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Phaeron Seherekh

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Nov 15, 2022
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That's basically what I've been trying to say. But I tend to get long-winded with things I'm passionate about.
I would point out that Naho only feels such because of Valzira, and as revealed once you break her, she hates her former pack more than you due to the betrayal, all very exploitable details. Hell, Naho is also bitter at Valzira because Valzira instructed her to turn her tribe about and aided her in doing so, and then immediately stopped caring in any significant way once Naho became pack leader.

Naho is much closer to Maelys than Valzira and arguably has a much weaker hold on any of her difficult ideals when compared to the other two, however I don't see a way to get her fully with you while also keeping the wolf tribe, as she even advises you when you've broken her to not trust them because they turned to you so easily. It shouldn't be easy whatsoever to do, and of the cast so far is going to take the longest, however I can't remember encountering anything that made it not make some sense as a possibility.
 

Blaq Mask

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Jun 25, 2019
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I'm not sure why Naho would expect loyalty from the wolves, they don't seem to respect anything but strength and you kicked her ass. Like, Eburon was gunning for her before you even got there. But I think the very method of her 'recruitment' would be a pretty large obstacle in Naho coming around on dragon. You beat her up and take her pack, and it's not like you can give it back. Maelys didn't actually like her job when you ran into her, so getting her to stop was rerlatively easy, wether cruel or kind. Naho seemed to like being top dog, so I'm not sure she'd be willing to look past you wrecking that for her.
 

Phaeron Seherekh

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Nov 15, 2022
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I'm not sure why Naho would expect loyalty from the wolves, they don't seem to respect anything but strength and you kicked her ass. Like, Eburon was gunning for her before you even got there. But I think the very method of her 'recruitment' would be a pretty large obstacle in Naho coming around on dragon. You beat her up and take her pack, and it's not like you can give it back. Maelys didn't actually like her job when you ran into her, so getting her to stop was rerlatively easy, wether cruel or kind. Naho seemed to like being top dog, so I'm not sure she'd be willing to look past you wrecking that for her.
Her broken dialogue is interesting in that aspect, her hatred for you is seemingly mostly derived from Valzira's conversion efforts and her considering herself to be aligned with the moon and goddess (inaccurate but she doesn't know that), which is why she tends to insult you through that fashion, and also why she gets extremely upset at seeing her own hybrid spawn I suspect. She thought she could reform the pack, you disproved that and effectively broke that notion for her, as the pack immediately went back to might makes right and boning anything and everything they wanted. Which is why she actively refuses your offer of making/letting her be pack leader again.

Rather frankly most of the puppy/properly broken Naho writing is so close to having finally recruited her properly in the harem that it is invigoratingly frustrating. Another success of the writers that.

Edit: ah, forgot to mention why she expected some loyalty from the wolves, If I recall right she thought she had reformed them sufficiently that they would rather fight against a sun aligned entity than serve one.
 
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Maizemallard

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Dec 24, 2019
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All I want from Naho and valzira is to walk in their cell every once in a while, and not have them going on a full length essay rant about hating my very existence... Like is it much for them to ask how my day was after the fact? I Don't think I'm asking too much lol

Also a character arc between Maelys and Naho would be a really nice pair I always felt those two were similar since Naho always struck me as Maelys in her youth Since Naho seems pretty young and immature and full of hate kind of how Maelys described herself when she was younger calling herself foolish and was lead by solely hate which seems to be Naho whole state at the moment. I've talked about Naho and Valzira a decent chunk in the past, I really just want something more than just them being in a cell to suffer and hate me 24/7 it gets a little boring... but I got to admit turning Valzira into a McDonalds chicken nugget is hilarious in the darkest way imaginable. and before anyone mentions Naho plot about being sent to breaker and then being selected as you consort, is a good narrative plot line for her even if its not my preference, but it just so happens that I refuse to spend the gold to get the chamber because I like getting all the territory's later in the game So i never really use the breaker in most of my playthroughs so I'm stuck with regular old angry Naho.

Also I still have no clue what the mother is. I haven't gone down her full path yet. are there any details on her yet? like I feel we just dropped this eldritch abomination in game, and nobody talks about her lol.
 
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Blaq Mask

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Jun 25, 2019
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Her broken dialogue is interesting in that aspect, her hatred for you is seemingly mostly derived from Valzira's conversion efforts and her considering herself to be aligned with the moon and goddess (inaccurate but she doesn't know that), which is why she tends to insult you through that fashion, and also why she gets extremely upset at seeing her own hybrid spawn I suspect. She thought she could reform the pack, you disproved that and effectively broke that notion for her, as the pack immediately went back to might makes right and boning anything and everything they wanted. Which is why she actively refuses your offer of making/letting her be pack leader again.

Rather frankly most of the puppy/properly broken Naho writing is so close to having finally recruited her properly in the harem that it is invigoratingly frustrating. Another success of the writers that.

Edit: ah, forgot to mention why she expected some loyalty from the wolves, If I recall right she thought she had reformed them sufficiently that they would rather fight against a sun aligned entity than serve one.
I've never gone for broken Naho, so I don't really know about what's said there, might be worth exploring just for the dialogue. But I don't really think making someone a drug addict and controlling their supply is a good way to endear them to you lol.
 

Phaeron Seherekh

New Member
Nov 15, 2022
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I've never gone for broken Naho, so I don't really know about what's said there, might be worth exploring just for the dialogue. But I don't really think making someone a drug addict and controlling their supply is a good way to endear them to you lol.
Oh yes, certainly, though without having gone all the way through with just keeping Naho prisoner it for the most part does work for the intended purpose unusually well, hell she makes more complaints that the surroundings are too luxurious over outright antagonizing you, and while she absolutely does not tolerate being demeaned by anyone else she ends up tolerating (possibly enjoying but she won't admit that) your presence, her birth scene is a fascinating contrast in how she somewhat lapses back into her more antagonistic tendencies at the insult towards her misguided beliefs.
 
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CuriousKiyo

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Alls I'm gonna say is that Naho has the hottest non-porn scene of the game. Have her broken, then demand she worship you to really feel like you're The Rape Lizard™.
 
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Teshay

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Aug 14, 2017
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I would point out that Naho only feels such because of Valzira, and as revealed once you break her, she hates her former pack more than you due to the betrayal, all very exploitable details. Hell, Naho is also bitter at Valzira because Valzira instructed her to turn her tribe about and aided her in doing so, and then immediately stopped caring in any significant way once Naho became pack leader.

Naho is much closer to Maelys than Valzira and arguably has a much weaker hold on any of her difficult ideals when compared to the other two, however I don't see a way to get her fully with you while also keeping the wolf tribe, as she even advises you when you've broken her to not trust them because they turned to you so easily. It shouldn't be easy whatsoever to do, and of the cast so far is going to take the longest, however I can't remember encountering anything that made it not make some sense as a possibility.
( I am also responding to some of your quote to Blaq Mask)
I respectfully disagree with her being fully with you, but I do agree with a lot of what you are saying. Yes, she hates the wolf pack, but she hates you more because you destroyed her dream, enslaved her, and possibly knocked her up. Everything that the wolf pack does is a product of your presence after she is defeated. Valzira didn't really need to convince Naho, she just gave her the means of getting what she wanted and stroked her already burning ambition/beliefs. Naho did rely on Valzira as a ally but this was all just a game to Valzira, she couldn't give a damn about Naho as long as she can prove her ideology. Females over males, brains over brawns.

When Naho is broken (Which is the only way to get her to be your consort), she has to face how helpless she truly is. I do agree that after she is broken, she is closer to Maelys, but less in the recruitment manner and more in a broken spirit type of way. Her hatred for you isn't just from the Valzira giving her a hand and the moon teachings; you beat her, enslaved her, and took her pack from her. You are the object of most of her hatred but she's powerless to do anything to you after you break her, and even before that, really, unless you leave yourself open. She refuses your offer to run the pack for two reasons, of is that that haven't changed at all (which you are correct about) the other is that even if they were change and shecould lead them, she would still be a puppet ruler (submissive to you and your lessor), which the pack would realize. I don't believe doing anything to the pack is going to change her feelings on you. They were essentially like family, or at least kin. Lone wolves tend to not live long and very rarely form their own packs.

Naho is a tragic and interesting character because she was always meant for failure, even if the dragon didn't encounter her. She ruled over a sand castle, it was always going to fall. It was simply a matter of when.
 
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Teshay

Member
Aug 14, 2017
267
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All I want from Naho and valzira is to walk in their cell every once in a while, and not have them going on a full length essay rant about hating my very existence... Like is it much for them to ask how my day was after the fact? I Don't think I'm asking too much lol

Also a character arc between Maelys and Naho would be a really nice pair I always felt those two were similar since Naho always struck me as Maelys in her youth Since Naho seems pretty young and immature and full of hate kind of how Maelys described herself when she was younger calling herself foolish and was lead by solely hate which seems to be Naho whole state at the moment. I've talked about Naho and Valzira a decent chunk in the past, I really just want something more than just them being in a cell to suffer and hate me 24/7 it gets a little boring... but I got to admit turning Valzira into a McDonalds chicken nugget is hilarious in the darkest way imaginable. and before anyone mentions Naho plot about being sent to breaker and then being selected as you consort, is a good narrative plot line for her even if its not my preference, but it just so happens that I refuse to spend the gold to get the chamber because I like getting all the territory's later in the game So i never really use the breaker in most of my playthroughs so I'm stuck with regular old angry Naho.

Also I still have no clue what the mother is. I haven't gone down her full path yet. are there any details on her yet? like I feel we just dropped this eldritch abomination in game, and nobody talks about her lol.

I've never gone for broken Naho, so I don't really know about what's said there, might be worth exploring just for the dialogue. But I don't really think making someone a drug addict and controlling their supply is a good way to endear them to you lol.
Hey man, she literally can't live without me. Another Dragon W.

1749720355612.png
 

Viet9999

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May 26, 2024
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Everyone **Version 5.2.5 has been released!** This tasty little update includes a significant chunk of new content for Sabetha & Inej, and a cornucopia of other treats. The new version is available on Steam; builds for Itch and for our SubscribeStar supporters are uploading now. The free web versions on Newgrounds and Itch have been updated.
< >
< >
 
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Viet9999

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Dev Notes

  • The new is available to wishlist now. Of interest to streamers, enjoyers of less explicit dragon fiction, and our friends in Germany or China.
  • As I mentioned in , I recently discovered that I have ADHD, and I have started treatment. It’s going well! I am rapidly accelerating back up towards full productivity. Thank you for all your advice and encouragement!
  • MVP of this build is Lubbio, for his truly spectacular array of new scene art.
Act I-IV Features

  • Scene: Eburon and Issa resolve their differences in the war room (collab with D Fyler, DoItToJulia, and HereToHelp).
  • Scene: Sabetha and Inej learn to give and take (collab with D Fyler and DoItToJulia).
  • Scene: Inej proves that she can do anything that Sabetha can do (collab with D Fyler and DoItToJulia).
  • Dynamic: Dr. Breaker has a double booking with a pair of catkin sisters (collab with D Fyler and DoItToJulia).
  • Note: Not all ensuing interactions with Sabetha and Inej will reflect their broken status just yet.
  • Art: Dedicated art for the rest of Mina’s post-breaking captive scenes (three variants, 15 images, Lubbio).
  • Art: Remastered art for Mina’s drunken rough tumble (5 images, Lubbio).
  • Art: Remastered character sprite for dragon-Darja (Irrelevant Art).
  • Art: Remastered emotes for dragon-Darja (11 images, Irrelevant Art).
  • Art: Remastered character sprite for the male commoner (Sintax Error & Irrelevant Art).
  • Art: Remastered emotes for the male commoner (5 images, Sintax Error & Irrelevant Art).
  • Animation: Maëlys delivers a compromise manually, animated (8 animations, Amon Ra).
  • Voice: Sabetha’s previously-missing lines in the initial preference setting, and ‘remain indoors’ bonus content (Emery Aylar).
  • Voice: Sabetha’s previously-missing lines in the rogues’ initial meeting, second meeting, and the heist itself (Emery Aylar).
  • Voice: Sabetha’s part in the attempted heist planning while consorts (Emery Aylar).
  • Sound: Maëlys, Heloïse, Sabetha & Inej, Mina, and Issa’s Act III captive content has been populated with more sound effects (HereToHelp).
  • UI: Content Flag Icons have been added the Gallery, letting you know what content is in each scene. Screen readers will instead read out the content flags for each scene (HereToHelp).
  • UI: An option has been added to the Sound settings to disable overlapping character voice lines (HereToHelp).
  • UI: An option to disable screen shake effects has been added to the Accessibility menu (HereToHelp).
  • UI: The Accessibility and Language icons will be higher-contrast if the High Contrast Text setting is used (HereToHelp).
  • UI: Hover highlighting has been added to the Gallery, making it easier to navigate for players on keyboard and controller (HereToHelp).
  • UI: A custom defloration visual and sound effect has been added, for those with Virginity content enabled (HereToHelp).
  • Gallery: Mina’s “Pawnbreaking” scene has been added to the Gallery (Tosk).
Tweaks

  • Disabling the "Fluid Physics" content setting will yield alternate, less body-function-y narration during a variety of scenes (HereToHelp).
  • A custom screen effect has been added for when the dragon is kicked in the balls by Inej, to better depict the experience (HereToHelp).
  • Maëlys's scene art will disappear at more appropriate times for several scenes (HereToHelp).
  • Mina’s dialogue about craving a bath is responsive to whether or not you have built a bathhouse (DoItToJulia).
  • A number of nonstandard text pauses after commas have been removed (HereToHelp).
  • More edge cases are now covered by the Inline Character Icons accessibility setting (HereToHelp).
  • Act I has undergone a comprehensive internal restructure to improve maintainability, and support future work (HereToHelp).
  • The left panel of the Gallery is now easier to navigate on keyboard and controller (this applies to the layouts for both standard and small screens) (HereToHelp).
  • The tooltip in the Gallery has been better centered (HereToHelp).
  • Gallery entries' text and image are now treated as a single entry for the purposes of keyboard/joystick navigation, making it easier to quickly move between entries (HereToHelp).
  • All instances of outdated character art in the Gallery's Character Select screen have been updated to their new versions (HereToHelp).
  • In the Gallery's Character Select screen, more space has been added between the character images and the bottom buttons, making things less cramped and the buttons easier to use (HereToHelp).
  • The "Lock All" and "Unlock All" buttons have had their alt text tweaked to make their function clearer (HereToHelp).
  • The Main Menu's promotional buttons will no longer be animated if the user has High Contrast Text enabled (HereToHelp).
  • The tab graphic in the Preferences menu will no longer appear when Font Override or High Contrast Text is enabled in the Accessibility settings (HereToHelp).
  • In the Gallery's Character Select screen, the "Gallery" title header has been styled to be more consistent with other screen titles (HereToHelp).
  • The Gallery and Achievements screen title headers have been made invisible to keyboard/joystick navigation and self-voicing, simplifying navigation (HereToHelp).
  • Inline Character Icons will always be on the same line as the start of the name they're part of (HereToHelp).
  • The internal version detection used during compilation has been tweaked so as to more reliably separate the game version from the update name (HereToHelp).
Fixes

  • Demo versions will no longer crash when loading Atkinson Hyperlegible Next from the Accessibility menu.
  • Machine translations will now use the proper font during the parody dream.
  • Chia’s “Cleanup In Aisle Three” scene won’t play when visiting your betrothed if Naho isn’t broken.
  • Heloïse, Maëlys, and Žižeryx have had their diacritics added in places they were missing.
  • Heloïse will kneel when comforted after being threatened during her pregnancy talk.
  • Inej's side portrait will not appear nude if her main sprite is clothed and pregnant.
  • The option to punish Issa now requires the "Intersex" tag to be enabled.
  • During Issa's scenes, art properly respects the "Fluid Physics" content setting.
  • After Issa’s kobold punishment, he will not perform the same cough two lines in a row.
  • Maëlys's possessive form has been better standardized.
  • After giving the dragon a handjob, Maëlys will no longer forget to bathe if she just received clothing.
  • Killtoy Maëlys will show the appropriate decorations when she services you manually.
  • On the night before the attack on Pale Rock, Malice will no longer refer to herself as a virgin if the player has Virginity disabled.
  • Broken Mina will respond correctly to “READY?” or “BEG FOR IT.” during her pregnant palace scene.
  • Dirtying Mina's dress during her randy consort scene will now show the appropriate art.
  • During Mina's randy consort scene, art properly respects the "Fluid Physics" content setting.
  • Sabetha’s toppy is no longer so sloppy that the sounds continue after you have removed yourself.
  • When painting Sabetha’s backdoor, her climax VA will play at the appropriate time.
  • Characters will recognize Žižeryx's name during naming when the diacritics are included.
  • Code to handle loading old saves into newly updated content has been improved, protecting you from some rare crashes in future.
  • Fixed a crash during the "delete all saves" option caused by unexpected filenames.
  • The "Main Menu" button in each character's Gallery page is accessible to players on keyboard and controller.
  • Certain obscure stat changes will no longer display for players viewing scenes through the Gallery.
  • Roman numerals in gallery scene descriptions will be read correctly by screen readers.
  • The logic that displays the day overlay in Acts II and III has been adjusted to ensure it will always go away during illustrated scenes.
  • Disabling "Continue Voices Until Interrupted" will now actually cause voices to stop whenever the textbox advances. "During Menus" has also been fixed, such that choice menus should properly interrupt dialogue when the setting is disabled.
  • The "Achievements" title header in the Achievements menu will respond to the user's Font Override and High Contrast Text settings.
  • Everything caught by our noble and hardworking playtesters! Thank you testers!
  • And typo fixes, as always.
 

Bob69

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