Hi people,
To make it easier for the player to know what to do in my game I've been thinking about adding some quest system.
I've been running some tests with this system:
Although it seems to fulfill what I want to do and that with a lot of work I could adapt it to my game, before I wanted to know the opinion of the great experts in advanced programming that there are around here
Do you have any preferred code for these quest systems?
About the code I link to:
The first doubt I have with the code I've been testing with is that it seems you have to have defined "quests", "stages" and "goals" from the beginning, because when you modify the file that contains them, the game is not updated, until I call the code again, but this makes the states reset, and that's not good ... although surely there is a way to do it.
Besides, I don't need to separate the "tasks" into "quests", "stages" and "goals", this makes it more complicated and I simply need "tasks".
What I'd need would be two columns. In one there would be the characters and in the other there would be the tasks to be completed for the character in question. But in that second column, it would have to be possible to consult the active and finished tasks.
There can be a lot of characters and/or tasks, so it would be good if you could scroll in the boxes.
And a system, as easy as possible, to add new tasks and mark as "done" those already completed.
I know that what I ask can be complicated and that surely this can be done in several ways... I don't ask for the complete code, I just want help on what you think is the best way to do it and some examples to understand it (python is still a bit complicated for me)
Thanks in advance!!
To make it easier for the player to know what to do in my game I've been thinking about adding some quest system.
I've been running some tests with this system:
You must be registered to see the links
Although it seems to fulfill what I want to do and that with a lot of work I could adapt it to my game, before I wanted to know the opinion of the great experts in advanced programming that there are around here
Do you have any preferred code for these quest systems?
About the code I link to:
The first doubt I have with the code I've been testing with is that it seems you have to have defined "quests", "stages" and "goals" from the beginning, because when you modify the file that contains them, the game is not updated, until I call the code again, but this makes the states reset, and that's not good ... although surely there is a way to do it.
Besides, I don't need to separate the "tasks" into "quests", "stages" and "goals", this makes it more complicated and I simply need "tasks".
What I'd need would be two columns. In one there would be the characters and in the other there would be the tasks to be completed for the character in question. But in that second column, it would have to be possible to consult the active and finished tasks.
There can be a lot of characters and/or tasks, so it would be good if you could scroll in the boxes.
And a system, as easy as possible, to add new tasks and mark as "done" those already completed.
I know that what I ask can be complicated and that surely this can be done in several ways... I don't ask for the complete code, I just want help on what you think is the best way to do it and some examples to understand it (python is still a bit complicated for me)
Thanks in advance!!