Naw, I've still occasionally look around, even this past week, but haven't seen anything newer than what's already posted here.
Most of my work flow nowadays for character diversity often involves using more modular morph assets (ie breast and body part morphs), often exporting my work to blender for sclupting, but mostly I use what I call, higher dimensional morphing.
Daz is 1 dimentional. the morphs only apply to the default G8F body. as a result, if you have 1 body morph, and then add another, the two morphs 'add' or stack ontop of eachother, often interfiering (and thus causing distortion). (mathematically, daz is 'additive' only operator)
Blender's Nth dimensional morphing allows me to at at any point 'freeze' what the current shape is, making it a unique shape. Daz has something similar... probably, but what blender allows, that makes it 'nth' dimentional is rather than morphing using the G8F base, I can set it to use a different base, such as the 'frozen' shape I make. This allows for 'cross fading' between to final shapes, so I can get a perfect mix. useful if I want to make a less feminine woman, or a more feminine looking man. so mathematically blender allows me to play with the order of operations, as well as use a sort of 'multiply' operator (actually its a lerp operator).
I often export final shapes back to daz however, just because its easier to prorotype in daz, also fit clothes to characters