I wanted to review this game for a long time, but just didn't know how to do it justice: So many aspects are worth mentioning, that i couldn't possibly list them all. So instead i've decided to just write a bit about what this game is...
Ravager is NOT a visual novel! Calling it a visual novel would be an insult. VNs are high grind, high noise - they make you do repetitive stuff and read through walls of flavour text that doesn't really affect the gameplay.
Ravager instead is more like an oldschool choose-your-own-adventure game, where every little choice you make has permanent consequences, and every scene matters. There is no filler, no grinding, and no noise: Just making one fateful decision after another. And unlike oldschool CYOA's, every scene is presented with atmospheric visuals, moody background music and sfx.
It reminds a lot of the heroquest-parts in King Of The Dragon Pass, which also were atmospheric high stakes CYOAs, where seemingly symbolic gestures had far reaching consequences.
And that's probably the only "flaw" of this game: It's hard to play without a walkthrough, because every choice you make opens up some paths in the future, while permanently closing others - and it's impossible to anticipate them all. So basically either you accept having to play through this game many times to see everything, or you need to plan your playthrough in advance, in order to get the set of outcomes you want.
EDIT: To clarify: This is not about unlocking some "perfect ending", because Ravager has no perfect ending: Every choice you make is a tradeoff. Problem is the game can't really tell you what those tradeoffs lead to without spoilering everything. And conversely you can't get your preferred conclusion without spoilering yourself by reading a walkthrough. I don't really blame the game for this: It's just an unavoidable drawback of creating a game where every choice matters.
If this or the game's theme doesn't put you off, then Ravager is an absolute masterpiece that should be in every porngame collection.
Ravager is NOT a visual novel! Calling it a visual novel would be an insult. VNs are high grind, high noise - they make you do repetitive stuff and read through walls of flavour text that doesn't really affect the gameplay.
Ravager instead is more like an oldschool choose-your-own-adventure game, where every little choice you make has permanent consequences, and every scene matters. There is no filler, no grinding, and no noise: Just making one fateful decision after another. And unlike oldschool CYOA's, every scene is presented with atmospheric visuals, moody background music and sfx.
It reminds a lot of the heroquest-parts in King Of The Dragon Pass, which also were atmospheric high stakes CYOAs, where seemingly symbolic gestures had far reaching consequences.
And that's probably the only "flaw" of this game: It's hard to play without a walkthrough, because every choice you make opens up some paths in the future, while permanently closing others - and it's impossible to anticipate them all. So basically either you accept having to play through this game many times to see everything, or you need to plan your playthrough in advance, in order to get the set of outcomes you want.
EDIT: To clarify: This is not about unlocking some "perfect ending", because Ravager has no perfect ending: Every choice you make is a tradeoff. Problem is the game can't really tell you what those tradeoffs lead to without spoilering everything. And conversely you can't get your preferred conclusion without spoilering yourself by reading a walkthrough. I don't really blame the game for this: It's just an unavoidable drawback of creating a game where every choice matters.
If this or the game's theme doesn't put you off, then Ravager is an absolute masterpiece that should be in every porngame collection.