HTML Abandoned Queen of the Seas [v0.12j Exclusive] [Malhavok]

5.00 star(s) 3 Votes

Somedude02

New Member
Jan 9, 2020
12
4
The avatar drawer has been improved somewhat..

See e.g.

I can't access the page :(

I've seen other games with this improved avatar drawer. I really wanted to see "I was cursed by a witch a turned into her slave" ending. I really liked that one (from the same dev as Queen of the Seas).
 

Blackest1984

New Member
Mar 30, 2021
1
1
Is there really nobody else working on this anymore? this used to be my favorite game, darn
The author apparently went MIA. On the project of this game in their github, there's someone who created an issue asking if the author dropped it, because he was planning to add more content. That guy then did a fork, and it's currently on gitlab
 
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SunlessSpear

Member
Aug 11, 2017
150
203
The author apparently went MIA. On the project of this game in their github, there's someone who created an issue asking if the author dropped it, because he was planning to add more content. That guy then did a fork, and it's currently on gitlab
Tried to build following the instructions and failed miserably - but that's not unusual for me. (I feel like these git repositories are poorly documented on purpose sometimes - trying to get Unity's AI tools going for my college project a few years ago was a nightmare and a half.) Thanks for sharing anyway.
 
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Devvvin

Newbie
Aug 12, 2017
83
87
Tried to build following the instructions and failed miserably - but that's not unusual for me. (I feel like these git repositories are poorly documented on purpose sometimes - trying to get Unity's AI tools going for my college project a few years ago was a nightmare and a half.) Thanks for sharing anyway.
I can't figure out where to change the TWEEGO_PATH variable. I don't see it in like, any file. Any insight would be appreciated

UPDATE:
On that tutorial page, under downloads, click build. It's precompiled.
 
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Trapquest

Member
Feb 26, 2018
268
542
So I've started playing the latest build under "artifacts", and it seems that nothing increases fitness so far as I've found. Just shooting a shot in the dark to see if anybody knows anything?
 

Haamster

Newbie
Jul 11, 2020
74
63
So I've started playing the latest build under "artifacts", and it seems that nothing increases fitness so far as I've found. Just shooting a shot in the dark to see if anybody knows anything?
there are plenty of things that improve fitness, but personally the passive fitness loss is way too high, so I deleted the code that causes it.

/** FITNESS */
NATURAL_FITNESS_DECREASE: {
fun: (p) => {p.adjustCoreStatXP(CoreStat.Fitness, -75);},

if you want the full list of things that improve it, just go on the Gitlab and search FITNESS
 

Trapquest

Member
Feb 26, 2018
268
542
there are plenty of things that improve fitness, but personally the passive fitness loss is way too high, so I deleted the code that causes it.

/** FITNESS */
NATURAL_FITNESS_DECREASE: {
fun: (p) => {p.adjustCoreStatXP(CoreStat.Fitness, -75);},

if you want the full list of things that improve it, just go on the Gitlab and search FITNESS
Thanks for the tip. I normally wouldn't bother, but I went ahead and looked through the code out of curiosity. Correct me if I'm wrong, but helping move boxes and junk for Julius gives 30 exp standard, and you lose 75 exp daily? Even with what seems to be 10 xp from dancing, and whatever other odds and ends there are, that seems ridiculously prohibitive.

Edit: Should also mention I do not code, nor do I know anything about code, just spitting guesses based on what I saw
 

Baudler

Newbie
Nov 22, 2021
77
60
Are you guys planning to do anything with it ? It kinda needs to swap out the avatar drawer for the newer version, which is much prettier..

Tried messing around with it but could never get it to build.
 
5.00 star(s) 3 Votes