Hey there, do you lads know how to set up QTEs in RenPy?
Basically, what I want is:
Scene plays. Then we get a QTE segment where arrow keys are used.
So it's like:
image1 -> showing a screen to player with button "K_LEFT" to be pushed to player on top of an image2->if player fails to react on time, show image 7, if not - image 8 -> showing a screen to a player with "K_RIGHT" needed to be pushed by player on top of image3 -> if player fails to react on time, show image 9, if not - image 10 ->showing a screen to player with button "K_UP" to be pushed to player on top of an image4 -> if player fails to react on time, show image 11, if not - image 12
Time required to hit the button is 3 secs, for example.
If player misses to hit the button on time more than 2 times, he's jumping to "bad_path"(that I've probably figured out, simply jumping to different label), if he doesn't - continue.
I wouldn't ask for your help, but tried looking at code of the games with QTEs and the thing is complicated and I can't get a thing.
Then I googled stuff at lemmasoft and everything's still complicated af. Now I'm just feeling stupid.
Maybe I'm just overly frustrated rn, but don't even know what to start with. The timer? The screens? How to check inputs? Ugh.
Basically, what I want is:
Scene plays. Then we get a QTE segment where arrow keys are used.
So it's like:
image1 -> showing a screen to player with button "K_LEFT" to be pushed to player on top of an image2->if player fails to react on time, show image 7, if not - image 8 -> showing a screen to a player with "K_RIGHT" needed to be pushed by player on top of image3 -> if player fails to react on time, show image 9, if not - image 10 ->showing a screen to player with button "K_UP" to be pushed to player on top of an image4 -> if player fails to react on time, show image 11, if not - image 12
Time required to hit the button is 3 secs, for example.
If player misses to hit the button on time more than 2 times, he's jumping to "bad_path"(that I've probably figured out, simply jumping to different label), if he doesn't - continue.
I wouldn't ask for your help, but tried looking at code of the games with QTEs and the thing is complicated and I can't get a thing.
Then I googled stuff at lemmasoft and everything's still complicated af. Now I'm just feeling stupid.
Maybe I'm just overly frustrated rn, but don't even know what to start with. The timer? The screens? How to check inputs? Ugh.