First Impression Review by Xbob1
Reviewed on version: 0.3.3
Notice: As the game is very bare bones and early I do not see it fit to properly review the game yet. If it continues to be developed then I will attempt to update to a proper review when it seems fair to do so. For this reason I will simply be listing what the game is and then the pros and cons I got from playing it.
Additionally I would like to point towards the fact that I think the fetishes of this game are meant to be mixed. While there are too few scenes to truly tell, the title of the game and the female domination tag made a few believe it was to be a femdom focused game but I do not believe this to be the case so keep that in mind when playing.
Game introduction:
The game is a mix of visual novel/management set in a matriarchal land where women rule and men are second class citizens. One of the queendoms ruled by a sadistic ruler is overthrown by a man and thus stands as the only kingdom in the known realm. You play as this kings male heir with a name of your choosing and ultimately take over after the successful killing of your father by unknown culprits. Now you rule a terrified and revolting population.
Pros:
1. The game has a interesting setting, where you as a male have to fight against the established norm of female supremacy and prove your worth as a ruler. A rather unexplored setting with a great deal of potential.
2. Art is alright, nothing amazing but its enough.
3. One thing that caught my attention was the dynamic of the protagonist's sister being the daughter of the previous queen and you the son of the current king and I see a potentially interesting plotline with you and her.
Cons:
1. Forced or out of place scenes that really destroy my interest. "Ah we are practicing sword fighting and now I have slipped and my face has fallen onto your crotch." Or the random Janet ass grabbing scene the first time we see her. If Queendoms is to be a generic porn novel game then fine, but it really feels lazy to just toss these scenes about.
2. Scenes are quick and ultimately uninteresting such as the maid handjob and then it gives you a choice of what to think about and I got like +2 love for the people and I was like "ok"
3. Generic/Lazy writing, too much internal monologuing and overall just unbelievable consequences. I refuse to believe that every person in your city is now actively murdering their neighbours simply because they loved the previous king.
4. Management means nothing. If they plan to add more features later on then that's fine but as of right now basically nothing you pick means anything. You picked an option that gives you 2+ love of the people even though its a private scene between you and your maid but it does not matter anyway because -60 love of people when you become king. What's that? You gave an inspiring speech to your court and got +10 court loyalty? Well I hear maybe 1 or 2 people want you dead so -50
5. Grammar is all over the place, feels like someone just had an idea one afternoon and not wanting to forget the idea, wrote out an entire first draft script in the span of 2-3 hours and just shoved it into a game introduction which might honestly explain the crude writing. If English isn't the first language of the developer then I highly recommend getting a proofreader.
Conclusions:
This game has potential and a interesting foundation for what could be a good game and with it being so early in development there is plenty of room to revamp and improve current and planned content. However, I would argue that first impressions are some of the most important parts of grabbing attention and I could barely get myself pass the introduction without the temptation to just skip the text. But we will see how things go from here.
Final Score: 3/5
Too much wrong to be good, too early to be bad.