what's become the norm for Ero. Again, plenty of evidence on this site alone that there's some unhealthy practices going on surrounding the game's backing.

I'm not necessarily trying to say that's the case either, but what I AM trying to say is that there's something just not cash-money about how this game is progressing. Generally speaking, if the funds from working on this game are what's meant to help keep Eromancer afloat, you'd think that would mean this is their primary source of income, and thus they'd put more effort into not just the game but in keeping their backers in the loop, because those are literally the people paying their living wages. And sure, maybe Ero has a different primary career irl. But if this is just a side project for them that's MEANT to be slower than usual indie development, why the slowly increasing prices for backing the game? Occam's razor, it's become more scam than project.

It sounds less like you're personally attacking people and moreso like you're taking my comment as lashing out at ALL indie devs, from my perspective. Either way, it's clear there's some level of miscommunication between us, which is why I'm trying to help clarify. I know indie devs have it rough compared to AAA studios, that's a given. But there's a difference between slow devs and what's going on with this game. There's a difference between devs who do it as a side hustle compared to what's going on with this game. And it frustrates me not just because I see the potential this game has, and Eromancer has in general, but that this isn't the only case of someone with skill and potential essentially falling to the dark side and going down the "cash cow" path, turning away from the passion project they first set out to create. Because it frustrates me to no end how irrational it seems to do something like that, when most of those kinds of devs would probably make even more money just by continuing on with the development like normal. Yes it's more work than milking donos for an extended period, but the only reason to do that is for the payoff, and completing the game would certainly result in a larger overall finanical gain for Ero and other devs who drip-feed the smallest pieces of updates months in between. And my neurodivergent mind can't stand the irrationality of that thought process, so I decided to lash out a bit and write my little rant.

Not asking you to change your perspective or anything, just trying to help present mine in a clearer manner. While the reality COULD in fact be that Ero and their team are just having some massive struggles with actually making the game, and always have had them, it just doesn't present that way at all. Which is why so many people, myself included, are frustrated with what we see as the likely future of this game: that it'll be abandoned, just like MatM was, and all of the potential it had - not to mention the money that backers have put forth - will disappear like a thief in the night.
 
3.00 star(s) 98 Votes