If you're like me and you've played a ton of monster girl games, then you know this genre is a very safe, risk-adverse one, with very little innovation and its own, well established story tropes and clichés. And while some games like
Monster Girl Quest are able to subvert some of those tropes to tell more compelling stories, even the best of the genre are not immune to very repetitive and similar plot points, character designs are archetypes that are very reminiscient of Japanese-style storytelling (for better or worse). Of course, since almost all those games are made in Japan, its not surprising, as it's a very self-centered, very competitive industry and market, and external devs from other countries often hav no choice but to base their games on those previous works, partly copying their strengths
and their weaknesses.
Now, if you've played Monster Girl Quest, imagine that game with no subversion of tropes, inconsequential character interactions, no meaningful character development and a story so barebones and full of cliches you've already foreseen the entire story progression after five minutes. That's Quest Failed for you.
Honestly, I'm not here to judge other players, as you like what you like, I have no say in that, but I don't understand the high reviews on this one, unless they have never played a single MG game in their lives, in which case it would be understandable.
The story is as cliche and barebones as you can imagine. The protagonist is your typical Japanese anime souless shell for the player self-insert into : No personality, no apprearance of character traits aside from the fact he's a failure and can't do anything right, like 99% of Japanese MCs nowadays. In fact, the entire game builds around that premice, the fact that the MC can't do anything and fails every mission the world and himself throw at him. It frames that as making a joke around it, but the way it comes across is really not funny. The MC first tries to become an adventurer and runs into the first MG of the game, the slime girl. And, outside of the fact that their interaction is really a lot of nothing in terms of character development, that scene made me realize that the game is painfully, glacially
slow. Everything in that scene takes forever to go to the point, and every character interaction after that is like that. it's your typical MG encounter which ends on a rape scene, because of couurse it would, and the MG ends up following the MC as he builds up his unvolontary harem, because of course it would. The story (for now) isn't about a Monster Lord or angels or whatever crap MG games like to recycle over and over (thank god) but it still is the MC trying to be a hero and do the right thing for now given reason, because he's the hero and we have to move the plot forward I guess.
There
are things in this game that I do quite like, like MC's memories sequences about
, or
. But those are the only two moment where I thought "Well, this game has some ideas after all, I can't wait too see what it does with them", and what it does is nothing. Maybe those are explored in Chapter 2, but honestly I won't bother checking out the rest of the game. If Chapter 1 is a testament to the quality of Quest Failed, then there is no reason for me to touch the other chapters other than wasting my time.
There are many more MG games that are better than this. Even your recycled Japanese mediocre MG games are better than this one, on top of having arguably better artstyles. Speaking of artstyle, even the style of this game tries its hardest to mimic the anime style, and in my eyes also fails comically at that by moments. Which is quite a callback to the title of the game and a nice metaphor, if you ask me.