- Apr 20, 2023
- 37
- 12
hi guys. i have some questions about rendering. the questions i will ask may sound as simple as '2+2=?' sorry for that. maybe they are easily accessible answers but my english is not good and i don't know what to look for and how to look for it. so i wanted to post. i will ask about both daz and studio neo v2.
Daz Question
I've watched videos on how to render on daz. it takes about 5-10 minutes. i'm sure if you have a bad computer like mine, it takes even longer. when i render a character or a scene, do i have to do it every time? or once you render a scene, it stays that way forever? if you have to do it again every time, it seems like something that would take a lot of time. if that's the case, then I won't be mad at producers who release new episodes late. i saw someone on this website say "i made 5 scenes in a day". how can you make a game with a few thousand pictures if it really takes that much time? that's insane. but if you render an scene and it stays that way and you can take a few screenshots of it, it seems more doable.
Studio Neo v2 Question
studio neo v2 is much easier to render with. i did an experiment with my leptop that can't even open a calculator and it only took a few seconds. but the problem is that i can't tell the difference. in the video i watched on youtube the difference was quite clear. hair, lips, everything became detailed, but for me only the tips of the hair improved a bit. what do you think?
only the size is different. the normal screenshot is 2.5mb, the render is 3.5 mb. (the one with the buttons on it is the screenshot, the other is the render) Maybe I'm wrong for expecting as much difference as in daz?
Third question
I'm one of the hundreds of people who want to make a game and I'm at the beginning of the road. I'm trying to figure out which way to go when I know almost nothing yet. The usual answer to this kind of question is: which art style do you like more or which one do you feel more comfortable using? Daz is definitely more visually beautiful, but I don't hate HS2 either. on the other hand, the fact that you can sell the games you make with Daz on platforms like steam is a huge plus.
you can't sell the games you make with hs2 but it makes it incredibly easy to make games. daz is 1 million times more difficult as far as I understand from the tutorial videos I watched. What do you think? Should I choose the hard one while I'm still at the beginning of the road? Or should I try my luck after using hs2 and saving experience and money? If you make games with hs2, there are millions of free assets you can use. There are also a lot of pirated assets for Daz but there is a license problem. You don't want to sell games this way. How would you go about it?
Daz Question
I've watched videos on how to render on daz. it takes about 5-10 minutes. i'm sure if you have a bad computer like mine, it takes even longer. when i render a character or a scene, do i have to do it every time? or once you render a scene, it stays that way forever? if you have to do it again every time, it seems like something that would take a lot of time. if that's the case, then I won't be mad at producers who release new episodes late. i saw someone on this website say "i made 5 scenes in a day". how can you make a game with a few thousand pictures if it really takes that much time? that's insane. but if you render an scene and it stays that way and you can take a few screenshots of it, it seems more doable.
Studio Neo v2 Question
studio neo v2 is much easier to render with. i did an experiment with my leptop that can't even open a calculator and it only took a few seconds. but the problem is that i can't tell the difference. in the video i watched on youtube the difference was quite clear. hair, lips, everything became detailed, but for me only the tips of the hair improved a bit. what do you think?
![0f6d7e78-7afc-4087-9b32-b89dff2abfd1.jpeg 0f6d7e78-7afc-4087-9b32-b89dff2abfd1.jpeg](https://attachments.f95zone.to/2024/07/thumb/3813099_0f6d7e78-7afc-4087-9b32-b89dff2abfd1.jpeg)
![8f07b66b-c46d-4701-bd00-71f3189325f4.jpeg 8f07b66b-c46d-4701-bd00-71f3189325f4.jpeg](https://attachments.f95zone.to/2024/07/thumb/3813093_8f07b66b-c46d-4701-bd00-71f3189325f4.jpeg)
only the size is different. the normal screenshot is 2.5mb, the render is 3.5 mb. (the one with the buttons on it is the screenshot, the other is the render) Maybe I'm wrong for expecting as much difference as in daz?
Third question
I'm one of the hundreds of people who want to make a game and I'm at the beginning of the road. I'm trying to figure out which way to go when I know almost nothing yet. The usual answer to this kind of question is: which art style do you like more or which one do you feel more comfortable using? Daz is definitely more visually beautiful, but I don't hate HS2 either. on the other hand, the fact that you can sell the games you make with Daz on platforms like steam is a huge plus.
you can't sell the games you make with hs2 but it makes it incredibly easy to make games. daz is 1 million times more difficult as far as I understand from the tutorial videos I watched. What do you think? Should I choose the hard one while I'm still at the beginning of the road? Or should I try my luck after using hs2 and saving experience and money? If you make games with hs2, there are millions of free assets you can use. There are also a lot of pirated assets for Daz but there is a license problem. You don't want to sell games this way. How would you go about it?