Question about making a game and general advice ?

jeananonymous

Newbie
Mar 23, 2020
80
12
Hi guys,

actually im making a game with a friend (that i would like to put here for free + crownfunding) and i'm asking some question :

- Is there a specific thing to do to post the game on F95 ?
- what is on your point of view the best crownfunding service ?
- Do you prefer frequent small update or bigger but less often ?

thanks
 

Cryswar

The Profound Dorkness
Game Developer
May 31, 2019
920
2,144
1. Post the game request thread here, following the various rules from there and the news/announcements forum. You can request ownership of your own thread, with some caveats.

2. Patreon if your game doesn't have content that would get banned there, Subscribestar if it does. For the model you're describing, anyways. Other sites like itch and kickstarter offer less reliable funding that generally can't be relied on like monthly models.

3. I personally would mostly care about a good pace of content development and dev communication.
 
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rk-47

Well-Known Member
Jun 27, 2020
1,004
919
As long as the dev can deliver their promises everyone will be happy so whenever you think the updates would be ready you should say so and people will therefore rate you higher when you do deliver
 

Tyranicon

Member
Game Developer
Nov 12, 2019
419
1,155
Best crowdfunding platform is kickstarter hands down. I've only tried KS, Patreon and indiegogo, but Kickstarter is by far the more effective and user-friendly of the three imo.

Patreon is the best if you prefer monthly income over a single lump sum. KS also requires more work put into its campaign. My advice is to start a Patreon as a slow growth option, then launch a kickstarter once you build enough hype.
 

Jofur

Member
May 22, 2018
251
272
It depends a lot on the game. If it's more gameplay/systems oriented then frequent updates are nice, but story heavy games I prefer larger and less often. I like to completely replay a game when new content is out, so at most I'll replay a game once, sometimes twice a year at most. Small updates just feel like teasing, but they do have the advantage of making people stick around and take interest in the games development more actively.

I think more importantly you need to be consistent. If you release big updates with a lot of content, people are gonna expect that every update(unless it's a hotfix or something). While time management is hard, it's also incredibly important. Release too few updates with too little content and that's gonna be 90% of what people talk about when they bring up your game.